I first beat my old roommate's copy of KOTOR back in 2004. The game was recently rereleased for iPad, so I gave the new version a whirl last month. And nine years since first playing the game, I noticed three things:
1) KOTOR still holds up;
2) KOTOR retained the power to turn me into an unwashed shut-in for a week; and
3) I still had no idea how the hell to play KOTOR.
Lucasfilm/20th Century Fox
Picture 30 hours of this.
The main reason I sucked was because I accidentally made my Jedi knight -- whom I dubbed Dick Earthquake -- pretty useless. I chose to make him a scoundrel like Han Solo and a Jedi Consular like Yoda. This skill set gave him less health than my character's goddamn utility droid.
Furthermore, I never fully committed to either the Light or Dark Side, instead choosing to spend my entire quest as a morally erratic assnut. Sometimes I mugged beggars, other times I lavished them with money for intentions unknown. Dick's moral compass pointed in but two directions: hell and back. Consequently, most of his snazzy Force powers were frustratingly expensive to use.
Finally, I maybe-kinda-sorta forgot to teach Dick Earthquake how to use a lightsaber. So yeah, Dick Earthquake was boned proper for his duel with the boss of the game, the nefarious Darth Malak.
Spoiler Alert: He's on the box art.
The first dozen times he fought Malak, Dick got housed. He'd rush into battle and flail his lightsabers like he was a majorette in an all-dipsomaniac production of The Music Man. When that failed, he tried killing Malak with repeated blasts of Force Lightning, but -- because Dick wasn't Dark Side enough -- he promptly ran out of Force juice, at which point he defaulted to his original tactic of panickedly pinwheeling his lightsabers, not unlike a raver clawing his way out of a K-hole with glow sticks.
I'd have been better off arming him with flashlights.