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The 10 Most Irritatingly Impossible Old-School Video Games

By Bobby Ingram December 3, 2007 1,053,447 views
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The Premise:
The entire Ninja Gaiden series is based around the general principle that ninjas are really, really cool, and that games made about ninjas could be counted on to be likewise. As some semblance of a storyline is required, we learn that Ryu has been sent on a quest by his father, who is killed in one of the NES' best introductions.

Why it was worth playing:
You aren't going to find a lot of people arguing that Ninja Gaiden is anything shy of awesome. The game's titles translates to "Ninja Story" and makes good on its primary promise, by giving the main character a mask and sword and physical abilities beyond those of a non-ninja human being. Also, you have to appreciate that at least some semblance of thought was put into plot, which cannot be said of all ninja-related games.

Why it was infuriating:
You also aren't going to find a lot of people who can lay claim to having beaten Ninja Gaiden, either. The enemies encountered are bad enough, but the game featured some of the most ludicrously difficult jumping challenges found in 2-D platforming, thanks to the required use of Ryu's wall climbing ability.

There is no letting up from the bosses once you reach them. Despite this, the greatest frustration encountered will come at the hands of birds. We aren't entirely sure where Tecmo went to read up on ninjas, but wherever it was, they came away with the impression that it's physically impossible for a bird to cross a ninja's path without angrily knocking him down a chasm mid-jump.

Saddest moment:
Triumphantly making it to the game's final stage, defeating two bosses and watching your just-revived father get shot to death, only to die yourself at the hands of the final boss. Then you're propelled back to do it all again, trapping Ryu in an unending emotional roller coaster that would surely have driven him quite mad.

#4.
Ghosts and Goblins

The premise:
The brave knight Arthur must make his way through the titular ghosts and goblins in order to rescue--you guessed it--a princess in distress.

Why it was worth playing:
It's pretty apparent that a platformer about rescuing a princess can be successful, as there was another franchise about two brothers which operated with a deal of popularity on the very same premise. Add in the horror angle and you had a pretty cool, more grown-up Super Mario Bros.

Why it was infuriating:
Ghosts and Goblins is essentially a lifetime achievement recipient, as the forbearer to a series of equally impossible games. Many of the upgrades available for Arthur weren't really upgrades at all, offering an increase of damage at the expense of the actual ability to hit an enemy with it. This was hardly helped by the ADD-inspired movement patterns of the enemies in the game, which took only one attack to reduce Arthur from an armored knight ...

... to a cowering oaf in a pair of white men's briefs.

A second hit would send him to the grave and the player to the start of the level.

All of this pales in comparison to the primary motive behind shattered controllers: Ghosts and Goblins creators had the audacity to use realistic physics. In video games up to that point, when you jumped you could change direction in midair. Not here. If you left your feet, you were going where you were going, so you better fucking deal with it.


Fuck.

Saddest moment:
Any time spent between the first moment an enemy hit you on a stage and the time you died. As demoralizing as it is to sit down to play a game knowing full well that you aren't going to beat it, simultaneously spending half that time in your underwear is downright humiliating.

#3.
Friday the 13th

The premise:
Video games based on popular movies would probably be pretty popular themselves.

Why it was worth playing:
In an '80s gaming world dominated by bouncing cartoon heroes and corny villains, here was a chance to play the gory blood fest your parents wouldn't let you watch. Every gamer imagined himself as Jason, just running wild and slaughtering the shit out of a bunch of terrified campers.

OK, the game didn't let you do that. Instead, you played as a camp counselor, clad in short-shorts that are uncomfortable even in 8-bit form.

Why it was infuriating:
The game play consists primarily of walking in a giant loop and throwing rocks at zombies. Yes, zombies. Why Jason would still even be considered a problem when there are hordes of the undead swarming the camp isn't made clear.

Eventually Jason decides to attack your fellow counselors or the campers you are sworn to protect. Should you overcome your basic instinct to let him have them, you can confront Jason in a cabin, where he will attack with weapons substantially stronger than anything you have at your disposal.

