Let's face it, in the video game universe, death isn't what it used to be. I remember when save points were a thing, forgetting to use them for a couple of hours meant your death would erase everything you just spent half a work day accomplishing. In older MMOs, dying meant a loss of experience points or levels.
Go back a few years before that, and you find NES games that didn't even have the ability to save. You die, you're back at the menu screen. There are people in this world who have played the first level of Super Mario Bros literally 10,000 times.
Welcome back, asshole!
Because of this (MMOs aside), I learned to pause my game frequently. If I had to take a piss, it got paused. Need a new Pepsi -- paused. Need 10 minutes to stalk the neighbor lady -- paused. Because if you didn't, you were absolutely guaranteed to come back to a corpse, and you'd spend the next hour trying to come up with a good story to explain the Nintendo-shaped hole in your bedroom wall.