That's the director of the film casually mentioning that he hasn't played video games since the days of neon blazers. Nor did Michael Fassbender have any firsthand familiarity with the series, despite starring in and also producing the film.
So, uh, studio folk ... is it too much to ask that the people making our video game movies enjoy the games in question? That doesn't seem like a tall order. Especially since any casual fan of Assassin's Creed would have instantly known that spending the first 45 minutes outside of the Animus was a boner way to draw outside audiences. And that is the point, right? To draw general audiences to an already-successful-but-less-mainstream franchise? And so step number one is knowing why people already like it. I'm not even talking about the plot specifics here -- just the general tone. Jurassic Park wasn't a perfect adaptation at all, but Spielberg certainly got the gist of why it was a best-seller. He didn't skim the book on the ride to the set before devoting 90 minutes to lab procedure scenes.
"The turning point of the second act is a 15-minute montage on proper exam glove removal."
And here's the wild thing: This happens all the goddamn time with video game movies. Actors and directors almost seem to boast about how little they know about the games they are adapting. There is no other industry where a person would get millions of dollars to make something they proudly neglected to understand. Elon Musk wouldn't hire some uninterested unicyclist to build his rocket-powered gladiator balls that bore through the Earth; he'd get someone who was into that sort of thing.