If you do manage to defeat Jason in this mono-e-mono battle (and the movies should give you a fair estimate of how likely that outcome is) he will flee, leaving you to wander around aimlessly until he starts killing another counselor. Generally, this continues until Jason has inevitably killed all six of your counselors. On the bright side, none of them were particularly likable in the first place.

Saddest moment:
The first time one of your camp counselor friends die because you failed to properly calibrate your compass to retarded Friday the 13th logic. The game uses a top-down view for its map, but gives you absolutely no indication of which direction your character is facing.

So, basically you just have to pick a direction and walk, then keep checking the map to see which way your dot is moving. Meanwhile, Jason has presumably picked up your friend in a sleeping bag and crushed him against a tree trunk.

#2.

The premise:
The futuristic world faces the kind of threat that can only come from aliens and terrorists working together. A mission this vital can only be handled in one way--send in two guys with the weakest guns you can find and count on them to find something better on the ground.

Why it was worth playing:
Contra perhaps best exemplifies the beauty of the Nintendo Entertainment System, in that it is a game which manages to be simultaneously put-your-foot-through-the-TV impossible, but still fondly remembered as one of the greatest of its time. You could play simultaneously with a friend and you could get weapon upgrades that would fill the screen with bullets. The game play was entertaining and the levels were well-designed. Also, some of the enemies look like spitting vaginas.

Why it was infuriating:
A whole lot of readers are saying, "What? Contra? That was a breeze!" And, it was. If you used the Konami Code, the simple cheat code you could punch in with your controller that bumped up your lives from three to 30. If you tried to make it with the original three lives, you were in for a challenge that bordered on ridiculous since a single hit, anywhere on your body, killed you dead.

The Konami Code was already famous by the time Contra came out (it was used in the game Gradius two years earlier) and it almost seems like the developers intentionally set the difficulty so that you'd need 30 lives to make it. For the poor bastards who had never heard of it, it wasn't if the game was going to get angrily punted across the room, but when.

Contra also forced you to share your pool of spare lives with the other player, so you were forced to pay for his retarded mistakes (something we're sure ruined many childhood friendships).

Saddest Moment:
Running through your evil foes, resolute in your 30-lives-induced superiority, and watching the extraterrestrials' island explode ... only to slowly realize that you couldn't even win a video game without cheating.

The premise:
Two anthropomorphic toads, who are in no way in violation of copyrights which may or may not be had on other anthropomorphic baddy-fighting creatures, attempt to rescue their friends from the evil Dark Queen.

Why it was worth playing:
You have to give the designers responsible for Battletoads credit; they put forth an ambitious effort. The game offered an array of diverse game play. The levels in the game included straightforward Double Dragon-style brawlers, descents through caverns, jumping puzzles and even some high-speed hover biking, all while simultaneously being badass affronts against God's creations.

Why it was infuriating:
The potentially awesome hover biking is made somewhat less so when you realize few players were able to last more than six seconds before smashing into a wall or plummeting to their death. With each checkpoint bar the player reached, a small ball of hope grew inside of them--only to be smashed on the ensuing wall seconds later.

What sets this level above all other nigh-impossible gaming creations is the truly sadistic way in which the stage is designed. Any gamer that has progressed to the long-jump portion of the biking competition has known the most empty of all moments--watching their super-mutant frog flying proudly through the air, straight for the next floating bastion of safety, only to find they are too low on the screen, smashing into a painful death.

Somebody has captured this ordeal on video. They do it successfully, but look at the millisecond of warning you get toward the end of the level when the barriers are coming. That was the hell of the thing: Every time you had to start over you knew the part that was going to fuck you up was still ahead.

That's 108 fucking obstacles to dodge in about two minutes (oh, we counted). Fuck up the split-second timing on one of them, and you're splattered on the road. This game was an asshole.

Saddest moment:
The first time, upon finally topping the bikes, you progress to the surfing level and realize that, essentially, you have to do it all again. Oh, and this time the dangers are mobile.

If you like this article, check out Bobby Ingram's rundown of the 8 Manliest Musicals.

Or you could...

