This was a time in American history when anything could happen ...
... and Red Dead Redux would do well to remember what a chaotic world it's set in.
Then there's the story. Red Dead had smart things to say about morality, hypocrisy, obsession, the struggle to adapt to a world that's moved on from your old ways, the cyclical nature of violence, and whatever that word for trying to make up for your past misdeeds is. It was a powerful six-hour story stretched out over 20 hours of padding, random errands, and other activities completely unrelated to John Marston's life.
And man, what a finale. Remember John's final level, when the peaceful family life he thought he had earned was shattered when federal soldiers and agents stormed his farm? John had to accept that he could never truly escape his past, and so he accepted his death after casually gunning down several dozen nobodies just doing their jobs. It really made you think. And if Red Dead Re-Dead wants to be just as thought-provoking, it will need to write a great story, stretch it to the breaking point with unrelated missions wherein you help comic relief drunks and grave robbers, then muddy the message with narrative dissonance caused by the limits of the medium.
What about those of you who play games like Red Dead for the multiplayer? Wandering the old west with a posse of friends, getting randomly gunned down by sociopathic or incompetent strangers in the middle of a cooperative mission ... that's a recipe for endless fun. So what if, since late 2013, an unaddressed glitch has left most public servers unplayable due to uncontrollable lag, crashes, and other technical issues? And so what if, when you find a server that works, you'll almost certainly find yourself face to unseeable, invincible face with players taking advantage of bugs that let them fly, be invisible, and gun down anyone they see from upon high like heavenly trolls?
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