The 7 Biggest Dick Moves in the History of Online Gaming
Tens of millions of adults spend all their free time in fictional worlds that are full of more tedious work and assholes than most real-life jobs. Combining Internet anonymity with people who have absurd amounts of free time, massive multiplayer online role-playing Gamers (MMORPG)are a better guarantee of asshole-ry than a digestive system, and yield uglier results. But there are some spectacular douche bags who have put more work into screwing with strangers than should be humanly possible.

EVE Online's universe consists of 350,000 active subscribers piloting customizable space craft around 7,500 solar systems. Putting that many people in space with lasers might sound like an open horizon to awesome, but the players who hang out there created a fully functional free market economy that ends up feeling more like space accountancy. The ad may look like this ...

... but it doesn't tell you that you have to pay for those lasers. To do that, a lot of game play involves your screen looking more like this ...

As with the real-world economy, making a profit in the world of EVE Online is easier if you form corporations. While many spend years working together for mutual gain, others behave a lot like corporations do in the real world. Or at least how they would if they operated in a universe where murder is legal.
For instance, the Guiding Hand Social Club assassinates people for profit and steals their stuff for bonuses. In one instance, they were hired to destroy "Mirial," the CEO of Ubiqua Seraph corporation. While many EVE Online players literally grind rocks for hours to make a profit, the GHSC use the assignment to show everyone what Ocean's Eleven would have been like if it took place in the Star Wars universe. No one has had so much more fun than everyone else playing a game since Michael Jackson suggested Junior Twister.

First, they got jobs with the target corporation and worked their way up the ranks. The primary assassin became second in command of the entire firm because the background checks for imaginary space pilots aren't very good.
Then, after a year of real-time play, they struck harder than Keyser Soze in that one flashback scene where he's played by Fabio. They killed Mirial, emptied the corp's accounts and hangars, stole everything that wasn't bolted down and blew up everything that was, then killed Mirial again because EVE is specifically programmed to let you kill people twice. The first time gives you all the XP and valuable wreckage, but allows the murdered player to escape in a pod. The second does nothing but shout, "Screw You!" with murder (which is admittedly the best way to do that).
Mirial was in a Navy Apocalypse at the time, which is basically EVE Online's equivalent of the Death Star.

And really, anyone who manages to get killed in one of those deserves it at least twice.
They scooped up the virtually vacuum-frozen corpse for delivery to a client who had paid the equivalent of 500 real dollars for the hit. Which pales next to the $16,500 (again, real-world money) worth of items destroyed or stolen in the raid. Also, holy shit, people are paying to assassinate hated video game characters now.

Everyone who doesn't use Akuma is already saving up.

In 2005, Blizzard added a new boss with a hit-point draining spell that effected anyone standing directly next to him. Since stepping to the boss meant you were probably about to die anyway, they saw no harm in making the spell contagious. The only explanation is that Blizzard had never been on the Internet, and therefore had no clue that basic humanity transforms from "Don't share this poop-filled video with anyone because it's horrible" to "THIS IS ABSOLUTELY HORRIFIC I MUST SHARE IT WITH AS MANY PEOPLE AS POSSIBLE!" Players soon worked out how to teleport the plague out of the dungeon and into the real (fake) world. An MMORPG pandemic was born.

One that resulted in more unconvincing skeletons than Jason and the Argonauts.
The hit-points it took away were enough to instantly-kill low level players, so high-level players immediately started teleporting around the map as much as possible. Because if there's one thing World of Warcraft players hate more than people who don't play, it's people who do play but not as much as them. The Breakfast Hen has more respect for its young than online gaming culture, and it's an imaginary bird which lays eggs directly onto a frying pan.
The plague killed new players, old players; it even infected non-player characters who couldn't get sick but acted as carriers -- so talking to an innkeeper about killing 10 wolves could infect and kill you. But after your 20th "Lo, noble warrior, kill exactly 10 pests for me like an OCD Orkin man," that was probably a relief.

"Nah, I think I'll just lay down and accept my fate, thanks.
It was also revealing: In a game where people can be heroic knights or masterful mages, many leaped at the chance to become Terrorist Tyhpoid Mary. A small Taliban like force of plague-carriers actively fought Blizzard while hiding in the mountains, breaking quarantines and even incubating the plague through server-purges by infecting their own virtual pets then re-infecting themselves. They forced Blizzard into hard server resets, nuking and reinstalling their entire world. It was douchebaggery on measurable scientific and national security scales: Real-life scientists and bioterrorism experts now study it as a case example. Presumably before drinking themselves into unconsciousness when they realize they're protecting a species that commits bio-terror in order to destroy worlds they hang out in for fun.

