So you'll be disappointed to learn that there isn't any resource gathering in Warcraft at all. In fact, I don't remember a single Goldmine appearing on-screen, or any characters even mentioning how much gold they have at their disposal! At one point, there are a bunch of trees nowhere near a Town Hall, and I started quaking with excitement at the prospect of seeing a scene where a peasant builds a Lumber Mill so he can harvest the wood more quickly. I really thought that was the direction that scene was going. But instead we just get a stupid scene where characters fight and learn new information to propel the plot forward. A useless, disappointing waste of time. I don't know what the f**k any of them were thinking.
I had faith that Duncan Jones, the director of the phenomenal Moon, would understand that the heart of Warcraft is keeping track of gold and wood and spending that gold and wood on the creation of elven archers and footmen, but apparently he aspires to some loftier, more "artsy" ideas and therefore couldn't give the true fans what we really want.
Wondering how many hit points Lothar has? Or whether his attack crit'd? Warcraft can't be bothered to tell you.
Another huge problem is that we don't see anyone building a base. What greater pleasures does Warcraft hold for a child than letting them decide where to build a blacksmith? Or realizing that if you surround your archer-towers with farms, the enemy AI won't be able to attack it with melee units? There are few memories I cherish as much as those of upgrading my Town Hall to a Keep and finally a Castle, so that I could finally build a Mage Tower and start pumping out sick-ass mages. I couldn't wait to watch a scene where a peasant is issued an order to build by some unseen higher power and dives face-first into the dirt to begin constructing a massive Mage Tower all by himself. In fact, I spent the whole two-and-a-half hour runtime hoping for a single scene that'd scratch that itch.