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Author Topic: Let's Play! Medieval 2: Total War  (Read 23947 times)
Dutch
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« Reply #40 on: November 09, 2008, 09:55 PM »

Im really enjoying following this, especially as I havent got the time to play myself right now.

Looking forward to the crazy unexpected shit ahead.
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« Reply #41 on: November 09, 2008, 11:51 PM »

BTW, is the navy going to be waiting on the Venice side of the Italian peninsula or the Milan side?
It'll be a lot faster if you go on the Venitian side.
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« Reply #42 on: November 10, 2008, 12:04 AM »

Thanks for the updates- "let's play" is a really cool concept.  Pardon my ignorance, but how does the player switch control to his/her successor after the king dies?

You simply send the next player the save file.
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« Reply #43 on: November 10, 2008, 06:34 AM »



Good old Hunthjofson takes the pain to Antwerp.



I think this is the largest army we've fielded so far.



The seething manflesh of the charge...



...and the sweet win.



Well, glad we're not there. Thanks for letting us know, game!




The Great Crusading Army steps off the boat and arrives neatly at the gates of a poorly defended Jerusalem. The pride, the glory and the looted gold will soon be ours.



Our crown prince charges theirs in a cataclysm of princely might. You'd better hope he doesn't die, Dustbuster, or you're stuck with the other prince, who sucks.



Thankfully he does not, and kills Mumbarak as a fucking afterthought while also cutting down five other riders and taking the city.



I really didn't need that army for the taking of Jerusalem, but I may well need the spare men to hold it and the surrounding area should they, y'know, want it back.



What self-respecting Catholic wouldn't slaughter 2000 Muslims for a nice chunk of gold? Certainly not any I know.



ONWARD CHRISTIAN SOOOLDIIIERRSSS



Heh.



He also got a Hospitaller Knight consort and a Templar Knight. And is now known as Charles the Crusader. Our C.Prince is getting seriously bad-ass. Not like his old useless dad.
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« Reply #44 on: November 10, 2008, 04:21 PM »

I don't know how much further you've played, but I'd use the mercenaries to take out as many smaller territories as you can.  Jerusalem is kind of exposed if you don't build a buffer zone, particularly between you and the Turks.
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« Reply #45 on: November 11, 2008, 11:54 AM »

I just wanted to say this LP is extremely entertaining and making me quite jealous.  My rig is over 4 years old and can't run Medieval: TWII.  But hey, hopefully in the Spring that will change; that's what tax rebates are for, yes?  Keep the fun times rolling!
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« Reply #46 on: November 12, 2008, 12:16 AM »

Just wanted to say thanks for going to the trouble of making this thread and continuing to post.  You've inspired me to re-install M2TW after I thought I'd lost all pleasure for it. 
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« Reply #47 on: November 12, 2008, 12:20 AM »

I would be all in for this but...

A) My computer that I play it on doesn't currently have internet.
B) I suck so, horribly, horribly badly at the Overview, I only can play battles.
C) Then, in shame, I would send the king on a suicide mission so I wouldn't play anymore.

Great Job, Reverend. I really enjoy it. Especially the, "WHAT IS THIS FUTURE SCIENCE?" part.
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« Reply #48 on: November 12, 2008, 05:11 PM »

Update the Next; In which the Shit hits the Fan.



I feel bad, but we accept, because we do not want this right now.



THIS WILL NOT BE HEARD OF IN THE PUREST CATHOLIC STATE IN CHRISTENDOM.



We're not doing so badly at all in them there rankings.



The mission itself is irrelevant, you get them quite often. The bit I'd like to highlight is the reward. What the fuck, council. "Well, here you go; straight from the fields, and now in lines wearing nice red jackets! YOU'RE WELCOME!"

Disbanded.



That's fucking right. We're holier than everyone.



Thought we'd have a pop at Oslo. That's Stenkilsson in the upper-right, with two other small forces in the south and west. Gonna meet them up near the city and take it down.

OR SO I THOUGHT ANYWAY. It turned out pretty handy I'd build that army.



The southernmost army of the three decides it's better without us. Probably heathens. Their time will come.



I thought this was a cool overview. Also, look at him, Prince Dustbuster there. While his father has the command ability of a twig and is the least respected monarch around, he's cavorting with eastern tarts, conquering the holy land and has built up some pretty impressive stats.



Even that whole army standing there wasn't enough to stop the rioting. We're busy building small militia there to help keep the peace, as well as churches and priests to spread Catholicism (it's mostly because of the gulf in faiths between the city-ruler (us) and the inhabitants (filthy Muslims) that we're getting the rioting.)



Paper? In sheets? A New Age dawns, and we were there, guys. We will tell them all that we were there.



Lame. One of our two useful and able generals has passed away.




You bastarding bastard fuckfaced cuntspadgers.



Those four red-banner'd armies are the result of my wild rush to get SOME defence to Hamburg before they move in with rams and ladders. Unfortunately, only the King arrived near enough to take part in the first unplanned battle we've had to fight...