Spread some holiday cheer with this e-card from Cracked.com and IFC's Whitest Kids You Know.



This was a great article. That battletoads bit was gold.

10/29/2009 9:56:26 AM
TairyHesticles

Does anyone knows about an old video game like 80's about this guy looking for keys to open doors to get to the next level , it starts in a house looking for safes with diferent prices inside especialy collecting litle people and as it goes cops are after him , he works his way down the house to like basements ,and as he goes he gets diferent kinda weapons or clothing like ear phones so he won't hear the cops music, a sling shot, a coat to protect him from falling icycles ,special shoes for the ice, and stuff like that; gosts come out too and diferent things.. at the end of the game he gets to an old ship and gets the last little man and thats were it ends. Thats all i can remember about it and I hope someone knows about it and can help me find it . Thanks

9/16/2009 2:37:20 PM
samurayloco

I'm slightly surprised the Metal Slug series didn't get a mention. Sure, it's beatable, but the constant fire from all sides guranteed that you would die many, many times. The bosses varied in difficulty, depending on the game, but the end bosses were always difficult, regardless of which game you played.

9/8/2009 1:51:49 AM
Obscene_Shadow

Contra on the NES was retarded easy. The 30-life cheat was completely unnecessary. I'd get pissed if I died even once. Hit the nail on the head with Ghosts and Goblins, though.

8/20/2009 8:26:59 AM
frikkenkids

ghosts and goblins is the most SADISTIC game in the world. you only have 2 lives, and if you don't play it right the first time, you have to the the whole mother f*cking thing again!

8/13/2009 4:36:00 PM
switchi

I've beaten Battletoads...

...with save states.

8/8/2009 3:17:50 PM
veyn

come on baxter you know i dont speak spanish, in ENGLISH!

8/7/2009 10:18:20 PM
pdl

that should've been "dis-honorable" mention to Punch-Out
couldn't get past Vodka Drunkenski, oops... I mean *Soda Popinski* without using the cheat codes
everything else I eventually worked my way through after many wasted childhood hours

8/3/2009 7:45:54 PM
TheRunningMan

to this day, I have never beaten Battletoads

honorable mention to Mike Tyson's Punch-Out?

8/3/2009 7:40:12 PM
TheRunningMan

60% of the time it works everytime

7/28/2009 1:54:28 AM
Condog64

I love scotch. Scotchy, scotch, scotch. Here it goes down, down into my belly...

7/27/2009 2:32:43 PM
cockmaster

Battletoads was a bit though, because I was about 6 y'old when I played it.

damn I hated how my older brother could get on the teleport on the hoover bikes but I always smashed when I tried to!

7/21/2009 4:14:58 PM
ZippoLag

OK TMNT was a b***h but the one that really fucked up my childhood was TMNT2, not only was it so insanely hard that it took me and my cousins a couple of years to perfect our skills enough to get to Shreder but also when we finally got there we discovered that you can't f*****g kill the guy, he would just split in two, and when you killed one he split again and so on until you dedided it really wasn't worth it and went find something to eat while you watched TMNT on TV. Seriously if you know how to beat the bastard please let me know.

7/17/2009 9:28:01 PM
linoleum_jc

I'm no gamer, but my mom loves dolphins. When Echo came out, we were on it. Ten+ years later, we both still drown the damn dolphin before making it out of the cave.

7/8/2009 10:09:03 PM
AshsWorkshed

in the early 90's with my younger brothers egging me on with motivational propaganda such as the old, " dude you have to kill the boss...he raped mom," i finally defeated ghouls and goblins only to find the game quickly starts over at turbo speed and 3x the ghouls 5x the m***********g goblins.that was the last game i played with the intention of finishing.

7/2/2009 8:40:01 AM
gumbiegordless

What about the first 2 Zelda games. You'd have to either be a super-genius or be completely lifeless to beat either of those games. It's a wonder anyone knows the ending since odds are little people ever got there.

