See, the main character in BioShock Infinite isn't really Booker DeWitt, or Elizabeth, or even that armored rhino-budgie hybrid stalking them. It's the flying city of Columbia itself, chock-full of early-20th-century racism, political extremes, and, most importantly, advanced technology and popular culture that should have no place in an era where people were still compensating ignorance with padded skirts and glorious mustaches. Sadly, the game soon throws its fantastic location in the backseat in favor of (admittedly impressive) story and (frankly mediocre) FPS antics, so the city doesn't really get the time in the limelight that it deserves.
So, let's fix that shit.
The Movie We Deserve:
You know what film franchise has been really, really good at putting the locations front and center? The Pirates Of The Caribbean series. I get that they're not exactly in vogue these days, thanks to Johnny Depp's ever-increasing credibility-suicide-by-mascara and increasingly lazy scripts that have managed to fuck up surefire gems such as Ian freaking McShane as Black freaking Beard. But if you revisit the first couple of films in the franchise, you'll notice one thing: Director Gore Verbinski and his team are very good at making the Caribbean and its many strange islands seem like the star, even when Misters J. Depp and G. Rush are doing their level best to chew each and every bit of scenery to pieces.
Walt Disney Pictures
It's a surprisingly close contest.
That's the kind of treatment I want for the floating cabinet of oddities that is Columbia. Sure, it's an easy concept to mess up -- just ask Disney, who have tried to repeat their pirate franchise's success several times without much luck. However, I'd argue it's because they have lacked the proper environment; Lone Ranger forgot that Wild Wild West had already shown that the Old West doesn't really work as a blockbuster environment these days, and nobody in the history of all that exists has ever given even the most fleeting of shits about Tomorrowland. Columbia would provide moviemakers an interesting enough location to remove this problem. The resulting movie might be a tad family-friendly for the players who, like me, wound up skyhook-decapitating a few too many unassuming townspeople to pass for real protagonists, but you know what? I don't really give a damn. PG-13 can still be subtly dark as fuck if the screenwriters know what they're doing, and dark is practically a requirement in a movie featuring periodic attacks by this fucking thing:
"FUUUCKKK YOUUURRR AIRSHIIIIPPP!"