But KOTOR was the opposite. The game took over 30 hours to beat, but was zippy the entire play. And a major reason KOTOR was so breezy was because the game gave you the option to act like the biggest dildo in the universe.
Unlike Luke and Darth Vader, your Jedi hero in KOTOR couldn't be seduced to the Dark Side in one fell swoop. No, your protagonist's slide into intergalactic evil was more insidious and hilarious. The game offered you dozens of banal opportunities to score Dark Side points, such as berating old people.
You could also while away pointless hours in a massage parlor, but these rubdowns didn't sway you to Light or Dark. In fact, they didn't offer any benefit whatsoever.
"Like the prequels, but with plot and tug jobs." -The Decade-Late Cracked Review
I first beat my old roommate's copy of KOTOR back in 2004. The game was recently rereleased for iPad, so I gave the new version a whirl last month. And nine years since first playing the game, I noticed three things:
1) KOTOR still holds up;
2) KOTOR retained the power to turn me into an unwashed shut-in for a week; and
3) I still had no idea how the hell to play KOTOR.
Lucasfilm/20th Century Fox
Picture 30 hours of this.