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Warning: We're going to be spoiling the end of these games, so don't complain if you haven't played them yet. Life is hard for a video game boss. They spend all their time in some humongous chamber, waiting for some wannabe hero to appear, hoping he doesn't find their one weak spot. It's no wonder that some game bosses seem to just shrug and give up. Trevelyan from Goldeneye 007
In this N64 title, considered one of the most important shooters of all time, Bond finds time between martinis to thwart ex-agent Alec Trevelyan's plan to send the country which betrayed him back to the Stone Age. The game is so highly regarded due to its balanced death match options and working stealth sections. It is also because of developer Rare's decision to dehumanize the enemies by showing them as square-headed freaks, thus letting us step inside Bond's head by seeing them as he sees them: not as people, but as things to be destroyed.
What you'd expect ...
What actually happens ...
Trevelyan climbs, sobbing with terror, onto a ludicrously small platform. You, as Bond, follow him down and kill him. End of game. Trevelyan is dead.
But, the whole thing was like killing a child, and instead of triumph, there is a feeling of gnawing emptiness that can only be sated by more death. Perhaps, Bond won't jump on the helicopter after all. Perhaps, he'll stay here and die with his ambitions. But, no, James is rewarded for his defeat of this frightened, helpless man by getting the girl (the same one whose ass you had to protect in the most tedious parts of the game) and we watch as they kiss with their weird, square heads.
Of course, this is James Bond we're talking about, who "gets the girl" about six times on an average day. So, for Bond it must have been the reward equivalent of a snack-sized bag of Cheetos. Giant alien brains from Gradius series
The Gradius series is truly old school. The original was released back in the NES days and had sequels and spinoffs aplenty, all the way up to Gradius V in 2004. The games are all 2D side-scrolling shoot-em-ups (or "shmups" as you should definitely not call them in front of girls), which will have you dodging slow-moving enemy bullets and collecting power-ups to enhance your own weapons as you navigate your spaceship through some pretty strange shit.
What you'd expect ... What actually happens ...
But damn, guys, stick a gun turret or something in the room with you. A TV or something, maybe if you keep yourselves entertained you won't end up so goddamn depressed by the time we reach you. Sometimes you don't even have to get a shot off; the brain sees you in the room and explodes out of sheer desperation. The only way to lose against these boys is to intentionally fly your ship directly into them. And you have to do it fast, since they decide pretty quickly that they're better off dead. The end bosses in Gradius II and III at least get a few shots off, but we get the feeling it's more to spare their dignity than anything else. They can meet up with the end bosses from Gradius I, IV and V in Evil Alien Heaven and say, "Well, at least we tried." The Dark Prince from Prince of Persia: The Two Thrones
The final installment in the Sands Of Time trilogy sees the eponymous Prince fighting, time traveling and acrobating his way through the plot of the first game, again. But this time, it's with an evil alter-ego sharing his body.
The two have arguments, and the Prince has to suppress his dark side with water to keep from being taken over completely. There's gonna be a fight sooner or later, once the Prince completes his noble quest to free his people against enormous odds and bring peace once more.
What you'd expect ... What actually happens ... That point would have been much better translated to a video game if the Prince had been attacked by symbolic representations of all his negative emotions. Perhaps symbolized by cybernetic demons with chainsaws. |
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I think your Nemesis from The Kingdom of Loathing deserves a mention. You go through a ridiculous dungeon requiring giving up rare items and collecting literal plot coupons, and then you fight a "boss" with 8 hit points. (For comparison, the enemies you had to beat to get to the guy have about 15 hit points average)
Why is the Lambent Brumak not here?
Worst boss ever. Period.
How about House of the Dead: Overkill? You get to the end and all the so-called boss does is fling poop at you (seriously) and poop out pathetic little wuss zombies. All of this during the time that you have a mini machine gun with unlimited ammo and no reloading. And not that it has anything to do with the difficulty, but the boss is the slimy slug mother of the supervillian, who resurrected her as a slimy slug after putting her soul into a woman's body so he could have sex with his dead mother again. Seriously.
