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#5.
The Premise:
Why it was worth playing:
Why it was infuriating:
There is no letting up from the bosses once you reach them. Despite this, the greatest frustration encountered will come at the hands of birds. We aren't entirely sure where Tecmo went to read up on ninjas, but wherever it was, they came away with the impression that it's physically impossible for a bird to cross a ninja's path without angrily knocking him down a chasm mid-jump.
Saddest moment:
#4.
Ghosts and Goblins
The premise:
Why it was worth playing:
Why it was infuriating:
... to a cowering oaf in a pair of white men's briefs.
A second hit would send him to the grave and the player to the start of the level. All of this pales in comparison to the primary motive behind shattered controllers: Ghosts and Goblins creators had the audacity to use realistic physics. In video games up to that point, when you jumped you could change direction in midair. Not here. If you left your feet, you were going where you were going, so you better fucking deal with it.
Saddest moment:
#3.
Friday the 13th
The premise:
Why it was worth playing:
OK, the game didn't let you do that. Instead, you played as a camp counselor, clad in short-shorts that are uncomfortable even in 8-bit form.
Why it was infuriating:
Eventually Jason decides to attack your fellow counselors or the campers you are sworn to protect. Should you overcome your basic instinct to let him have them, you can confront Jason in a cabin, where he will attack with weapons substantially stronger than anything you have at your disposal.
If you do manage to defeat Jason in this mono-e-mono battle (and the movies should give you a fair estimate of how likely that outcome is) he will flee, leaving you to wander around aimlessly until he starts killing another counselor. Generally, this continues until Jason has inevitably killed all six of your counselors. On the bright side, none of them were particularly likable in the first place.
Saddest moment:
#2.
The premise:
Why it was worth playing:
Why it was infuriating:
The Konami Code was already famous by the time Contra came out (it was used in the game Gradius two years earlier) and it almost seems like the developers intentionally set the difficulty so that you'd need 30 lives to make it. For the poor bastards who had never heard of it, it wasn't if the game was going to get angrily punted across the room, but when.
Saddest Moment:
#1.
The premise:
Why it was worth playing:
Why it was infuriating:
What sets this level above all other nigh-impossible gaming creations is the truly sadistic way in which the stage is designed. Any gamer that has progressed to the long-jump portion of the biking competition has known the most empty of all moments--watching their super-mutant frog flying proudly through the air, straight for the next floating bastion of safety, only to find they are too low on the screen, smashing into a painful death. Somebody has captured this ordeal on video. They do it successfully, but look at the millisecond of warning you get toward the end of the level when the barriers are coming. That was the hell of the thing: Every time you had to start over you knew the part that was going to fuck you up was still ahead.
That's 108 fucking obstacles to dodge in about two minutes (oh, we counted). Fuck up the split-second timing on one of them, and you're splattered on the road. This game was an asshole.
Saddest moment:
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If Video Games Were Realistic
Does anyone knows about an old video game like 80's about this guy looking for keys to open doors to get to the next level , it starts in a house looking for safes with diferent prices inside especialy collecting litle people and as it goes cops are after him , he works his way down the house to like basements ,and as he goes he gets diferent kinda weapons or clothing like ear phones so he won't hear the cops music, a sling shot, a coat to protect him from falling icycles ,special shoes for the ice, and stuff like that; gosts come out too and diferent things.. at the end of the game he gets to an old ship and gets the last little man and thats were it ends. Thats all i can remember about it and I hope someone knows about it and can help me find it . Thanks
I'm slightly surprised the Metal Slug series didn't get a mention. Sure, it's beatable, but the constant fire from all sides guranteed that you would die many, many times. The bosses varied in difficulty, depending on the game, but the end bosses were always difficult, regardless of which game you played.
Contra on the NES was retarded easy. The 30-life cheat was completely unnecessary. I'd get pissed if I died even once. Hit the nail on the head with Ghosts and Goblins, though.
ghosts and goblins is the most SADISTIC game in the world. you only have 2 lives, and if you don't play it right the first time, you have to the the whole mother f*cking thing again!
I've beaten Battletoads...
...with save states.
come on baxter you know i dont speak spanish, in ENGLISH!
that should've been "dis-honorable" mention to Punch-Out
couldn't get past Vodka Drunkenski, oops... I mean *Soda Popinski* without using the cheat codes
everything else I eventually worked my way through after many wasted childhood hours
to this day, I have never beaten Battletoads
honorable mention to Mike Tyson's Punch-Out?
60% of the time it works everytime
I love scotch. Scotchy, scotch, scotch. Here it goes down, down into my belly...
Battletoads was a bit though, because I was about 6 y'old when I played it.
damn I hated how my older brother could get on the teleport on the hoover bikes but I always smashed when I tried to!
