Anyways, you're there to defeat the Troll of Some Importance and take his Scepter of MacGuffin, which you need to unlock the next dungeon. (You know. A video game.) And at some point you reach a fork in the road where two paths lie open to you. Down one path clearly lies the Troll of Some Importance's lair. (Let's say there's a signpost, or a carpet of bone.) Down the other path, meanwhile, lies what is almost certainly a dead end, perhaps the Troll of Some Importance's broom closet.
Gotta keep your dungeon looking crisp with all these guests passing through.
Here's the thing: Every single video game player in the world will see these two paths and go the wrong way first, because we all know that we have to explore every last corner of every dungeon on the off chance there's loot down there. And when we get right down to it, the Troll of Some Importance isn't that goddamned important, certainly less so than the prospect of finding a new cool weapon.
This Broom of Wounding adds +10 to the player's Dust Control.
Contrast that with dangerous environments in the real world, where heading the wrong way is widely considered to be nuts. We get no bonuses for exploring every nook and cranny of reality. When a fireman enters a burning building, he's going to the place where the victims are, grabbing them, and getting the fuck out. He's not taking the time to check all the bookshelves first to see if he can find any really powerful hats.