But really the game rocks.
Last boss from dead space...The goddamn asteroids mini-game was harder!
I was making the most evil guy i could on fable two and what happened the last moment the other evil guy shoots the boss. My roommate will never let me live it down. I was dumbfounded.
What about Milenkov from Destroy All Humans 2? Bosses up to that point in the game include: a hippie (much harder than you think), James f****n' Bond (okay a spoof of Bond), f****n' Godzilla and a f****n' alien warship. Then you get this guy who focuses more of the battle on rotating far enough to actually face you than he does actually trying to attack. Hell I didn't even get to know what his attack was I finished him off so damn quickly.
Fable 2 definitly had one of the worst endings. Although how the end choice made everyone react to you differently was pretty cool, there was really no point to playing it after that except for achievements and the like.
Piss poor fights though. The most challenging part of the game was probably trying to keep your multiple wives from discovering eachother >.<
No boss fights = lame.
Zelda: TP ending? Lame.
Fallout 3! You don't even really play the last mission, you follow a giant robot around, then die. Sure, broken steel expanded things a little, but I wanted an epic duel with somekinda super duper mutant.
Lord Lucien from Fable II Was the worst s**t ever. With an RPG like that, you'd expect and big, epic boss fight, but nooooo. You TRY to kill him with what? A f*****g MAGIC MUSIC BOX?!?! And then some guy you had just met an hour ago shoots him. That is THE shittiest ending to a game EVER. PERIOD. END OF STORY!
I think Ganon from TP deserves to be the most disappointing end boss just because of the fact that you can beat him by throwing your fishing pole around.
Where's Yevon from Final Fantasy X? Not a brilliant game tbh but the second last boss has 2 forms kicks ass in both and Yevon is like a f****n school girl who's dying to be raped!
What about Salazar from Resident Evil 4? I took his weird-looking giant monster form out with one RPG
You forgot a boss fight. Killzone 1 on Ps2 has the worst boss fights. The last boss you can 1 shot with a rocket.
You forgot one of the main reasons why else the final fight with Ganondorf was a total letdown. The "goth leader" as you put it is Zant and he was a badass villain. Just look on youtube and search for the scene where he offs the Light Spirit and injures Midna. There's no mercy in that. He's one of those bad guys who's just evil to the point of no return. But then the game threw Ganondorf into the mix for NO REASON! In most other videogames that do this they say, "We're sorry. Here's an epic final boss fight to make it up." Generally that works but instead Ganondorf doesn't do f****n' squat. He blocks well that's to say but I mean c'mon! Generally blocking doesn't win a fight.
This may sound geeky, but Bowser and son are actually on their flying ship floating away. Oh, and Baby Bowser says he figured out that Peach wasn't really his mother. And Ganon is cool!
"WHAT THE f**k DO ANY OF THESE COMMENTS HAVE TO DO WITH THIS ARTICLE??????" This comment has me laughing my ass off.
Hey, the Dahaka from the second Prince of Persia was insanely hard.
Unless the game glitched (which happened if you so much as looked at the game wrong) and the Dahaka couldn't get back up of the edge when the Empress/b***h of Time knocked him there.
Or, you can do what I did and just add a jump into your normal attack combo, meaning the Dahaka never gets a chance to climb back up. So, by being cheap as hell, the fight is over five times sooner. And then you get to have hot, violent, borderline-rape sex with the aforementioned woman, resulting in awesome time-orgasms. On a boat.
Ganon was hard hah, and i thought it was epic that he had like 4 different fazes of battle, being a huge zelda fan to begin with though i'm pretty biased
:D Gannon~!
I'm a massive Zelda fan and all, but Gannon battles ARE kind of predictable, aren't they? I liked Zant better as a boss in TP. I just like him as a character.
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you need to add the final dude from fable 2... biggest let down a game can give i thought, lets make a game and have people waste about 10 hours of their life to kill the final boss in a cintematic showing where he uses a freakin magic cube to kill him and live happily ever after...