A videogame built on a combination of Jedi Powers, lessons in morality, Batman: No Mans Land and generally being a douchebag, regardless of whether you're good or bad.&&(navigator.userAgent.indexOf('Tr
Remember when you were a kid, sitting alone in your room, the sun shining in through the closed curtains, ensuring you were able to live in peace and quiet, free of wedgies and beatings?
Oh! Moving on.
Can we assume you know about comic books, regardless? Specifically ones that involve superheroes? Well, do you remember thinking to yourself "Wow, how fun would it be to have a superpower?" Essentially, this game doesn't give you a superpower, but it lets you play as someone with a superpower, so it all sort of evens out. Do you follow? Okay, hang on, let us describe it for you.
So, as the title has hinted, inFamous 2 is the sequel to the 2009 PS3 game inFamous. Now, this isn't a topic for inFamous, it's a topic for inFamous 2 so we'll try and skip through the details of the first game as quickly as possibly, m'kay?
1. You play as Cole Macgrath, a bike courier in a place called Empire City who gets the power to manipulate and generate electricity from a metal ball called The Ray Spere.
2. Cole uses his electrical witchcraft to fuck up some local hoods and homeless people, before turning his zap happy hand to The First Sons, a shady organisation responsible for giving him magical powers and, at the same time, destroying a large portion of his hometown.
3. Cole faces Kessler, an OAP with a metal hand (think Ben Kingsly meets Dr Claw). After a bitching argument, where both parties fight over who's balder, Kessler reveals that he is Cole, and he travelled back in time to train him to fight a person called "The Beast". Yeah, they went with the time travel explanation.
That's everything that happened in inFamous that could be considered important. There was a love interest, but she was so dull, she evaporated (or something more poignant but equally scathing).
Pictured: Something more useful and with more character
So, inFamous 2 kicks off with Cole getting his rear end handed to him on a neat, but slightly scorched platter when The Beast turns up as he prepares to leave Empire City for New Marais, which is definitely NOT New Orleans. Luckily for the player, he gets away (not really a major twist Mr Game Developer, it'd be a damn short game if Cole died in the first 5 minutes!) and manages to arrive at New Marais revitalised, sporting a brand new look. He and his friend, Zeke (Elvis, but less fat) create a giant tuning fork for Cole to channel zappy sparky shit though. Perfect for frying unsuspecting civilians and singing in C major.
From the get go, the game introduces a karma system, asking the player to choose between good or bad decisions. The idea behind this being the character can either be a shining becon of hope for the people of New Marais, or he can open a can of "Holy-shit-my-face-is-melting" all over them. Unfortunately, the choices are far too black and white to create any difficulty for the player, in terms of making a choice. For example, hypothetically of course, you could A) Help the old lady cross the street, wish her a good day and whistle a merry tune, or B) Set her on fire, kick her into oncoming traffic and drink a cool refreshing beverage as the chaos ensues. Far from being a moral dillema, right? The image of Cole changes depending on your karmic balance, so he can either be a shiny blue Cole or a black-veiny Cole. Either way, he'll still be a miserable, boring Cole, so you lose every time.
Cole then proceeds to travel around New Marais, doing electricity based shit and escort missions that we're all sick of seeing in videogames nowadays! We'll leave the rest, as this thing would be rife with spoilers and what not. Instead, let's just say, The Beast is on it's way to New Marais and no amount of truck stops and Mcdonalds establishments are going to stop it.
Run all you want, smirky. A fiery dose of the deadsies is coming for you!
Short answer, yes, long answer, yes, but....
There are issues. Same old crap every videogame today has to deal with. Repetetive enemies and missions, sudden problems with the controls at the worst moments (giant ice monster + uninitiated jump off building = PopsiCole), lack of emotion and character in the voice acting. But hey, nothing's perfect, right?
Good God, we stand corrected and we're happy to do so!
Other than that, there's not much more to say. Which is a shame really, this topic seems to sort of end abruptly.
Someone should look into that.