The 6 Most Disappointing Video Game End Bosses
Warning: We're going to be spoiling the end of these games, so don't complain if you haven't played them yet.
Life is hard for a video game boss. They spend all their time in some humongous chamber, waiting for some wannabe hero to appear, hoping he doesn't find their one weak spot.
It's no wonder that some game bosses seem to just shrug and give up.

In this N64 title, considered one of the most important shooters of all time, Bond finds time between martinis to thwart ex-agent Alec Trevelyan's plan to send the country which betrayed him back to the Stone Age. The game is so highly regarded due to its balanced death match options and working stealth sections. It is also because of developer Rare's decision to dehumanize the enemies by showing them as square-headed freaks, thus letting us step inside Bond's head by seeing them as he sees them: not as people, but as things to be destroyed.

What you'd expect ...
In the movie, Trevelyan acquitted himself pretty well, holding his own against Bond in a straightforward fist fight. How will this be recreated in a first-person shooter? Will you have to keep pausing the game, thus causing Bond to raise his arm in front of his face to deflect Trevelyan's blows? Will you have to karate chop him to death? For England, James?

What actually happens ...
The game deals with these difficulties by not actually including badass Trevelyan as a character. He is replaced with "little girl" Trevelyan, who runs away from you, throwing up a wall of henchmen as he does so. He also has the audacity to imply through one-liners that running away from Bond makes him the braver man.

Trevelyan climbs, sobbing with terror, onto a ludicrously small platform. You, as Bond, follow him down and kill him. End of game. Trevelyan is dead.

But, the whole thing was like killing a child, and instead of triumph, there is a feeling of gnawing emptiness that can only be sated by more death. Perhaps, Bond won't jump on the helicopter after all. Perhaps, he'll stay here and die with his ambitions.
But, no, James is rewarded for his defeat of this frightened, helpless man by getting the girl (the same one whose ass you had to protect in the most tedious parts of the game) and we watch as they kiss with their weird, square heads.

Of course, this is James Bond we're talking about, who "gets the girl" about six times on an average day. So, for Bond it must have been the reward equivalent of a snack-sized bag of Cheetos.

The Gradius series is truly old school. The original was released back in the NES days and had sequels and spinoffs aplenty, all the way up to Gradius V in 2004. The games are all 2D side-scrolling shoot-em-ups (or "shmups" as you should definitely not call them in front of girls), which will have you dodging slow-moving enemy bullets and collecting power-ups to enhance your own weapons as you navigate your spaceship through some pretty strange shit.


Above: Pretty strange shit.
What you'd expect ...
Let's say you're playing Gradius V, and you're enjoying it despite the fact that the damn thing is trying as hard as it can to make you fail. Seriously, if the game's packaging included a little trap that tore your hands off the first time you opened the box, it couldn't make it more obvious that it hates you. Let's say that, hands intact, you've made it to the final level. Given the bosses you've faced down so far, you'd expect something pretty fucking hardcore like some screen-filling badass whose very glare will terrify you into surrender. It's a balls-to-the-wall, glistening, squishy boomstravaganza, with maybe a pixel's width of the screen at a time not occupied by the bullet storm your foe will let loose at you from his unimaginable maw.
What actually happens ...
Considering how enthusiastic all the henchmen you've slaughtered have been, the evil alien overlords of the Gradius universe are surprisingly unmotivated. You can forgive them for not having much energy. After all, they are pretty much just brains.



Above: brains
But damn, guys, stick a gun turret or something in the room with you. A TV or something, maybe if you keep yourselves entertained you won't end up so goddamn depressed by the time we reach you. Sometimes you don't even have to get a shot off; the brain sees you in the room and explodes out of sheer desperation. The only way to lose against these boys is to intentionally fly your ship directly into them. And you have to do it fast, since they decide pretty quickly that they're better off dead.
The end bosses in Gradius II and III at least get a few shots off, but we get the feeling it's more to spare their dignity than anything else. They can meet up with the end bosses from Gradius I, IV and V in Evil Alien Heaven and say, "Well, at least we tried."

The final installment in the Sands Of Time trilogy sees the eponymous Prince fighting, time traveling and acrobating his way through the plot of the first game, again. But this time, it's with an evil alter-ego sharing his body.

The two have arguments, and the Prince has to suppress his dark side with water to keep from being taken over completely. There's gonna be a fight sooner or later, once the Prince completes his noble quest to free his people against enormous odds and bring peace once more.

What you'd expect ...
In the first game you fought the Vizier, who was a frail old man. This, naturally, didn't make for the world's most challenging battle as he was pretty much already dying and you just had to nudge him along. In the second game, you fought the Dahaka, which spent most of the battle trying not to fall off a cliff. Finally, finally, the Prince has a nemesis who is his equal: strong, fast, agile and perhaps with some time-travel powers of his own. There is absolutely no way in hell this battle will not blow your shit completely down the street.
What actually happens ...
Unless, of course, there is no battle. The Dark Prince just runs away, and the real prince gives chase. The point, you see, is that by fighting his dark side the prince would actually be feeding it. He defeats it by simply walking away. Which would be quite a nice ending if this were a novel.
That point would have been much better translated to a video game if the Prince had been attacked by symbolic representations of all his negative emotions. Perhaps symbolized by cybernetic demons with chainsaws.








