But what if you created a war game that mimicked the "rules" of actual war -- the units have the same capabilities of actual units, the map is similar to an actual map and all of the real-world complications have to be dealt with. And let's say you let hundreds of players -- untrained people just like you -- play it for weeks and months. Is it possible that, in a big enough pool of players -- some of whom are of above average intelligence and many of whom are a little bit crazy -- that you'd wind up inventing creative strategies that not even veteran military leaders would come up with?
It would be like Ender's Game, but with more homoerotic subtext.
It's not just some war gamer geek's dream -- the military is betting on it. Meet MMOWGLI, aka Massive Multiplayer Online WarGame Leveraging the Internet. MMOWGLI is a game with a purpose: fighting pirates. And not just any pirates -- Somali pirates, the modern scourge of the sea.