6/19/2009 5:44:02 PM
Flashpenny

Battletoads was hard, but not impossible. Hell, not even one of the toughest, really (though playing it on a keyboard with an emulator sucks balls). But I don't get why people act like Ninja Gaiden was so tough. My friend Aaron and I used to sit around and go through that game in time trials. "Game over? My turn!" Once you got jump-and-slash and learned where all the other power-ups were so you could avoid them, the game was cake. Seriously, you could tear through the Jaquio with hardly any damage taken in about 5 seconds. I forget if you lost your power up before fighting the demon, but either way, I don't remember him being any more difficult.

The big kick in the dick for me was Metal Gear. I could NEVER find Key Card 5. I spent weeks looking for that thing. Lacking GameFaqs or any sorts of guides, I just broke the password code for it and wrote myself a password that let me start the game perfectly normally, except that I had Key Card 5 in my inventory. It was the only way I could do it. Did the same thing with Strider, but I only did that because it was rented, so I only had one weekend to do it in.

5/31/2009 9:27:49 PM
auslander

It's not old-school, but it was made to seem like it. It has 8-bit NES graphics and is a platformer. In fact "Platform Hell" is very much an understatement. It's called "I Wanna Be The Guy!" and it takes everything hard about platformers and multiplies them a few dozen times. In impossible mode, there is one save point in the entire game, and it's fake. The save point tries to kill you. The apples fall and try to kill you. The apples fall UP and try to kill you. THE MOON tries to kill you.

The best quotes from the game: "You jumped into a sword! You retard!"

"I have bested fruit, spike and moon!"

Check this site for a better summary, details, and a link to the game download. Just the picture of one of the levels on this pages upper left corner will make you drop your jaw.

http://tvtropes.org/pmwiki/pmwiki.php/Main/IWannaBeTheGuy

Seriously, one guy beat it on Impossible and the creator's response was: "Holy crap! Are you serious?!"

5/3/2009 3:51:25 PM
l3ailin

I signed up on here just to post a comment on this. Perhaps the trauma has just resurfaced after 17 years of silence. Im afraid that there are a few games that have gone unmentioned. In particular, the bastard Gauntlet for NES. This piece of trash sought to rob me of my childhood admiration for the once beloved gaming system. Was it the absurd mazes, maybe...but it was really that damn level where you walk onto the crappy glittery box and end up halfway on the other side of the room or in the other corner or on the top, any which way, it was impossible to effectively reach the exit. Damn it. Another notable pain in the ass was bubble bobble for which i had no patience as well as Blaster Master, which was an endless load of crap. I would also like to thank the writers of this article for mentioning ghosts and goblins...

4/6/2009 7:51:14 PM
yoyowhatitis

Godd list thjat recognizes Battletoads for its awesomeness!

That game was very very well made, and lots of fun to play!

You should have talked about the whole game instead of only the turbo tunnel, which is actually quite easy to play with relatively little practice, if you are of the platforming generation.

I can play the last section with eyes closed (okay almost), since there is actually a very simple pattern to it (up,down up,down) that doesn't involve any coordination at all.

Proper hard started at stage #7, Volkmire's inferno, the little jets that looked like the turbo tunnel... the last section had one wall that was very difficult to avoid without excellent precision.

Next... The rat race was just sooooo stressful, looking at an old playthrough of the game made my heart pump again.
The pipes were also very hard (picture what you showed from TMNT in 10x harder, but still lots of fun to play).
Then the unicycle stage.... that was my stoppign point for some time, very hard stage, but pales in comparison to the last stage, the dark tower.
Very ingeniously programmed, damn ridiculously hard but still lots of fun to play, where gameplay varies a lot inside that single stage!
Battletoads made you learn new game mechanics for each new stage and thus was a truly great game.

Very challenging, and much, much harder to beat than the others you mentionned.

I beat battletoads, Mega Man and Ninja Gaiden and a few others from the list.
While it is true thatthey are frustrating at firt, those simple games rely on patterns which we are proficient at learning.
I played these game in nostalgia last year, 15 years at least after I had last played them and could still play the harder parts relatively easily.

3/25/2009 1:24:53 PM
CliffHunger
Cracked stuff on