Oh, but for that, you need to upgrade your free Xbox Live account to a paid account, and also register a uSemen account, which is maintained separately by the developer through an app on your console desktop. And you have to be connected to both at all times, even if you're only masturbating dragons in single-player. Better hope your internet connection never has an outage! $560, a paid yearly subscription, and two dozen hours of your life later, and you're finally ready to jerk off some wyverns! Except for the VR-exclusive content.
All of that complete lack of convenience represents the growing disconnect between what console creators think consumers want and what they actually seem to want. Do you want a PlayStation 4 Pro, plus a PlayStation VR headset and a new 4K TV to take advantage of all the Pro's features? Prepare to drop two grand. Do you just want to play a damn game, regardless of your K count? You're not in Sony and Microsoft's current target market. They're racing to advertise and sell the most powerful and expensive machines possible at a time when everyone's talking about how they're having trouble paying rent. And then they justify the cost by touting extra features of dubious value. How many people are navigating the baffling and hideous labyrinth that is the Xbox One's user interface so they can make a Skype call?
Hardcore gamers and tech geeks with money to burn love this stuff, and that's fine. Someone has to make the hardware breakthroughs. But people who know what Dolby Atmos audio is and get excited about buying the third incarnation of the same Xbox to take advantage of it are in the minority, if Nintendo's success with "Hey, plug this in and you can play Mario" is any indication. I'm not demanding a return to the simplicity of the Atari 2600, but at what point are we going to draw the line on paying big money to justify features that most people don't need? I guess we'll find out whenever the PlayStation 5 is announced.