It blows my mind that we aren't doing the opposite and pushing to make more great video game adaptations from original films. For when turning video games into movies forces filmmakers to remove elements ... doesn't that mean adapting movies to games would add elements? It certainly makes more sense, right? Especially when games have gotten so mainstream that there's almost no difference in terms of production. And speaking of exactly that ...
Modern Video Games Are Basically Movies Anyway
Going back to the intro of this article, why exactly would we need a Call Of Duty movie? To make money? Well, no, because it's already a best-selling game series. To add star power? No again; both Kevin Spacey and Kit Harington have appeared, looking exactly like they do in movies. To see a realistic version of the game? Nope! As I already pointed out, the graphics of these games are all but reality-level anyway. So what's the appeal of crossing mediums? Why do we need a Call Of Duty movie when every new Call Of Duty is already a movie?
Games are now made the exact same way as blockbusters.
Sony Interactive Entertainment
On the top: Willem Dafoe doing motion capture for Beyond: Two Souls.
On the bottom: Willem Dafoe doing motion capture for John Carter.
Besides the skull-gaping blast of terror-maw in the latter image, there's no big difference between that game's production and the film's. Video games are now made in the same soundstages that films are, often with the same crew. Direction and stunts are treated identically. Graphics have enabled the hiring of costume and prop designers. Video game performers are beginning to unionize and get paid the same as actors. As Andy Serkis will tell you, the rehearsal and process is the same if you're playing a monkey in a Hollywood film or playing a money in a platform adventure. We've reached peak monkey across the board.
Now the merger is nearly complete between these two worlds, creating a serious competition between developers and film studios. Movies shouldn't be happily adapting this work, but afraid they will lap them in story and emotion. And you know what? It has begun.
Out of all the movies that came out in 2013, The Last Of Us had one of my favorite stories, despite being made with Crash Bandicoot money. The acting was great. I actually teared up during it like some big stupid baby-man failure. And it ended on an emotional cliffhanger that hit me like a flying ice spear. And as this trend grows, that's a taste of things to come.
Sony Interactive Entertainment
"What kind of asshole brings a human to a gunfight?"
So why in the blazing hell would I need to see the upcoming movie version of that? That's like doing a cable TV version of Lord Of The Rings right after Return Of The King. It's like going from a four-armed prince monster to a mere mortal. It's like giving up your electric god powers to fight in a human tournament. It's like reverting from your killer dragon animality. We're done with that era, guys. And for that reason, we have to accept that we'll likely never see another video game movie as awesome as the one exception to this rule. That amazing, flawless victory of a franchise lord knows you've been thinking about the whole time you read this. But unfortunately, you can only rewatch BloodRayne so many times before needing more.
Keep up with the latest BloodRayne movie news on Dave's personal site http://www.angelfire.com/co/makeitrayne, or follow him on Twitter.
For more reasons the video game and movie industries should never mix, check out 5 Video Games That Hollywood Should Never Film and 5 Video Game Adaptations That Missed the Point of the Movie.
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