And then X and Y came out in 2013, which were the first Pokemon games to be in 3D, meaning that Nintendo finally had a way to promote their precious monster games in a way outside of "There's even more of these goddamn critters in this one!" But it was also clear they wanted to bring a new generation of players into the fold -- casual players, who hadn't suffered as I had. So these games give the player an item called the Exp. Share very early. It gives every Pokemon experience points after a battle -- not just the ones who took part. This makes leveling up your monsters way easier, because now they all get a piece of the ass-kicking pie. A sort of monster-fighting communism.
And poof, that sense of accomplishment, of conquering the world with blood, sweat, and potions? Gone. The game now defaulted to Easy Mode an hour in, and a desperate journey to prove yourself against other combatants and a senior citizen who couldn't remember his grandson's name was reduced to a leisurely stroll.
Sure, the Exp. Share makes the Pokemon experience a friendlier one, especially if you want to raise a bunch of Pokemon really fast and use them for multiplayer battles and stuff. It's great for that. And it was nice to receive in the earlier games, when it came to the player later in the story, almost as a reward for trekking your fourth-grade self across a goddamn continent. But X and Y (and the games after them) aren't "new Pokemon for a new generation," because at its core, it's still Pokemon. It's just Pokemon with more hand-holding, whether you have the Exp. Share on or not. Pokemon with a booster seat.