The next slide is a tutorial acronym for staunching the bloodflow from a severed femoral artery using only supplies you can find in your cubicle.So how does Roger Ebert's rationale justify having such a severe opinion on something he freely admits to never experiencing? In his words, he understands video games thusly: "By the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports." I'll concede that point. Most games are more like entertainment than art, but condemning the few because of the many is faulty reasoning. By that same logic, my understanding is that the definition of movies is pornography. If you're factoring in Internet sites, amateur efforts and the vast machinery of constant orifice violation that I'm pretty sure most of California has turned into by this point, then pornography is the most prevalent use of film. Or if that example doesn't work for you: Movies are commercials. There are more commercials on television by sheer airtime than there are movies in the world, therefore that's what all film is. Would you take me seriously if I began a tirade against the value of cinema by stating that movies shouldn't be taken seriously because, by volume, most of them are surveillance recordings of parking lots, 7-11s and ATM Machines?