Long live Bonersling420.

You're playing a game where you kill things. What do you do with a giant dragon that kills things, can only be woken by killing four smaller dragons first and is now trying to kill you? If you said "kill it" you just surprised the hell out of Sony who, to be fair, have never claimed they weren't wearing human-skin suits while studying these Earth things called "game-ers." Kerafyrm the Sleeper was EverQuest's dragon-equivalent of Sauron, if Sauron drove the Death Star to work. It had a hundred times as many hit points as any other boss, was immune to most damage, had two spammable instant-kill attacks because screw you and didn't work right because it was online and programmed by Sony.

Waking it created Kerafym the Awakened, also known as "Kerafym the Ran Away From" and "Kerafym the Cripes That's Big."
It forced the three top guilds to co-operate, which makes herding cats look easier than getting Bollywood extras to move in step. It was Sesame Street by way of Lord of the Rings, specifically the end of the third movie, since for over three hours, 180 players turned themselves into a Sisyphean Zerg horde. Resurrecting each other faster than the monster could kill them, they put in Herculean feats of teamwork that cruelly mocked the concept of "fun." They fought like warrior poets, they fought like Scotsmen and eventually ground the boss down to 22 percent health -- at which point Sony turned the whole thing off and acted like it was the players' fault. So if you're wondering how they can keep the PlayStation Network off for a week and act like that's fine, it's because they've been practicing.

They took their ball and went home, where their ball was a giant harbinger of doom and the focus of the entire game.
Showing less regard for their users than an Iron Maiden, they released a rubbish (and later disproven) excuse about how Kerafyrm's programming had been distracted by an NPC -- and you'll notice how even their own excuse is based on their incompetence -- before simply apologizing and resetting the entire event, telling players to try again. It was like Lucy tricking Charlie Brown if Lucy was making millions of dollars making Charlie Brown miss, and if it took three man-weeks to run up to the football.


A Horde guild proved a lot of the good things people say about online relationships by holding a respectful in-game funeral for a friend who had died in real life, and an Alliance guild, Serenity Now, proved everything else they say by massacring everyone present. As dick moves go, it's effective and tactical: Everyone's clustered together, no one's expecting to fight and you've got one less target than normal.

Any virtual conga line is pretty sad, but this was the saddest.
Proving that the only reason the Internet still exists is because it's not possible to kill other people through computer screens, most people familiar with WoW culture sort of shrugged, and said, "Yeah, they sort of had it coming." The targets were holding their funeral on a PvP (Player-versus-Player) server. The victims could have mourned their friend somewhere besides the middle of the battle field, but instead, they mourned a real tragedy to demand special treatment. This was the closest the Internet gets to real war after all, and you don't see soldiers mourning their dead in the middle of the battle field.
Photos.com
"Time out, Jimmy's hurt!"
Actually, it turns out real-world soldiers even show more respect for the dead than WoW players. Yes, it was stupid of them to give out their location and advise people they wouldn't be ready to fight without first getting confirmation that everyone was on board with the ceasefire. Yes, they should have known that relying on mutual respect online is like relying on body armor made of beefsteak in a lion enclosure. But if the German and British soldiers managed to hold off on avenging real deaths for an entire week during WWI, we have a tough time siding with the guys who couldn't hold off for an hour in a fake online world.

But these guilds really did not get along, you guys.









