So maybe Tank Tank would be fun for you. But for me, it was an almost mindlessly idiotic game. There were three or four controls and a few tank widgets, but fundamentally, every single action in the game was identical to the previous one. Tank, tank, repeat. With so little variation in the basic gameplay, the overarching strategy was also trivial. Tanking your tank at an expert level takes about an hour to figure out, less if you've seen this type of game before, which, thanks to a childhood spent avoiding the sun, I have, many many times.
I've played video games for too, too long now, and basic stuff like headshots and getting a shotgun for your second weapon and tank tanking is all old hat to me. What I crave is originality. Games that show me something new. Whether it's a new type of gameplay, or a massive new world to explore, or the ability to be more like Batman than I normally am. (I basically never want to play anything that isn't Arkham Something ever again). I'm generally a sucker for big single-player games, anything that required a couple hundred level designers to not see their families for months on end. Especially the ones written by actual writers -- there's nothing like an intelligible narrative to get me semi-hard.
Nothing about Tank Tank was new; I've been playing variants of it for decades. And most of the little casual games are like this. I've played at least two or three games identical to Angry Birds, there are a hundred fucking iPhone games that mix Scrabble and Boggle in some ratio and Fruit Ninja is ... I've admittedly never played anything like Fruit Ninja before. But that's because I think Fruit Ninja was made for idiots.
You just slice the fruit? Again and again? Did it kidnap the president or something?
(I know some of you don't like originality so much as you like games that are challenging, and I won't knock you for it; I used to be hardcore!!! once myself. But challenge isn't a big draw for me anymore. Most games simply aren't that hard, and the ones that are seem to derive their difficulty via horribly artificial means -- one-hit deaths and over-armored enemies, and anything that can only be solved by memorization or rote learning. It feels too much like work to me, and if I'm going to work at something, I'd like to actually have something to show for it at the end. Like a diploma, or a bitchy column about video games, or a new feathered friend.)
So if Tank Tank wasn't fun, and was a waste of my time, why'd I keep playing it long enough for the fucking seasons to change?