I didn't actually think the Ganondorf fight in Twilight Princess was bad, but s**t, I went through several hours of the game being excited that this is something new and not just "amg ganondorf is back" and then the bad guys are like "Ganondorf is our god."
ReplyFml.
fable 3's end boss was like.... darkness. enjoyed the game though. my favorite boss battle but not ending battle is in the spirit temple of Zelda: Ocarina of Time. The two b***h witches... not to mention fighting the axe wielding testosterone armor guy before
ReplyAm I the only one who raped Alduin in skyrim in less than a minute
ReplyHe was way too easy. Such a disappointment. Especially if you've finished the companions and you have what's his face fighting with you, then it's all four of you versus one dragon who's not even as hard as the Ancient dragon.
I think the most disappointing boss fight would be the lambent brumak in Gears of War 2. Stand on the Raven and press the Right Trigger. Death. End of game. Sad face follows.
ReplyI personally hated the final boss fight in Skyrim. I had no idea that was going to kill him. It made it seem like they were going to shoo him away so he couldn't heal himself anymore and then you would find him and kill him! It wasn't even with the king's men or with any friends you made early in the game or that badass dragon at the throat of the world, just 3 dead guys you met 3 seconds ago.
ReplyForget his name, but I recall the HL1 end boss was a bit disappointing: you just had to strafe around and around his conveniently circular antechamber while unloading every piece of ammo you had from all your weapons until he died.
ReplyIt was the baby head. I remember it as being super easy too.
wtf i had all kinda trouble killing the goddamn babyhead.
I thought the ending of Prince of Persia: The Two Thrones worked really well given the premise of the game, and found it a nice change of pace from the typical end boss battle that involves defeating a huge monster by memorizing patterns and identifying weak spots.
ReplyYeah I didn't think it was bad at all either, especially since there was a big and satisfying boss fight with the Vizier/Sand god just beforehand.
This list should include the boss from Dark Souls. You fight through SEVENTY HOURS OF HELL, fighting out of an asylum and into a city surrounded by ghosts, dragons, giant knights, black knights, lizardmen, f*****g demons and at the end of it all awaits Gwyn, THE m***********g LORD OF CINDERS. What happens at the end of this onslaught of horror and you finally reach Gwyn? The guy is such a big p***y I'm surprised he didn't suck your dick at the end of the fight.
ReplyThis article needs to be updated to include WoW's Deathwing at #1.
ReplyDoes it matter? everybody i know who plays that game mods the s**t out of all their guns...
I think the Destroyer of Worlds in Borderlands was pretty f*****g disappointing. I spent all that time wondering what cool s**t I was going to find in the vault and it just turned out to be a stupid f*****g purple s**t stain.
ReplyNot to mention all the riches and goodies that had been rumored, amounted to nothing more than a couple mediocre guns and ammo...
That was the easiest fight in the game. Just hide behind pillars and shoot him for about an hour. What a punk ass! And where are the riches and alien guns and awesomeness? NOWHERE!! I had more trouble fighting hordes of Skags then fighting that piece of crap... thingy.
yu yevon (ffx), now that was a wuss
ReplyThe final boss in Mass Effect 2 was weak too! Reapers are supposed to be the scourge of the universe and we got half a giant Chucky doll playing peek-a-boo for most of the fight.
ReplyCan we add Sephiroth from Final Fantasy VII to the list? I do this in reply because that seems to be almost in the same vein as the Reaper fight.
Lol. He wasn't done yet!!
this article made my cat laugh
Replywhat about the lambent burmack from gears 2? all u have to do is oull the trigger to the hammer of dawn and poof, deep fried slime
ReplyThe end "fight" of Fable 2 is ridiculous. You press a button. Or don't, because Reaver will get tired of Lucian's ramblungs. (I think that's his name...)
ReplyFable 3 had and easy boss too. The whole game was too easy.
Especially after the first one(s) where you got to fight the badass Jack of Blades... then fight him again, only this time as a dragon
I wanted to stab my own poor, sad self with both Fable 2 & 3 endings.
"and thus within mere days, Bowser will surely be forced to eat his son"
ReplyAnd nothing of value would be lost.
Aw... No mention of the fact that Gannon can be distracted by the fishing pole, thus ensuring that he never attacks? He really went downhill since they added the "dorf" to his name.
Reply Hide All See All 3 Repliesdorf dorf dorf dorf! dorf dorf! dooooooooorrrrrffffff!!!! imagining his battle cries lmao
They should have renamed him "Ganonderp".
Even when I love Ganondorf as a character, I couldn't agree more.
What about Portal 2? Where you win because the villain just gets tired of you and decides that you're not worth killing so she sticks you in an elevator that leads you straight to where you've been trying to escape to the whole damn game, all while singing a song about how much you suck?
Reply Hide All See All 3 RepliesShe didn't get tired of you, she just realized you're harder to get rid of than a cockroach and just gives in and lets you go.
Except that it comes right after what is clearly meant to be the actual final boss, and how briefly you should expect to have another fight, it's a perfect example.
Oh, right, I guess Wheatley was the final boss, wasn't he... My bad! That should have been obvious!
"Ending his royal line forever?" He has Seven other kids.
ReplyThe only thing I liked about the last battle is that you actually heard Bowser talk. (The only time in the entire series where he spoke in complete vocal sentences instead of just grunts and growls)
Maleficent was a decent end boss in "Kingdom Hearts," but the end-stage bosses were horribly disappointing. They were either boringly easy (Jafar) or they faked mild difficulty by being annoying (Oogie Boogie). The random stupid Heartless machines were harder and more fun to fight.
Reply