#1 is awesome because the guy stayed in the game daring people to try and take him out. It's like the poker player who wins everyone's money but remains at the table.
ReplyIf I die and I'm active in any MMO'S at the time I hope they hold a ceremony by going on a pvp rampage... I love pvp rampages...
ReplyAhhh Second Life. I remember hanging out with person in that game, who back in the day would put a briefcase of explosives under night clubs and blow everyone up. He would then scream obsenities in Latin at them as they flew into the sky.
ReplyI remember him catching a Linden family member (the game creators and owners) in a butterfly net while I shot the Linden with a tommy gun.
Now it's full of dress shops and male avatars that make John Conner from T2 look butch.
Oddly enough I loved most of these. Aside from the WOW funeral one, which redefined lowlifery, and Sony's reaction to that otherwise-incredible dragon-killing attempt. The rest are all pretty damn funny and impressive (especially the WOW virus one - don't know why but find that one insanely hilarious). I think most of them *redeem* online gamers in a twisted grudging-respect way. (Again except for the WOW funeral one, which was a disgusting display.) The writing is also fantastic and funny. One of my favorite Cracked articles.
ReplySupport our heroes who serving our nation. Support our troops that safeguard our safety. A good place tailor-made for personnel in uniform: ---uniformedkiss*c’o’m---. It brings together those working in professions such as the armed forces, police, navy, security, medical, ambulance, prison, air crew and fire fighters, for friendship, love, romance, marriage and even more.
ReplyThese were all really good.
ReplyBut I can't believe they left out what Sony did to the players of Star Wars Galaxies with their "NGE"
Can't believe that game let me build my house on a single hill right by Lok Maze.
It is hard to lose a friend, but people are there for fun, and dont want reminders of the pains of life in their gaming world. It is also selfish to expect millions of strangers to understand and stop playing their game while playing their game.
ReplyThere's this other little thing called "respecting the departed." It's one of the defining aspects of all that's right with humanity and those who would take advantage of people's compassion and anguish for a cheap win in a virtual war are among the basest scum.
you should add the video of the guy who hunted and knifed (ie fps disgrace) the developer team in battlefield 3 a few weeks ago and upped it to youtube.
ReplyIf someone crashed an in-game funeral service held in my honor, I would laugh, and then I would be disappointed that not even a single person that dared call themselves my friend could see this coming and at least not die immediately.
ReplyI was thinking that exact thing... my friends and family will most likely attend my funeral heavily armed in the non-virtual world, why the hell would they do different in cyberspace?
no you wouldnt laugh, because you would be dead. this person died in real life, not in the game.
I am in awe of Cally. He needed to buy a ship that big and armor plated because it's the only thing in that fictional universe that can safely encase his gigantic balls.
ReplyThe great thing about both the EVE Online entries (especially the assassination one) is that, really, they're just examples of really good role-playing. I guess one could argue that the banker stealing everyone's money could only happen in a fake world, where there are no checks and balances to prevent that sort of thing, but the assassin's guild? Those guys just put a huge amount of work into doing their in-game jobs. It's kind of admirable.
ReplyDespite those checks and balances that exist in the real world, real bankers occasionally do turn bad and steal their customers' money. See one Madoff, Bernie.
For the people who have obviously never had a guildmate die and think the in-game memorial was stupid:
Reply Hide All See All 13 RepliesPut yourself in their shoes for a minute. Somebody you've been playing with, possibly for years, is gone now, because they died IN REAL LIFE. They're not there in your guild or parties anymore, and their absence is noticeable and awkward. You can't just pretend they never existed and move on, that wouldn't be right - you think about maybe lighting a candle or something, but no - you never knew them in real life, so that would be a little weird. You talk with your guildmates because the whole thing is making you uncomfortable and you're not sure how to deal with it. As it turns out, everyone is feeling the same way, so together you decide to hold a little memorial in-game at a spot your friend liked to fish. It's a great compromise, because it pays respects IN THE CONTEXT YOU KNEW THEM.
Maybe you still don't get it, because you're not a loser who plays online games, you have REAL friends you do REAL stuff with. Okay, great. You know that guy you ALWAYS see at the bar...but ONLY ever at the bar? The one you've been hanging around for the past several years, shooting pool with, buying drinks for each other, swapping "I love you, man"s in a teary, drunken stupor? Yeah, he just died. Now every week when you go to that bar, he's not there anymore. The place just isn't the same without him, and you're not sure if you even want to keep coming because it's just weird now. You talk to your group of drinking buddies and they all feel the same way. You consider going to his funeral, but that would be WAY too awkward - I mean, his family's going to be there, and you never even knew the guy sober! Eventually, someone suggests you all buy him shots. This is hailed as a GREAT idea, because everyone knows what his favorite drink was, and you all knew him at the bar, so you're honoring him there in a way you'd know he'd approve. Then, while everyone is gathered around a table saying a few words, some jerks that had always hated you and that guy start a bar fight, calling you all "fags" for having a funeral at a bar. If you're appalled, bear in mind that the guys in this analogy at least have the excuse of being drunk. The WoW people didn't.
