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Author Topic: Let's Play! Medieval 2: Total War  (Read 23958 times)
Dust Buster
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« Reply #80 on: December 03, 2008, 03:14 PM »

I was going to mention the Norse Archers. I was playing Denmark the other day and didn't realize just how powerful they are- able to stand toe to toe with early spearmen.

I've put them on my city walls and they are frankly better than Crossbowmen who seem to be bugged and don't shoot well at all. If spearmen get up on the walls, the archers are spectacular at kicking them off.

Yeah, they really are perfect for defending the walls during a siege.  It's a shame the enemy AI (and your own unit pathfinding, for that matter) is so dumb during sieges, because they would otherwise be great fun.

Anyway, I'll have another update ready later today.  I've been pretty busy lately, but from now on you can expect frequent updates.
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Torah Thumper
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« Reply #81 on: December 03, 2008, 06:57 PM »

Thank you Reverend! That was better than chocolate covered strawberries, and they are delicious.
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manofthepeople
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« Reply #82 on: December 11, 2008, 05:15 AM »

Dust Buster?  you okay man?  We here at M2TWA (medieval 2: total was annon.) need our fix!
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« Reply #83 on: December 11, 2008, 09:42 AM »

Your updates are the only source of joy and hope in my life.  Aside from other stuff anyway.
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Dust Buster
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« Reply #84 on: December 11, 2008, 08:33 PM »

Okay, so I may have gotten distracted by some other things (Left 4 Dead) recently.  Please accept my deepest apologies, along with an update in about 1 hour.
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manofthepeople
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« Reply #85 on: December 11, 2008, 08:57 PM »

Thats great!  I was getting worried that I would be unable to live vicariously through you, and may actually have to go and buy a copy of the game for myself.
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Dust Buster
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« Reply #86 on: December 11, 2008, 11:08 PM »

Sorry if this update is a bit scant.  Tomorrow's will be significantly longer and more interesting.

Having sated my bloodlust with the battle outside Frankfurt, I now take the opportunity to examine what I've inherited from Reverend.

Right off the bat, I notice we've got a lot of goddamn spies.  14 of them, in fact.



As DevHyfes pointed out earlier, the M2TW interface doesn't make it easy to maintain a vast network of agents.  For me, the ideal number of spies for an empire this size is around 5.  And even then, they often end up just sitting around because I've either forgotten about them or simply don't have anything meaningful for them to do.

So I adopt a policy of reckless espionage.  The ones that succeed will improve their espionage skills, and the ones that fail will, uh, no longer be needing a paycheck every turn.  This works more or less the way I planned, and after ten years I have seven highly skilled agents.

On the military side of things it's a similar story.  We have one of the largest armies in the game, but it is woefully inefficient and overextended.  The majority of our forces are maintaining order in our Middle East territories.  Until we are able to convert most of the population to Catholicism, Jerusalem will require a large garrison.

This garrison consists mostly of mercenary units, which are quite costly to maintain.  I immediately begin training militia units (which come in axe, spear, and crossbow-wielding varieties) in Jerusalem and our other cities.  Although they are not as effective in combat as professional soldiers, militia do not incur any upkeep costs when garrisoning cities. 

I'd like to return the royal family to Denmark, where they belong.  I've decided that King Charles, now 46, is a little too old to embark on such a journey.  He is largely responsible for maintaining order in Jerusalem anyway.

So I've made it my goal that his son, Prince Ulfhedin, be in Denmark to inherit the throne.



On second thought, maybe I should send him somewhere else.  Somewhere far, far away.

In tomorrow's update, I examine the political climate.  Also, stuff happens!  Be very excited!
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Bad_Skeelz
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« Reply #87 on: December 12, 2008, 04:26 AM »

I look forward to the time when a drunken farming oaf takes command of Denmark almost as much as I look forward to the next update.
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DevHyfes
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« Reply #88 on: December 12, 2008, 01:23 PM »

I've been playing Denmark in my own game. Those mother fuckers really love to drink. I mean...jeeez. At one point, I had 15 generals and 9 of them were alcoholic, with another 5 being "social drinkers" which is a "Gateway Trait" to alcoholism.

I believe that the way to avoid this trait is keeping your generals on the march and on border cities where they will be tested by raids.
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Reverend
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« Reply #89 on: December 13, 2008, 06:23 AM »

I like spies.
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Darkrenown
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« Reply #90 on: December 13, 2008, 07:53 AM »

Dust Buster, why must you tease us so?
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Dust Buster
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« Reply #91 on: December 13, 2008, 04:05 PM »

So, here's the current political situation:



Less than ideal.  Most of our immediate neighbors are allied with the Holy Roman Empire, whom we are at war with.  We also share a border with Milan, whom we have poor relations with.

In short, everybody hates us.  In an effort to correct this, I train a few more diplomats.

While I might normally be considering a coastal invasion of the British Isles at this point, I quickly rule that out.  If France ever decides to join the war on the side of the HRE, an alliance with England would come in handy.

I'm also determined to maintain peace with Milan.  They now share a border with us, and currently have the most powerful military in the game.  If they were to invade, we would be truly fucked.



The Council of Nobles wants us to take Nuremburg.  The nobles can fuck right off.



Fuck.



Fortunately, securing an alliance with England is easy.  Excommunicated and universally reviled, they're just as desperate for friends as we are.



Poland declares war on us by blockading the port of our capitol, Arhus.  Reverend neglected to maintain a local navy during his reign, so I have my coastal cities build warships.

The nearby Polish castle of Magdeburg is ripe for the taking: fully developed, poorly defended, and located in an ideal position.



Instead of waiting a turn to construct some siege equipment, I elect to attack immediately.  I normally wouldn't do this, but I don't want to risk being further delayed by a Papal 'cease & desist.'



