Phraud Hogslop is based on the real-life CEO of Whiptail Interactive, Fred Heslop (the guy who published this game). And it is not a lighthearted prank -- it's an almost-humorless attack on their own publisher. His desk displayed a gallon tub of masturbation lube and, in the game's files, the BullFish map is named "Gayfish." That isn't exactly a creative burn, but what about the Postal series would cause you to assume anything otherwise?
"Interactive? More like Interasstive! ... Yeah."
Why would a game developer call their publisher a bunch of evil, greedy, game-stealing bastards? Well, after the controversial success of the first Postal, Running With Scissors was looking for someone to handle the business side of things. That included dealing with the political fallout from their juvenile game about poop, dongs, and murder. They didn't. Postal 2 was quietly ignored, calmly panned, or angrily banned. Whiptail seemed to do a whole lot of nothing on the PR front and just left Postal 2 to reap what it sowed. Which the developers apparently weren't prepared to do, so they threw a little passive-aggressive tantrum and called the authority figures gay, like a rebellious fifth-grader. Which, again, should surprise no one, given the content of the game.
In Space Quest 3, You Save The Game's Creators From Its Publisher
In Space Quest III: The Pirates Of Pestulon, the protagonist, Roger Wilco, has to rescue two alien game-programming slaves from the evil company ScumSoft Inc. These two programmers are Scott Murphy and Mark Crowe, the two actual people who made the game. After being rescued, Roger drops them off on a planet with their boss, Ken Williams.
"Does your planet have a word for this type of unfunny narcissism? We sure don't on Earth!"
Most gamers suspected ScumSoft was a reference to rival adventure game company LucasArts and their well-known SCUMM engine. And it would be a cute jab, but it was totally unintended. ScumSoft was actually based on their feelings about their own company, Sierra. They depicted the ScumSoft offices like they pictured Sierra -- a labyrinth of tiny cubicles with whip-cracking bosses.
One of which, most disturbingly, enjoys short shorts way too much.
In an interview 25 years after the game was made, Scott Murphy said ScumSoft had nothing to do with LucasArts. It was simply a name he came up with years before. But, the whip-cracking bosses in the game were absolutely his real bosses, Ken Williams and Rick Cavin. You would think they might be offended, but it had the opposite effect. They would often brag about how cool it was that they were in a video game. So, the moral of the story is: If you're going to put your jerk boss into a game, don't be cute about it. Anything short of them getting kidnapped by a star slug for the Galaxy's Tiniest Penis Museum, and they're going to just like the attention.
Special thanks to @frankcifaldi. Raoni is the Brazilian Sub-Zero, and you can challenge him to Mortal Kombat here.
Unsurprisingly, pop culture is a favored method of ripping into people you don't like. Like how Shrek pretty much called a Disney exec a fuckwad. Or how Rowling modeled Severus Snape after a former teacher of hers. See those and more in 6 Famous Works Of Art You Didn't Know Were Vicious Insults and 5 Villains That Were Thinly-Veiled Versions Of Real People.
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