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« Reply #49 on: November 14, 2008, 12:53 AM »

Don't you feel great for disbanding those peasants?

On another note, anyone else notice how much ass the Sicilians can kick? 

I had Italian Militia, ITALIAN FUCKING MILITIA! The 2nd worst infantry unit in the faction! BEAT THE SHIT OUT OF THOSE PIECE OF SHIT MOORS AND THEIR PIECE OF SHIT 2 UNITS OF FUCKING ARAB CALVARY! FUCKING OWNED! (I'm so sorry, smite me.) THEN THEM CRUSADER SERGEANTS CAME AND CHARGED THEIR ASS! FUCKING PISS OFF YOU DAMN MUSLIMS! I'll teach you to mess with me, because Sicily is the purest state in all of Christendom and Muslimend - WHO GIVES A FUCK!

Great job, Reverend.   And Dustbuster? Do try to be as entertaining. 
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« Reply #50 on: November 14, 2008, 02:06 AM »

Paper? Peasants? Why do you get the golden age?
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« Reply #51 on: November 14, 2008, 01:31 PM »

Updatertron: The Defender and the Defendee, pt. 1



The game calculations are sometimes a bit thick. We've got the predicted advantage because we have two general's bodyguards taking part in this fight, and they have some awesome stats. Thing is, we're defending a castle against invading spearmen with only two infantry units ourselves. So even though our total defensive/offensive stats may be higher, since their force is a mix of archer/spearmen/cavalry, we are somewhat on the back foot.



The ladders advance.

If you look at the map (bottom left), you'll see the green star representing King Knud's reinforcements (read: just him and his riders) coming in on the OPPOSITE SIDE OF THE BATTLEFIELD. The plan for this battle is to desperately defend the front gate while he gallops to our aid, and then use him to charge-retreat-charge-retreat the back of the enemy in an attempt to make them rout.



The enemy ram is at our gates! Look at those steely Danes. This battle isn't over yet.



The gate collapses under the relentless battering, and we bring in Skapti to stand with the men. This is a very bad way to use heavy cavalry, who prefer the open field and hard charges, but if they get in and scatter that tiny force before Knud arrives we're fucked. They're just gonna have to stand there and take it.



The enemy runs from the walls, their ladder-attack being successfully repulsed by our warriors.



I thought this was a cool picture, the walls slightly obscured by mist. All those bodies are German, the men who fell to our arrow-towers as they advanced towards the castle.

"SCHNAPPSEL! The gates are down! PUSH FORWARD!"

"Yes sir". Schnappsel reared up on his horse and prepared to lead the valiant spears of the Emperor through the broken gate. He was the last of his cavalry unit, the rest cut down before even getting to the walls by the invisible men firing from the slits in the defender's towers. He would avenge all of them.

"SPEARS! To me! For the Holy Emperor!"

He took his place at the head of the column as they formed before the gate. He nudged his horse, Schnitzel, to a trot. He gazed unflinchingly at the line of warriors as he approched. He nudged his way past fallen Germans and broken gate struts alike. When he was within ten feet of the solid defending line he intoned a silent prayer to God and kicked Schnitzel into a gallop, hearing the footfalls of his men increase as they too began to run.




THE WRONG FUCKING WAY.

The men had broken just as he had begun to charge. Their increasing footfalls were fading rather than gaining impetus behind him, their cries those of terror rather than vitriol. But by now it was too late, he was at the defending line. He slashed left and right as he was enveloped by the jeering fighters. As his horse's legs were cut from under him he looked up to see the sneering face of Skapti of Lokken, sitting idly on his horse, clearly unperturbed by the lone horseman. His vision faded as he was lost in a pile of slashing axes.




A Fallen Hero.



The King arrives! Smashing into another enemy cavalry unit.



After Schnappsel's failure, the AI was clearly too depressed to do much of anything. Their archers just stood there right outside the gate getting mowed down, and one remaining spearmen unit inexplicably retreated 20 metres and stood still in formation. So we charged them.



Partly in thanks to some nice defending and the King arriving faster than expected, but more due to the AI doing some truly stupid things, we win. I am surprised but buoyed.


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« Reply #52 on: November 14, 2008, 02:17 PM »

Excellent storytelling. Alright, I really want to play Rome now and break some history myself.
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« Reply #53 on: November 14, 2008, 03:08 PM »

It's always amusing when the AI tards out. In Medieval 1, I don't know how many battles I've won simply by killing the enemy general (who is almost always in a cavalry unit) after his unit advanced to about 5 paces from my line of battle with no other reinforcements nearby, allowing it to become totally engulfed in a sea of manflesh.


Argh, now I want to play video games but I know I don't have time!
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« Reply #54 on: November 14, 2008, 05:37 PM »

Some of the better mods out there do nothing BUT fix the shittyness of the AI. It makes for a much more honest game, as you can't expect your 2 units of spear-men to hold the gate against an entire army. (That also worked in Rome. If they invaded your city, you'd just sit deep in the city at a choke point, and wait for them to charge you. Then when they finally tired out, you'd chase them out of town with your general.)
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« Reply #55 on: November 14, 2008, 06:04 PM »

If you know any in particular (for Medieval 1 - I don't have 2), I'd like to be pointed in that direction. It just doesn't ring true that every single battle can be won by just turtling up with some spearmen, sticking archers in the middle to hinder their advance, and then sending cavalry after the ones that run away.

