Here are the actual step-by-step directions for how to play i made this. you play this. we are enemies:
1. Arrow keys to move
2. Space bar to jump
3. Explore, explore
4. Stop trying to "get it"
It's best that you strictly abide by #4 when playing. If you don't, you'll end up in a free fall down a rabbit hole of turbo-artsy douchespeak. Turbo-artsy douchespeak like this bit that's so up its own ass, it can see itself chewing food from the inside:
And using messy hand drawn elements, strange texts, sounds and multimedia layering, the artwork lets users play in the worlds hovering over and beneath what we browse, to exist outside/over their controlling constraints. Your arrow keys and space bar will guide you, with the occasional mouse click begging for attention. Each day the internet is humming with a million small interventions.
There it is, video game nerds! That's what it looks like when the world takes video games seriously. All the fun and interest is sucked out of them and replaced with pretension. I hope you're happy.
I'm pretty sure the game is more of a cry for help than it is a game, as if the person who made it had no voice or hands, but could slam his head against a keyboard well enough to make a video game version of a mass murder's manifesto. It's a crazy mash of random scribbles and sounds, all against a backdrop of popular websites, if they were printed on Denny's place mats and then drawn on with those shitty crayons they give you. And then there's a 2D platformer in there somewhere. If Jeffrey Dahmer downed a case of Red Bull and a sheet of acid, then surfed the Internet for a few hours, this game is what he'd see behind his eyelids when he blinked. In that brief, horrific moment between Mario's death and resurrection in a Super Mario game, he passes through the hellish nightmare limbo that is i made this. you play this. we are enemies.