5 Video Games Where Players Revolted And Played In New Bizarre Ways
Video games can promise to give you the ability to make decisions that will massively affect the outcome of the story, only to then just allow for the choice of which color filter you want to see over the same dumb ending cutscene.
Tired of seeing your beloved hero dying at the end of the game? Don't want to get most kills in a Battle Royale match only to then get killed by some asshole who'd been hiding the entire time? Well, one way to avoid disappointment is to bravely turn your back on the destiny the game wrote for you and create your own hilariously dumb (or glorious) main quest ...
Taking The Redemption Part Too Seriously In Red Dead Online
Have you ever wanted to play Red Dead Redemption as a "good guy" forever to prevent a possibly sad ending to the story? Neither have we, but the people from Wild West RP have, and decided the way to go would be to get the ball rolling on the American e-prison complex.
The private Red Dead Redemption 2 Online server owners dedicated over a year of their lives to gain access to the out-of-bounds Sisika penitentiary from the campaign, hijack it, then run it like an actual prison. They created two Sheriff's Offices and a fully functioning department of justice. Gone is having your vision fading to black and getting teleported into a cell, like in most games or Guantanamo. In Sisika, everyone gets their own trial, conviction, uniform, and prisoner number.
Sentences go from 180 months (which is actually just 3 hours) up to 14 (actual) days for people who've committed even more egregious crimes. In addition, there are breakout events where players can try their luck at getting out, and even players trying to break in to get even with criminals who've wronged them before getting caught.
The warden ensures the system provides fair punishment for the crimes committed, and, while you could easily say that Sisika's bosses are as delusional as any other prison magnates from history (see that as either an insult or a compliment for the realism achieved) the truth is that players really do keep on committing crimes to come back for more.
The Massive(-ly fake) Alien Invasion Of No Man's Sky
Do you ever feel like we're probably living in a time when we could get invaded by aliens that ate people whole, and a non-negligible number of people would still claim the billions of dead are actually paid actors? Well, those people could actually be right -- when playing No Man's Sky, that is.
Just as in any good epic space tale, the No Man's Sky players are now dealing with an alien invasion that has been laying waste to thousands of worlds. These worlds otherwise colonized by players are now getting "infested" by an unstoppable alien plague reminiscent of the Zerg from the Starcraft series. That's actually a really cool event the devs at Hello Games are doing to get players together against a common enemy, right? Well, no, not at all.
The Infestation exists not because of the staff but because of a large number of role-players actively dedicated to leaving behind items and decals that make the bases of the invaded look as if they'd been overtaken by spores left by the weirdest and gooey-est type of alien.
What a breath of fresh air it is to see a hoax on No Man's Sky that wasn't accidentally orchestrated by the game's devs.
Call Of Duty Becomes Slow Fury Road
Call of Duty: Warzone is a very competitive battle royale -- a type of game where about 100 or so players fall on an island and fight each other until the one who's found the most overpowered exploit wins. Sometimes, however, the most lethal road to victory is kind of an actual road. Enter the Big Bertha. The Big Berthas are a class of vehicles that players have discovered is a golden ticket to dominating the game without resorting to any sort of exploit or even guns, mostly.
Unlike other vehicles in COD's battle royale assortment, the Berthas aren't even meant for combat. Instead, they're just a resilient-ass cargo truck, which should just make them good to take players around the map. Still, they're also pretty large, making it too hard for an entire generation raised on Grand Theft Auto to ignore their potential when it comes to running people over -- even when they're hopelessly trying to gun you down.
At first, few players were using Berthas to win matches, so they would get run over by one and chalk it up to just some troll having fun by ruining theirs, but they've since become so popular that the late stage of games went from shootouts to straight-up Carmageddon (Wreckfest if you were born after 2000).
Moral of the story: Never bring a gun to a truck fight.
Valheim Becomes A Viking Fortnite Battle Royale
Speaking of the Max Max-ification of games, Valheim is the game that prevented the entire online gaming scene from becoming just the Battle Royale scene. It did so by having players repress their natural Viking and gamer instincts of murdering each other via teaching the secret joy of arts and crafts. And while it worked, for the most part, a few players soon found their newfound gamer life way-too-devoid of evil, so they created a Thunderdome-like structure where people fight Roman Colosseum style.
We're not talking about something that a Viking version of a 007 villain came up with for their private
lair server. They created Vikings of Legends, a community-ran event that consists of PvP matches so serious they're even streamed on Twitch to bloodthirsty masses.
Each match has two teams of two-to-four Vikings fighting off the remaining teams, meaning that, yeah, they battle-royalized the game meant to save us from that total stagnation.
Taking Hades Slower And Back To Its Roots
The gamer faction of our society entered the masochism era, as evidenced by the success of games so hard that some players (not us; we're super good at video games no matter what lies Craig has spread) have been asking for challenging games to include lower difficulty settings. It's understandable, either because of accessibility questions or because games can also be straight-up fun or simply a vessel to tell a great story.
And there are few better examples than that of Hades, the Greek mythos RPG from Super Giant games that's as challenging as is it is beloved by hardcore players and critics alike.
Wriste13, a speedrunner of all people, unintentionally addressed the needs of those who don't think games need to be incredibly stressful by using Hades to retell The Iliad in audiobook form.
Instead of being met with boos and the food projectiles one might expect in this kind of situation, the initiative was met with support from the community, makers of the game, and even its original voice actors who are lending their voices to the characters. The Iliad Project is an incredible revival of the classic that's now available on YouTube and Spotify for anyone to listen to when kicking back after ragequitting from getting absolutely destroyed by a boss.
Top Image: Rockstar Games