Though it is amusing when the after action report shows 12 casualties on my side, and 743 on the other side.
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« Reply #56 on: November 14, 2008, 07:10 PM »

I always preferred an overwhelming mass of heavy infantry, plus the heavy cavalry general. The Viking expansion for M:TW1 was especially good for this, though it was possible to rout an army with just one cavalry unit.

The biggest example of AI retardation I saw was on a map where the computer started way back behind a bridge, with barely enough room to deploy his army. My super-awesome viking rapehorde (with one unit of cowardly horsemen) had to walk across the entire goddamn map to get to him. Fortunately the computer was impatient too, and sent his forces towards me.

Unfortunately for him, the bridge chokepoint caused his army to approach one unit at a time, with the first being a load of peasants. When the horsemen decided to take them head on, causing them to flee within seconds. The peasants then ran into the unit behind them, causing them to rout, and then both of them ran into the third unit. . .

I routed an army of over a thousand men in a battle that had less than ten casualties. Fortunately when the Comptuer grew some balls in the next battle, it was the Pyrhhic slugfest I do so enjoy.
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« Reply #57 on: November 15, 2008, 10:24 AM »

HappyKitty- I haven't played since getting my new computer several months ago, so I don't know about the most current mods. That said, the TWC Twiki can give you a lot of help. I believe that the Darth Mod was the one I used the longest. They had some other mini mods that bring back features from the first MTW, like Dukedoms.

Honestly, I think a lot of the mods turned this game from a "play a few months and stop" to a "reinstall and play every few months" type of game. The only thing keeping this game (or one of its mods) from being an all time classic with me is the crappy, limited strategic interface. Oh well.

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« Reply #58 on: November 15, 2008, 06:00 PM »

From what I hear, this is currently the best M2TW AI.  I haven't gotten the Kingdoms expansion yet, though, so I haven't tried it.
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« Reply #59 on: November 16, 2008, 06:10 PM »

The Next Great Chapter of Our Chronicle; The Defender and the Defendee, pt.2

Also, something to bear in mind as you read this one; how useful/interesting are the battle screens? There are more of them than usual in this update for reasons you'll see, but in general is what I mean. I can't really judge. I think they add a certain something, but on the other hand I feel a little like I'm saying HEY GUYS WATCH ME PLAY THIS BATTLE OH MAN I AM WICKED and it might just be hella boring. If people reckon they don't add all that much, I'll switch to one or two screens just for the bigger more momentous battles.



Now, I know it wasn't their fault, these men were just following orders. But we need to make an example.




Skapti of Lokken, the Hero of Hamburg, gathers a force to show the Holy Roman Empire Denmark isn't an ass that likes to bend over barrels.





Then we go take Acre with a small force, because we need heathen cities to loot to pay for this coming campaign back in Europe.



Options options options... Which force to take on?




It seems the commander had drunk too much foul Danish wine that day (read; I was very drunk) and decided the best option was to fight 'as many of them as possible at the same time.' We steel ourselves as our 1131 hardy Danes prepare to take on 2783 of the Emperor's finest.




We start facing only the initial army we chose to fight, which is just Dietrich von Saxony and his retinue. Since General's Bodyguard units are hard bastards, we decide to try to finish him quickly before the massive reinforcement armies arrive and give him a chance to be a pain while we're distracted. We march forward slightly and unleash volleys.



After weakining von Saxony with arrows, we send in two cavalry units to finish him off while we wheel the rest of the army round to face the oncoming forces, pulling back slightly and onto the higher ground. One enemy army is still way off in the directly-ahead distance and the other is approaching us quickly. You can just about see their banners in the upper-right quarter of the screen. Those yellow dots are showing our units' positions when they arrive where I've told them to go.



von Saxony was plenty weakened and falls easily to our charging lances.





As the enemy closes we swiftly reform the line and use our cavalry to repeatedly charge the unprepared advancing infantry of the enemy.



This is the enemy's first army in full retreat. They thickly did not wait for the second to arrive before advancing, even though we were just standing on a hill waiting patiently for them. The second one is even bigger, though, and closing fast.



Our scout unit finally breaks, after doing an absolutely sterling job charging the rear of enemy infantry. Let them go, they deserve to leave the field.



Their other General, Lukas von Schwaben, advancing towards our line.



He is greeted by a ridiculous volley of arrows.




Our General and a spearmen unit charge him from two sides as he reaches the line, and he goes down.



This makes them all break like little girls and we chase them down. We take 1283 prisoners by the end of the battle.





Those scouts did bloody well. Skapti is becoming quite the general.

« Last Edit: November 16, 2008, 06:57 PM by Reverend » Logged

[19:33] Tim: the pinnacle of sci-fi is my dick
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