Look at them, circumnavigating your DRM and not giving a fuck about copyright.
The U.S. Navy wanted creative tactics to defeat the pirates, as well as ways to anticipate what a notoriously unpredictable enemy would do next. So why not throw the scenario out to the crowd in the form of a video game, effectively getting hundreds of people to run the simulation over and over and over again? You have hundreds of gamers playing through these encounters from different angles, providing far more examples to study than the real world could ever supply.
We understand all of these words, but the sentences are giving us some difficulty.
The way that this game works is you get to play as either the pirates or the anti-pirate task force. And it's realistic down to the finest detail -- if you're on the anti-pirate side, you have to deal with "... the logistics of arming ships, the likelihood of pirate attacks and the financial, jurisdictional and temporal difficulties of military action to support commercial shipping and cruise ships." Pirate players have to come up with detailed attack plans, and anti-pirates have to work through the logistics of hostage rescue if they succeed.