The 6 Most Disappointing Video Game End Bosses
Warning: We're going to be spoiling the end of these games, so don't complain if you haven't played them yet.
Life is hard for a video game boss. They spend all their time in some humongous chamber, waiting for some wannabe hero to appear, hoping he doesn't find their one weak spot.
It's no wonder that some game bosses seem to just shrug and give up.

In this N64 title, considered one of the most important shooters of all time, Bond finds time between martinis to thwart ex-agent Alec Trevelyan's plan to send the country which betrayed him back to the Stone Age. The game is so highly regarded due to its balanced death match options and working stealth sections. It is also because of developer Rare's decision to dehumanize the enemies by showing them as square-headed freaks, thus letting us step inside Bond's head by seeing them as he sees them: not as people, but as things to be destroyed.

What you'd expect ...
In the movie, Trevelyan acquitted himself pretty well, holding his own against Bond in a straightforward fist fight. How will this be recreated in a first-person shooter? Will you have to keep pausing the game, thus causing Bond to raise his arm in front of his face to deflect Trevelyan's blows? Will you have to karate chop him to death? For England, James?

What actually happens ...
The game deals with these difficulties by not actually including badass Trevelyan as a character. He is replaced with "little girl" Trevelyan, who runs away from you, throwing up a wall of henchmen as he does so. He also has the audacity to imply through one-liners that running away from Bond makes him the braver man.

Trevelyan climbs, sobbing with terror, onto a ludicrously small platform. You, as Bond, follow him down and kill him. End of game. Trevelyan is dead.

But, the whole thing was like killing a child, and instead of triumph, there is a feeling of gnawing emptiness that can only be sated by more death. Perhaps, Bond won't jump on the helicopter after all. Perhaps, he'll stay here and die with his ambitions.
But, no, James is rewarded for his defeat of this frightened, helpless man by getting the girl (the same one whose ass you had to protect in the most tedious parts of the game) and we watch as they kiss with their weird, square heads.

Of course, this is James Bond we're talking about, who "gets the girl" about six times on an average day. So, for Bond it must have been the reward equivalent of a snack-sized bag of Cheetos.

The Gradius series is truly old school. The original was released back in the NES days and had sequels and spinoffs aplenty, all the way up to Gradius V in 2004. The games are all 2D side-scrolling shoot-em-ups (or "shmups" as you should definitely not call them in front of girls), which will have you dodging slow-moving enemy bullets and collecting power-ups to enhance your own weapons as you navigate your spaceship through some pretty strange shit.


Above: Pretty strange shit.
What you'd expect ...
Let's say you're playing Gradius V, and you're enjoying it despite the fact that the damn thing is trying as hard as it can to make you fail. Seriously, if the game's packaging included a little trap that tore your hands off the first time you opened the box, it couldn't make it more obvious that it hates you. Let's say that, hands intact, you've made it to the final level. Given the bosses you've faced down so far, you'd expect something pretty fucking hardcore like some screen-filling badass whose very glare will terrify you into surrender. It's a balls-to-the-wall, glistening, squishy boomstravaganza, with maybe a pixel's width of the screen at a time not occupied by the bullet storm your foe will let loose at you from his unimaginable maw.
What actually happens ...
Considering how enthusiastic all the henchmen you've slaughtered have been, the evil alien overlords of the Gradius universe are surprisingly unmotivated. You can forgive them for not having much energy. After all, they are pretty much just brains.



Above: brains
But damn, guys, stick a gun turret or something in the room with you. A TV or something, maybe if you keep yourselves entertained you won't end up so goddamn depressed by the time we reach you. Sometimes you don't even have to get a shot off; the brain sees you in the room and explodes out of sheer desperation. The only way to lose against these boys is to intentionally fly your ship directly into them. And you have to do it fast, since they decide pretty quickly that they're better off dead.
The end bosses in Gradius II and III at least get a few shots off, but we get the feeling it's more to spare their dignity than anything else. They can meet up with the end bosses from Gradius I, IV and V in Evil Alien Heaven and say, "Well, at least we tried."

The final installment in the Sands Of Time trilogy sees the eponymous Prince fighting, time traveling and acrobating his way through the plot of the first game, again. But this time, it's with an evil alter-ego sharing his body.

The two have arguments, and the Prince has to suppress his dark side with water to keep from being taken over completely. There's gonna be a fight sooner or later, once the Prince completes his noble quest to free his people against enormous odds and bring peace once more.

What you'd expect ...
In the first game you fought the Vizier, who was a frail old man. This, naturally, didn't make for the world's most challenging battle as he was pretty much already dying and you just had to nudge him along. In the second game, you fought the Dahaka, which spent most of the battle trying not to fall off a cliff. Finally, finally, the Prince has a nemesis who is his equal: strong, fast, agile and perhaps with some time-travel powers of his own. There is absolutely no way in hell this battle will not blow your shit completely down the street.
What actually happens ...
Unless, of course, there is no battle. The Dark Prince just runs away, and the real prince gives chase. The point, you see, is that by fighting his dark side the prince would actually be feeding it. He defeats it by simply walking away. Which would be quite a nice ending if this were a novel.
That point would have been much better translated to a video game if the Prince had been attacked by symbolic representations of all his negative emotions. Perhaps symbolized by cybernetic demons with chainsaws.