If you still don't get it, then let's make this as simple as possible. I don't care the whole guild decided to meet up for consolatory buttsex at a local motel, if you think your right to disapprove of something is so important that you should disrupt people's attempts to cope with the death of someone they knew, just because YOU think it's stupid, then you are a horrible, selfish asshole.
Thumbed up.
Best. Comment. Ever.
Haha... somebody needs to get life, you know where you get your fat ass off the couch and go do something else
I completely like the idea of the in-game funeral, but I do think they could have planned it out better. While it is regrettable that everybody else had to be some of the biggest dicks I can think of (along with the people who protested GLBT rights outside a funeral), at least the people should have expected that to happen. I mean, the Blizzard employees probably could have been convinced to set up a restricted area or something for the funeral to be held in.
I still agree with what you said completely and totally, I just want to explain a reason for why some people might call the idea "stupid." (Of course, if they're too lazy to explain why they are calling it stupid, they don't really deserve to be defended, but...)
While I agree with you as a whole - I *will* say that they didn't choose the best place for the service. As the article said - a battlefield is generally not someplace to morn someone if you don't want to be attacked. That said, the guild that attacked them *were* jackasses for it - which, unfortunately, is something you'll find in every multi-player game.
Very well put. The funeral attack was the equivalent of school yard bullies mocking a peer because his best friend died. People say video games change people, but I find, like money, they just enhance what the person already is, and in this case the Alliance players proved they were sub-human.
The reason the funeral was held where it was was that Winterspring was the dead player's favorite zone and she loved fishing. That's why they didn't hold it in a place with a bunch of NPC guards or something to keep the dickheads out.
While I appreciate that everyone is entitled to mourn in whatever circumstance they find themselves confronting loss, a better metaphor for this situation is, say, maybe your friend is lion tamer. You work at the circus with them, and are surprised and saddened when they die in a car accident. All of the other stuff said still applies, and it's terrible and senseless and sad and you get together and decide you need closure but you don't f*****g HOLD A FUNERAL IN THE LION CAGE EVEN IF SHE LOVED THOSE GODDAMN LIONS.
Especially if those lions are straight off of the savannah, wet blood still at the edges of their mouths and they've been trained to roar "FAG".
I'm very familiar with that post..had a guildie die and we did the only thing we could, held a virtural funeral in his Honor.. Great Job on your post! (WoW player here. Not everyone is a Troll.)
hands down best comment i've ever read on cracked.
Still!
It. Is. A. Fucking. GAME!
And when (not if) someone that truly is pleased at my passing shows up to disrupt the grieving process, my survivors will recall the Viking Funeral Rite that is to come (kind of a cremation via The Wicker Man) and laugh heartily at my hijinks...
... loud enough to drown out the screaming.
An enemy with whom you are at constant war announces they'll be holding a ceremony at such-and-such time and place, within easy reach of your infantry. Do you attack? Within the context of the game, the attack was perfectly understandable. Isn't the point of playing WoW to immerse oneself in its pseudo-medieval fantasy world in which combat is a daily part of life?
If anything, the attacked players should (and I expect they did) engage in even more savage retribution. Can you burn villages and massacre children in WoW? Salt the earth of your enemy's farms? Publicly draw and quarter captured enemies and use their entrails to make balloon animals? If not, why not?
I've no sympathy - it's World of WARcraft, not World of FEELINGScraft, and this ceremony was deliberately not conducted in some out-of-the-way venue, but essentially in the middle of a battlefield, and they didn't bother trying to secure a truce or cease-fire or even post sentries. That the funeral-goers have the gall to act all surprised and offended is ludicrous. What happened was perfectly within the rules and philosophy of the fictional universe where they chose to stage their ceremony.
No mention of KoL's Black Sunday?
Reply#1 = Einstein + Newton + Aristote + Confucius + Edison + Stephen Hawking + Satan!!!
Replyf**k Edison. It's Einstein+Newton+Aristotle+Snoop Dogg(for the swagger)+Tesla+Satan+Christopher Walken.
4 was a true dick move, but the rest of these were hillariously awesome. ESPECIALLY the WoW plauge and the Ultima assination.
Reply1 was just f*****g impressingly epic.
" fully functional free market " - naw - there is an arbitrary currency that's use is mandated because it's not backed by any substantially valuable standard ... you want real free markets, you'll have either player ran, or npc ran banks vying for currency dominance and pulling dick moves like not letting you close an account and charging you s****y interest because they know you're screwed and can't leave
ReplySounds about as functional and free as the real world economy.
Hey yeah, the virtual world doesn't suck quite as much as the real one, let's hurry up and fix that
I hate (playing) MMOs but they generate the greatest stories of any form of gaming except maybe pen & paper RPGs. Great article.
Replydamn you Cracked for making me think someone killed the creator or MMORGPs in real life
ReplyThey might as well have.
Now I totally want to go EVE and embezzle money out people. Like you wouldn't do it too.
ReplyI was playing EvE when Band of Brothers was destoyed. I remember cargo ships running for their life and last bits of salvaged loot. Simple miners buyibg combat ships to get in on the pirating. Mayhem and chaos across most of the galaxy. Good times.
Reply