Fantasy Worlds

Fantasy is a very popular form of fiction, with books, video-games, webcomics, fan fiction, comics, board-games and other things us Cracked writers are cool to know about.

Just The Facts

  1. Fantasy is a form of fiction with magic being used to fix plot-holes.
  2. Some of the most known works of fantasy are the LotR books and movies, mostly due to the fact that teenage girls love Orlando Bloom.
  3. Fantasy worlds are always set in Medieval England.
  4. Recently, most works of fantasy have come under attack from PC groups for their portrayal of dwarves as violent, uncivilized drunks brandishing 20 foot battle axes. Watchdog groups have reported that at least 30% use warhammers instead.

Fantasy Locations

Every Fantasy universe is, strangely enough, composed entirely out of the exact same locations. This is due to the fundamental laws of fantasy literature, the historical basis for belief in magic, an the fact that the authors are as lazy as a Mexican on sleeping pills. Or any person on sleeping pills, really. Mexicans are no different to us, and many of the worlds innovations come from Mexico. Infact, as of 2009, 65% of workers in America are Mexican.

Pleasantville, Sereneland

As seen in: Lord of the Rings, Eragon, Legend of Zelda, Final Fantasy, Neverwinter...well, basically every RPG ever.

The peaceful little Village of Pleasantville, located in the county of Sereneland resembles (depending on the budget) either a poor Renaissance Festival, or a rather nice one. It is often shown as the place the protagonist grows up in, but a plot is needed, so the forces of Evil attack, and the village is burned to the ground, and all the inhabitants killed, marking the beginning of the Hero's quest to avenge his family/destroy Satan/rescue his girlfriend/get a pie from the shop. You'd think by about the 5th time a village is burned down by orcs /goblins they'd either decide to move, or stop taking in orphaned children. Alas, when the quiet, unsuspecting village that just happens to house the Crystal Shard of Doombringing, the only thing capable of killing the Gorgans the Devourer, is destroyed, the hero must destroy the Evil forces using the MacGuffin of Elfenmoor.


As seen in: The Elder Scrolls series, Final Fantasy, Pokemon, LotR

Inntown is a small town in the middle of point A and point C, and as such it is only worth anything for the story because it offers a resting spot between leaving the village and actually getting somewhere that advances the plot. In a video game, there's only one quest available in this town, mostly dealing with the Inn. In this town, the entire economy is reliant on the one inn, because, much like New Jersey, no-one wants to actually live there, so they just rent a bedroom. Just like in New Jersey, the people have no personality other than their brutish nature. The populous of Inntown have made a smart choice in living there: No evil ever attacks it, simply because they don't care. It has no valuable resources, men, strategic location, magical artifacts or even a leader. If there is evil there, it is simply because Satan tries to kill the heroes while they sleep, not because Inntown is worth attacking: They are really not worth the trouble, unlike the King's Castle, which has to be attacked to deliver the finishing blow to the forces of good, or Pleasantville, which marks the begging of the quest.
As seen in: The Hobbit, Elder Scrolls IV: Oblivion, Shadow over Innsmouth,

The dilapidated old town of Fishwater used to be a rather bustling town, but because of interference by either a dragon of a nearby mountain, or ancient Semitic sea gods, it was brought to the edge of ruin. The city used to function on trade, and fishing, yet now they are left only with fishing, as trade requires consent. The protagonist's journey is coming to a close once he enters Fishwater, and often manages to use his narrative-granted immortality to save the city, usually by killing whatever non-humans happen to be nearby. As is with most towns in fantasy settings, this one is populated mostly by people who are rude to the hero. This is usually just because of the horrid quality of their town, and not because they are in deal with any kind of sea demons. In fact, mentioning that will often get you killed. Probably because they feel really offended by you running that mouth of yours. Now get inside, it's getting late. You don't want to be caught outside once the sun goes down. Some whisper the town is cursed, and in a world with midget engineers capable of building steam-powered Centurion mechs, but have yet to invent the razor, you might want to consider such a thing as a possibility.