Twilight Princess is my favorite Gannondorf battle, it's awesome not remotely disappointing at all.
ReplyFor the Prince of Persia: the Two Thrones game, the main villain is the Vizier. You do fight him and it is a good fight. The "Dark Prince" is just the final scene for the story, but you just participate in it. The Prince has become cold/dark and the more he attacks the Dark Prince the more he is letting him control him (remember, they share a body). Farah convinces him to stop and it's the end of the trilogy, the Prince finally overcomes his negative approach at things with the help of the girl he loves.
ReplyWow. This article actually contained a Doom reference, and then DIDN'T have the Cyberdemon from Doom 3 on the list. Seriously? Last boss, promo'd harder than Hulk Hogan a Wrestlemania 3 for the entire game, the previous version of the character is so intimidating that old school gamers still get chills when the sound effect of it walking is played, and I beat it with the chainsaw, on Nightmare difficulty. DEFINES disappointing! Honorable mention: The Leader in the Incredible Hulk for Super Nintendo.
ReplyAgreed. I LOVE the DOOM franchise, But DOOM 3's cyberdemon was like a swift kick to the left nut. The right nut is getting gnawed on by a feral weasel.
Uncharted 3: the final boss battle is....pushing a sequence of live trigger buttons so you can watch a movie of Drake punch a dude? Disappointing!
ReplyI don't remember exactly the implications seeing as last time I played 007 goldeneye I was 8.... but I'm pretty sure I remember losing somehow. if you didnt climb down the ladder to the oddly placed platform right you got a nice scene of bond falling from the platform and trevelyan jumping onto the helicopter... followed by starting the whole damn level over again.
ReplyYou'd have to add Skyrim's Alduin - the supposedly most bad-ass dragon ever, nicknamed The World Eater because he would bring about the end of the world. I took him down in 4 attacks. Four. After 150 hours in the game, it took pressing a button 4 times to kill the final boss. Thanks for nothing Bethesda.
ReplyThat might be because you spent 150 hours leveling before you fought him...
To the guy whose arguement is "hurrhurr maybe it's caused you played the game". That doesn't f*****g matter. They still could have made him do Something, ANYTHING other than casually land by me, take two bites and give up. He is a p***y dragon.
Can add Mass Effect 3 ending to this list as well, no climactic battle, all conversation and no matter what you do main character dies.
Reply Hide All See All 3 Repliesthanks for the spoilers... not that I liked Mass Effect anyway >_>
Don't forget Marauder Shields...
WRONG. Marauder Shields was the greatest final boss ever to be created. He tried to save us from the ending! NEVER FORGET.
(In all honesty, I'm actually glad they didn't put in a final boss, seeing as pretty much every final boss BioWare has ever created has been pretty awful. :/)
fable 2 ending?
ReplyYa especially if your patiently waiting for his mono-log to end so you can watch him absorb the power from the tower and become uberstupidomgwtfbbq powerful so you can end his reign of tyranny and then bam Reaver just up and shoots his ass. Then mocks you and asks if you wanted to do it.
Lame!
Very true! Fable 3 made up for it by giving a better fight, but Lucien was such a disappointment. I expected a crazy fight and got... to shoot him. Once.
Don't forget Roxas from KH2. I know he isn't technically the final boss, but you were waiting all game for Sora and Roxas to battle, and they throw it into a cut scene. I was very disappointed.
ReplyFor me, it's got to be Apple McNab from The Writhing Children II. He's a faceless shadow that jogs across the arena at high speed, while levitating slightly, trying to trample you. To kill him, you fling Warthog's Eyes at the weird glowing thing hanging from the chandelier, rather than actually engaging him in combat.
ReplyWhere's Dane Vogel from Saints Row 2? Seriously, he's just pathetic.
ReplyIf you continue the story for Saints Row 2 by going to the police station and listening to the tapes you realize the final scene is Julius from Saints Row 1, not Vogel.
More like "We went into this battle expecting Darth Vader, and what we got was Darth Maul"...Ganon's "wave my sword around while I wait for you to kill me" death scene in 'Twilight Princess' is actually quite similar in that respect.
ReplyI'd have to go with Atlas/Frank Fontaine. He was BEYOND easy. I didn't have to use a first-aid so much as once. It was VERY anti-climactic given how epic the story was up to that point.
ReplyEven on hard difficulty he was unforgivably easy. *sigh* Yet anthother tag-team of swift kicks of my nuts.
I gotta go old school and put Bowser on the list a couple more times, for Mario 1 and 3. Wait through a useless sequel to finally fight him again and when you finally do, it's a series of easily-timed jumps while he effectively commits suicide. In the original SMB all you need is the mushroom power-up. Not only is getting hit not punished, it rewards you with temporary invisibility.
ReplyI didn't actually think the Ganondorf fight in Twilight Princess was bad, but s**t, I went through several hours of the game being excited that this is something new and not just "amg ganondorf is back" and then the bad guys are like "Ganondorf is our god."
ReplyFml.
fable 3's end boss was like.... darkness. enjoyed the game though. my favorite boss battle but not ending battle is in the spirit temple of Zelda: Ocarina of Time. The two b***h witches... not to mention fighting the axe wielding testosterone armor guy before
ReplyAm I the only one who raped Alduin in skyrim in less than a minute
ReplyHe was way too easy. Such a disappointment. Especially if you've finished the companions and you have what's his face fighting with you, then it's all four of you versus one dragon who's not even as hard as the Ancient dragon.
I think the most disappointing boss fight would be the lambent brumak in Gears of War 2. Stand on the Raven and press the Right Trigger. Death. End of game. Sad face follows.
ReplyI personally hated the final boss fight in Skyrim. I had no idea that was going to kill him. It made it seem like they were going to shoo him away so he couldn't heal himself anymore and then you would find him and kill him! It wasn't even with the king's men or with any friends you made early in the game or that badass dragon at the throat of the world, just 3 dead guys you met 3 seconds ago.
ReplyForget his name, but I recall the HL1 end boss was a bit disappointing: you just had to strafe around and around his conveniently circular antechamber while unloading every piece of ammo you had from all your weapons until he died.
ReplyIt was the baby head. I remember it as being super easy too.
wtf i had all kinda trouble killing the goddamn babyhead.