Imagine It: Youâve just single-handedly fought your way through the front lines and into the German base. Your heart tightens when you hear a shout of âMach Scnhell!â and the sharp clack of bootsteps echoing down a stone corridor ahead of you. More victims? You go to reload, realizing with horror that your M1 Garand is completely empty. Fumbling for a grenade, you find your belt bare. âDamn it,â you think, âI shouldnât have chucked all those grenades at that train car to see if it would explode.â The bootsteps are deafening now, and the smell of sauerkraut hangs thick in the air. Thatâs when you spot it: a crate of M1 ammo has been inexplicably placed in the center of the room by the game designers. Salvation! But before you can lunge for it, âPvt_Hugecockâ glides into the room backwards and snatches the ammo, despite carrying only a 9mm and some grenades. He types âDnt Wrory, I got this,â and then his head immediately explodes as heâs killed by the invading Nazis. You are killed seconds later, while you beat the corpse of Pvt_Hugecock mercilessly with the butt of your rifle.
Imagine It: Youâve been playing WoW for a while now. Youâd like to think that youâve got the basics pretty down: ran a few characters up to level 12 or so, taken part in some big raids, attracted an in-game girlfriend who
Imagine It: A team of designers are putting the finishing touches on the multiplayer portion of their game. Someone at the table brings up the issue of âfriendly fire.â This is a team game, after all; should teammates be able to harm each other? Yes! Argues one of the designers, for are the bullets not real? If you drive one through someone at high velocity, do they not bleed? No! Asserts another, for people are jackasses, and will shoot their own teammates for no reason whatsoever. But, asks a third, should we really acquiesce to the darker side of human nature? Shouldnât we rather appeal to the best in our players by giving them the benefit of the doubt? I donât care, announces the fourth, and they decide to leave friendly fire on, then share a delicious sheet cake, for it is one of their birthdays (letâs say the third one). Six months later, the game ships, and jackasses proceed to shoot their own teammates for no reason whatsoever. Cake remains delicious.
Imagine It: Youâve infiltrated the Blu base and laid waste to two scouts, a pyro and a soldier with your heavyâs minigun. You never would have made it without the aid of the trusty medic by your side, who valiantly risked his life to keep you patched up and in good health. With Bluâs last command point just ahead, you pause a moment to savor the victory. âGood run, friend,â you growl to the medic. No reply. Thatâs cool, you think, this dudeâs all business (or possibly Japanese). âWell, letâs make it happen.â You take a bold step forward, awaiting the warm embrace of the medicâs medigun, but none is forthcoming. As you hear the sound of Blu team members spawning ahead of you, all you can manage is a frantic mashing of the keyboard. Then the pyros are on you. Itâs only twenty seconds later, while your corpse smolders on the ground, that you receive a reply from the medic: âSry, AFK. Eating cheese sandwich.â
Imagine It: Blizzardâs latest opus, Burgercraft, has finally hit store shelves. You unpack the patty-shaped disc, slip it into your computer and spend the next forty hours of your life perfecting your seed-to-bun ratio, stacking order and learning which kinds of hot deli mustard to pair with the wasabi mayo to unlock bacon. After conquering the single player campaign and defeating the menacing denizens of Filet Of Fish-Opolis, you decide itâs finally time to take this show on the road. Beefy with anticipation, you load up Battle.net and start a multiplayer game with a computer-selected opponent. Assured that youâre in for the epic fight of a lifetime, you immediately start producing lettuce harvesters and reinforcing your fledgling base with a perimeter of pickle spears and fry pits. Suddenly, and without any warning other than the words âkekekekekekeâ appearing onscreen, four zerglings invade your base and devour everything in sight. The game lasts all of five minutes, and youâre left with nothing but questions. Questions like, âWhat kind of douchebag plays like that?â and âA Zerg rush? How was that even possible?â
The main benefit of watching TV is seeing the plight of sad bastards who aren't you.
The 'wellness' market is thriving right now.
Most people have a pretty basic idea of what it's like to be a parent.
There's no shortage of downright absurd conspiracy theories out there.