OK TMNT was a b***h but the one that really fucked up my childhood was TMNT2, not only was it so insanely hard that it took me and my cousins a couple of years to perfect our skills enough to get to Shreder but also when we finally got there we discovered that you can't f*****g kill the guy, he would just split in two, and when you killed one he split again and so on until you dedided it really wasn't worth it and went find something to eat while you watched TMNT on TV. Seriously if you know how to beat the bastard please let me know.
I'm no gamer, but my mom loves dolphins. When Echo came out, we were on it. Ten+ years later, we both still drown the damn dolphin before making it out of the cave.
in the early 90's with my younger brothers egging me on with motivational propaganda such as the old, " dude you have to kill the boss...he raped mom," i finally defeated ghouls and goblins only to find the game quickly starts over at turbo speed and 3x the ghouls 5x the m***********g goblins.that was the last game i played with the intention of finishing.
What about the first 2 Zelda games. You'd have to either be a super-genius or be completely lifeless to beat either of those games. It's a wonder anyone knows the ending since odds are little people ever got there.
Battletoads was hard, but not impossible. Hell, not even one of the toughest, really (though playing it on a keyboard with an emulator sucks balls). But I don't get why people act like Ninja Gaiden was so tough. My friend Aaron and I used to sit around and go through that game in time trials. "Game over? My turn!" Once you got jump-and-slash and learned where all the other power-ups were so you could avoid them, the game was cake. Seriously, you could tear through the Jaquio with hardly any damage taken in about 5 seconds. I forget if you lost your power up before fighting the demon, but either way, I don't remember him being any more difficult.
The big kick in the dick for me was Metal Gear. I could NEVER find Key Card 5. I spent weeks looking for that thing. Lacking GameFaqs or any sorts of guides, I just broke the password code for it and wrote myself a password that let me start the game perfectly normally, except that I had Key Card 5 in my inventory. It was the only way I could do it. Did the same thing with Strider, but I only did that because it was rented, so I only had one weekend to do it in.
It's not old-school, but it was made to seem like it. It has 8-bit NES graphics and is a platformer. In fact "Platform Hell" is very much an understatement. It's called "I Wanna Be The Guy!" and it takes everything hard about platformers and multiplies them a few dozen times. In impossible mode, there is one save point in the entire game, and it's fake. The save point tries to kill you. The apples fall and try to kill you. The apples fall UP and try to kill you. THE MOON tries to kill you.
The best quotes from the game: "You jumped into a sword! You retard!"
"I have bested fruit, spike and moon!"
Check this site for a better summary, details, and a link to the game download. Just the picture of one of the levels on this pages upper left corner will make you drop your jaw.
http://tvtropes.org/pmwiki/pmwiki.php/Main/IWannaBeTheGuy
Seriously, one guy beat it on Impossible and the creator's response was: "Holy crap! Are you serious?!"
I signed up on here just to post a comment on this. Perhaps the trauma has just resurfaced after 17 years of silence. Im afraid that there are a few games that have gone unmentioned. In particular, the bastard Gauntlet for NES. This piece of trash sought to rob me of my childhood admiration for the once beloved gaming system. Was it the absurd mazes, maybe...but it was really that damn level where you walk onto the crappy glittery box and end up halfway on the other side of the room or in the other corner or on the top, any which way, it was impossible to effectively reach the exit. Damn it. Another notable pain in the ass was bubble bobble for which i had no patience as well as Blaster Master, which was an endless load of crap. I would also like to thank the writers of this article for mentioning ghosts and goblins...
Godd list thjat recognizes Battletoads for its awesomeness!
That game was very very well made, and lots of fun to play!
You should have talked about the whole game instead of only the turbo tunnel, which is actually quite easy to play with relatively little practice, if you are of the platforming generation.
I can play the last section with eyes closed (okay almost), since there is actually a very simple pattern to it (up,down up,down) that doesn't involve any coordination at all.
Proper hard started at stage #7, Volkmire's inferno, the little jets that looked like the turbo tunnel... the last section had one wall that was very difficult to avoid without excellent precision.
Next... The rat race was just sooooo stressful, looking at an old playthrough of the game made my heart pump again.
The pipes were also very hard (picture what you showed from TMNT in 10x harder, but still lots of fun to play).
Then the unicycle stage.... that was my stoppign point for some time, very hard stage, but pales in comparison to the last stage, the dark tower.
Very ingeniously programmed, damn ridiculously hard but still lots of fun to play, where gameplay varies a lot inside that single stage!
Battletoads made you learn new game mechanics for each new stage and thus was a truly great game.
Very challenging, and much, much harder to beat than the others you mentionned.
I beat battletoads, Mega Man and Ninja Gaiden and a few others from the list.
While it is true thatthey are frustrating at firt, those simple games rely on patterns which we are proficient at learning.
I played these game in nostalgia last year, 15 years at least after I had last played them and could still play the harder parts relatively easily.
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This was a great article. That battletoads bit was gold.