Autosaving is a standard feature nowadays, and that's great for the most part. Mostly gone are the days when you had to search for a stupid typewriter in order to save the game, or worse, lose hours of gameplay after failing to reach the next checkpoint. Heck, in olden days, you often couldn't save at all. But today, I can play most stuff, like the new Mad Max game I'm into now, and drop in and out without any aggravation whatsoever (aside from my frustration over the lack of any boomerang-throwing feral children in the plot). Sure, maybe save points make a game more "engaging and intense," but frankly, I'd rather avoid the type of intense situations that could arise when my wife's asking for some help with the diaper changing and I'm busy bumbling around looking for a goddamn Moogle.
Or when it's roleplaying night, which would present a clear conflict of interests.