I deploy my troops in a column to charge the gate, where a spy is waiting to let them in.





The Poles have some pretty neat shields.



Here is the mainland empire now:



At this point, I'm content to sit tight and develop what we've got.  If I do choose to expand later, it will probably be along the coast rather than further inland.



So, the Egyptian-controlled city of Antioch was hit by the plague, and my best spy caught it.  This is actually not bad news.

I put newly-diseased Gustav on the next boat to the Germany.  Incidentally, the king is no longer known as Charles the Honourable.





Not too shabby.




Science marches on!



The Pope has died, and a new one is elected.  The new Pope pardons England and excommunicates Portugal.



Relations with Milan have improved significantly, mostly because I've been giving them a few hundred florins every turn since I took over.  Yes, it's occurred to me that giving the most powerful faction in the game lots of money might have negative long-term consequences.  In my defense, however, it's definitely not gonna be my problem.



The plague has run its course in Antioch, so I request a Crusade.  I want Prince Ulfhedin to do a little crusading before I send him home.



Meanwhile, I capture Oslo and convert it into a city.  Poland lays siege to Frankfurt but then calls it off for some reason.

In other news, Gustav the spy recovers.  From the plague.  This, combined with his superhuman espionage skill, leads me to suspect that he is a witch.  At any rate, my dreams of biological warfare have been crushed.



Our only Cardinal dies.



oh shit



OH SHIT

Baghdad is not far from our territory in the Middle East.  This could be a problem.
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Dust Buster
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« Reply #92 on: December 13, 2008, 04:08 PM »

Oh, also:



Income has almost tripled since Charles took over.
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Darkrenown
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« Reply #93 on: December 14, 2008, 10:25 AM »

I never really got into the first MTW, but this is really making me want to play MTW2. My only concern is the reports of crappy AI. How bad is it really?
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DevHyfes
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« Reply #94 on: December 14, 2008, 10:43 AM »

Strategic AI is ok. Sometimes the things it does baffle you, but rarely does it actually do self destructive stuff.

On the battle-field the AI is much worse. On roughly even-force matchups, you'll probably win 90% of the time (assuming you are keeping tech levels with the enemy. Also, in some cases the AI just doesn't know what to do (attacking a very well positioned crew on a hill) or it just always does the same thing (attacking a city). In the former case, you'll see the AI send single units after you to get slaughtered. In the latter, once you've figured out how to defend against that attack, you can effectively counter.

That said, the battles are still quite fun.

1) If you have a recent system, you can probably play maximum special effects with huge armies, and it looks spectacular. There is something so satisfying to see your general's bodyguard crash into the enemy lines- regardless of how little challenge it was.

2) You can still get in trouble. Sometimes you just didn't have a chance to organize your armies, or you took a calculated risk on the strategic map and found a small detachment being attacked by a full army. In the Denmark game I'm playing now, the Byzantines are really pissed off at me (I've got Constantinople), and they are just swarming around the map with ~10 unit armies of Byzantine infantry. Every battle I get in has reinforcements showing up, so its a mad scramble to get atop a hill somewhere, fight off the first wave, and then turn to meet the army attacking from the other direction.

3) The AI will still keep you honest. If you leave some archers or heavy infantry exposed on your flanks, the AI will crush them with cavalry. Likewise, if you charge in your cavalry and then move off to control another front in your war (which often happens if you use infantry to pin your enemy, and then cavalry to hit the flanks) the AI will sneak in some spearmen to slaughter them. You need to be constantly vigilant in what is going on.

4) Once you get good at the game, you can restrict your battlefield view (so that you can only see what your general sees). In these cases your army becomes much more like armies in the past- fire and forget. You must set the armies up correctly, plan some reserves and then set them loose at the appropriate time. Once they are engaged, it becomes very hard to tell what is going on and correct it.
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Dust Buster
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« Reply #95 on: December 14, 2008, 11:47 PM »

When I'm finished my turn in this game, I'll probably start another one with an AI mod.  I'll let you know how that is, Dark.
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DevHyfes
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« Reply #96 on: December 15, 2008, 12:15 PM »

I've been playing the Darth Mod, and I don't think the AI is that good (at least in battles) at all. Now, it's been over a year since I played vanilla MTW2, so it could be better than that, but I'm not so sure. (Though Darth Mod does have a lot of additional changes, like unit art, etc).

As I noted above, the AI still keeps you honest. You can't move your army en masse and not expect the AI to find a seam and hit it with cavalry. And if you expose any non-spearman unit out alone, the AI will mercilessly crush it with his horsemen. But if you setup on the best possible place, move your units under cover, and avoid splitting your forces too much, the battles will usually go your way.

My recommendation is to try multiple different mods, and see if any are better regarded.

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Darkrenown
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« Reply #97 on: December 15, 2008, 04:08 PM »

When I'm finished my turn in this game, I'll probably start another one with an AI mod.  I'll let you know how that is, Dark.

That'd be great, thanks.

Thanks to Dev too, I think I'll give it a go. I'm sure the basic AI can keep me entertained while I learn the game at least.
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Dust Buster
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« Reply #98 on: December 15, 2008, 04:29 PM »

So hey, I've got a question:  What kind of army should one assemble to fight, say, a few thousand horse archers?

You know, hypothetically speaking.
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« Reply #99 on: December 15, 2008, 04:39 PM »

I'm speaking in terms of experience from Rome here, but lots of foot archers in loose formation and spearmen, along with some capable heavy cavalry ought to do a decent job. Those Norse Archers you mentioned sound ideal as they should be able to shoot down the horse archers and then engage if needs be when there's a cavalry charge.
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