Those are the human protagonists from the current list of best-selling console games, and that's even leaving out Mario, Luigi, the protagonist of the LEGO Movie game, and the blocky-yet-clearly-white Minecraft guy:
"That's bullshit, Wong," I can hear you saying, because we're both sitting at the same Starbucks. "I can see a black guy at the bottom of your infographic there!" Hey, you're right. One of the three protagonists in Grand Theft Auto V is the young African-American gang-banger Franklin. Here's what he sounds like (NSFW language):
A white guy wrote that!
But look, I'm not even talking about political correctness here -- I know I won't end racism by insisting that the gun at the bottom of my FPS screen be held by the dainty, wrinkled hand of an elderly Latina woman. It's just a sign of how incredibly narrow storytelling is in gaming. By the way -- when you bring this up, gamers flip the fuck out. Whether you're talking about ethnic diversity or sexism, gamers fiercely guard the medium's homogeny, as if even the gentlest criticism of their $100 billion industry will cause it to come crashing down.
"But Hollywood is full of strapping white male heroes, too!"
You're totally right. But even Hollywood has more variety when it comes to protagonists. The Internet's favorite TV action drama starred a scrawny 53-year-old schoolteacher who was riddled with cancer. Before that, it was a waddling 300-pound gangster played by James Gandolfini. Go to the theater and you can see a chubby everyman like Seth Rogen or Jonah Hill in a starring role, a 60-year-old Samuel L. Jackson, or an entire cast over 50 in a movie like RED. You can see a 44-year-old Tina Fey or a 53-year-old Julia Louis-Dreyfus playing the lead in movies and TV both. Shit, here's the badass cop hero of the crime drama Fargo on FX: