31 Design Tricks Behind Famous Video Games (You Can't Unsee)

You're either a video game person, or you aren't. They either bring joy to your life while silently sucking it away, or you just kind of shrug your shoulders and wonder what the big deal is.

But if there's one thing we can all get behind, no matter what side of the coin you're on, it's that some pretty damn cool innovation has gone into making video games. For instance ...

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Entry by CheezyWorm22

CRACKED COM EVEr WONDERED How MIRRORS WORKED IN OLD GEN GAMES BEHIND A MIRROR WAS ACTUALLY A DUPLICATE OF THE ROOM YOU WERE IN, NOT A REFLECTION; MODE

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Entry by milito

MOST FIRST PERSON SHOOTER GAMES DON'T RENDER OR VISUALIZE BULLETS AT ALL Since the weapon hits the target almost instantaneously.e any bullet that com

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Entry by CheezyWorm22

CRACKED COM THE BUSHES IN BATTLEFIELD 3 WERE JUST TREES SUNKEN INTO THE GROUND The bushesm you see are just thetipsof the trees peeking through the g

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Entry by Hestutomo

In SKYRIM, Tables....are actually shelves

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Entry by jaoafallas

CRACKED COM The multiplayer mode that defined GoldenEye 007 for many, was created on the sly. The game was already running behind SO the devs knew the

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Entry by jaoafallas

The game Wing Commander crashes with an error message that would read EMM386 Memory manager error. when exited. Ject JICT 1L42 1314 onz KAVICATION 0

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Entry by Daikataro

Ever wonder how fast-paced online games like Call of Duty or World of Warcraft can coordinate multiple players with connections of varying speed and s

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Entry by Chan Teik Onn

31 Design Tricks Behind Famous Video Games (You Can't Unsee)

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Entry by Hestutomo

The Al in such Bethesda games as Elder Scrolls and Fallout can't handle ladders. The developers worked around it by simply omitting functioning ladder

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Entry by milito

Minecraft isn't made up of blocks. It's a giant model that looks like it's made of blocks. This is done by having an enormous list of points (called

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Entry by CheezyWorm22

EARTH ARTHIBOLND gC EARTHBOUND'S TEXT SYSTEM IS A COMPLEX SCRIPTING LANGUAGE THAT'S BARELY COMPREHENSIBLE EVEN TO MODERN PROGRAMMERS The text system u

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Entry by CheezyWorm22

CRACKED CONT 01986 when Nintendo released an add on for their popular NES consoles they hade a ch pretty iventive design to protect theirmaterial. a e

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Some of the textures TIME 00:52:81 (rocks, walls, etc...) used 002 in Sonic Adventure are from pictures its developers took during trips to Guatemala,

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Entry by milito

CRACKED COM u4 alrhs aaan Gu '3 00/4362 EI7PARA To save GPU power, lower detail models and textures replace high detailed onES when the player moves a

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Entry by Chan Teik Onn

SAUEK 54 Final Fantasy's 'Peninsula of Power', east of Pravoka, is one of the nastiest glitches you can find in the franchise. The world map is invisi

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OUKENUKEM 30 ...isn't actually 3D. In games based on the Build engine, maps are made up of 2D sectors with different floor and ceiling heights (and so

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Entry by Hestutomo

The Donkey Kong 64 development team encountered a bug that would cause the game to crash, and eventually discovered that using a memory expansion kept

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Entry by CheezyWorm22

CRACKED.COM EVer PIZZA WONDERED IZZA HOW THE Hello! Mach Pizza delivery! DELIVERY Man EARTHBOUND Here is your pizza pie, sir. IN ALWAYS MANAGES TO GET

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Entry by Comunacho

CRACKEDCO COM Shigeru Miyamoto, the designer of Super Mario Bros., likes to create the first level of his games after all the other levels are ready,

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Entry by milito

WHEN YOU'RE FACING LOTS OF ENEMIES, GENERALLY ONLY 2-3 ENEMIES AT A TIME WILL ACTUALLY BE ACTIVELY ATTACKING you. THE REST WILL JUST SORT OF STAND THE

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Entry by milito

PROCeSSING 3D GRAPHICS IN REAL TIME GAMES Uver Are IS COMPUTATIONALLY EXPENSIVE. WHEN ENTERING A NEW LEVEL THE GRAPHICS HAVE TO BE RENDERED AT VERY HI

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31 Design Tricks Behind Famous Video Games (You Can't Unsee)

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Entry by CheezyWorm22

T GOomBaS IN Super Marro BROS. WERE A LAST MINUTE ADDITION TO THE GAME.. MEANING THEY HAD BARELY ANY STORAGE LEFT TO INCLUDE THEM To RESOLVE THIS DEVE

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Entry by T. S. Obiech

31 Design Tricks Behind Famous Video Games (You Can't Unsee)

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Entry by Hestutomo

THE TREES IN DIABLO 3 ARE MADE OF FLAT PLANES. Front View Side View Each section is painted with great detail, assembled and strategically placed to g

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Entry by milito

IN THE MIDST OF TREES AND BUILDINGS IN A GAME, SOME OF THEM ARE NOT 3D. THEY'RE FLAT FACADES THAT REPLACE ENTIRE 3D MODELS. THESE CUTBOARD MODELS ARE

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Entry by Comunacho

31 Design Tricks Behind Famous Video Games (You Can't Unsee)

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Entry by Sagar Parikh

Iracing(not an Apple product) is an online auto-racing simulator. The racetracks were recreated for the game by using a 3D laser scanner on the actual

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Entry by CheezyWorm22

CRACKED.COM WORLD CRAFT WoRLD OF WARCRAFT DEVELOPERS USED INVISIBLE, UN-TARGETABLE BUNNY RABBITS AS TARGETS FOR BOSS ONYXIA TO ATTACK DURING FIGHTS AG

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Entry by Hestutomo

Released in 1984, the original Elite game boasted 2048 unique planetary systems; an incredible feat in itself. Front Uiew When you consider that the g

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How does your NES know when you've hit a duck? 23200 Nintendo Your Zapper gun is equipped with a photodiode to detect light. So, whenever you 1. The s