If there's one thing that typifies how shitty modern-day gaming has become, it's microtransactions -- an attempt by a game publisher to force customers to spend even more money on a game they already purchased. Whether by offering better weapons, novelty costumes, or additional characters and levels, the scourge of DLC and microtransactions has tainted the current generation of video games like no shitty industry convention has before.
Why can't modern-day gaming be like the good ol' days, when games didn't ship until they were completed and buying a copy meant you owned every piece of content there was to play?
But Actually ...
Well, if we're being perfectly honest, those days never existed, at least not for as long as most of you have been playing video games. Take, for instance, Double Dragon 3 (1990), an arcade game that somehow managed to turn a game about punching people to death into a money-printing machine.
Nothing says "gritty street brawl" like crossed rapiers.
See, throughout the game's levels were stores where players could buy items like extra characters, extended health bars, and secret fighting combos in exchange for slipping the racist stereotypes who staffed the boutiques a real-life quarter. That's right -- you could only get these items by putting more money into the machine.
There's also a time limit to spend, because why not screw you both coming and going?
However, although it's easy to get angry about this practice, it still bears repeating that players got this fancy bullshit for only a quarter. Although billed as extra characters, those people you unlocked served as the equivalent of extra lives, while the fight combos ranged from your standard jump attack to hurricane kicks, which must have blown the minds of post-Reagan youths.
And it's not like games didn't ship broken. Super Metroid, GoldenEye, Donkey Kong Country, Super Mario Bros., Final Fantasy VI, and countless other triple-A games from the good ol' days are rife with infamous glitches and bugs, some beneficial and some game-breaking. The only real difference is now developers can patch busted games, whereas games back then that shipped broken stayed that way forever. There was also much less horse armor.
Also check out 5 Plot Holes That Shatter Your Image Of Famous Games and 5 Things We Learned Making The Biggest Flop In Game History.
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