The 6 Most Ominous Trends in Video Games
Our generation will be remembered for our video games. Every generation is remembered by its popular art; when you think of the 60s you think of Woodstock and hippie music. When you think of the 80s, you think of Miami Vice and the birth of music video. So when your grandchildren think of the 2010s, what will they picture in their minds? Let's put it this way:

Seriously. God help us.
Regular readers know I made a similar graphic based on last year's games. I'm thinking things have not gotten better. Don't get me wrong -- I love shooting me some dudes in the head, and those private islands where you pay a fee to do it for real are incredibly expensive. But ... come on, guys. The futuristic game machines I dreamed about as a kid in 1986 have been surpassed by reality. By a factor of 10, in fact. And that is the result?
The problems with gaming go beyond the fact that every major blockbuster game coming in the next year seems to involve looking through glass sights at a terrorist or zombie. Here's what has me worried ...

I remember a time when I had absolutely no worries about the future of gaming. It was a period of about four hours in 2007 when me and my friends spent a whole night playing Wii Sports Bowling.
Via Nintendo.com
"Gaming is saved, and the global economy ain't never gonna collapse, baby!"
It's one of the most stupidly perfect games I'd ever played -- I've still logged more hours on it than Red Dead Redemption and Dead or Alive Xtreme 2 combined.
Via Rawgamer.com
When you buy her an in-game bikini, the FBI automatically logs you in their serial killer database.
The way it translated your movements to the game, swinging your arm with the imaginary ball rather than pushing some boring old button, was somehow more satisfying than the real thing (now that I think of it, I hate real bowling). This, I decided, was exactly what games had been trying to achieve for decades.
But more than four years later, nothing on the Wii has equaled it. The tech was perfect for bowling and that's all it was perfect for. OK, it's also nice for shooting gallery type games, but about the 10th time I was told to shake my controller to get a leech off my screen, I had a revelation:

"Waaaaait a second! This is bullshit."
And in fact, the last two really big hits for the Wii (Donkey Kong Country Returns and Mario Bros Wii) scrapped motion and just had you turn the controller sideways like a very uncomfortable control pad from 1991. Now, coming up on the sixth anniversary of the Wii's debut, Microsoft is promising us the absolute nadir of video game motion controls: Star Wars Kinect.
See, the Kinect is completely button-free. You just swing your arms around. Therefore, it completely wipes out about 90 percent of your input options. Things like the ability to actually move your character. Seriously. Watch:
Because there is no stick or control pad, you literally can't navigate around the game world (you kind of slide from one fight to the next). So for most of the game, your Jedi stands there like a jackass while stormtroopers stupidly amble into your flailing lightsaber.

"Kill me next!"
We've been waiting for a lightsaber game since the day motion controls were invented, and this is what they give us? Fuck you! Gaming was more interactive than this in 1979!
Meanwhile, Microsoft's competitors are trying to compete with another kind of buttonless gaming: smartphones and iPads. So at the Electronics Entertainment Expo this year, Sony proudly showed how with their new system (the PS Vita). You don't need any of that complicated "button pushing" or "timing" or "skill" to make your character jump across platforms. It's as simple as pointing your finger at the next obstacle! You know, like an iPhone!

"Say, this is much easier!"
Nintendo, meanwhile, just said, "fuck it," and decided to include an iPad clone with their next home system, the Wii U:
Via Engadget
It sounds like the best of all worlds, until you realize the technology is so half-baked you can only use one of the new controllers with the console -- there'll be no such thing as multiple pads for multiplayer. Though they did make it clear that you could use the pad and a stylus to draw a dong on the face of your game characters.

So there's that.

Imagine if every time you drove your car, you had to first check in with the car manufacturer to confirm that it's you behind the wheel. Let's say that this relies on an Internet connection, and if the connection is down, you can't drive. In many ways, gaming is already there. But more on that in a moment.
At E3, the big yearly event where game companies unveil all of their dazzling future technology and software, Sony led off with the unveiling of an amazing, cutting edge apology for their online service being down for three straight weeks. Oh, and for allowing the personal data of 77 million customers get stolen off their servers.
It will happen again. And in the future, you're not going to have the ability to just play the games offline in single player while you wait. The tethering of all games to an online account is coming. And with that will come annoyances.
Via GiantBomb
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
The thing is, publishers ultimately want to get to the point where you're connected to their servers at every moment. This way they can continually check to make sure you have a non-pirated copy of the game and can then sell you downloadable extras and monthly subscriptions to play multiplayer. They also want you to buy all of your games via download so that you won't trade a physical copy in to GameStop (who will resell it and not give a penny to the publisher). After that, they will move to a model like OnLive, where you never get a copy of the game at all -- you simply play it off their machine, streamed over your Internet connection. For this, you pay a monthly fee, hopefully for the rest of your life.
All of this requires a constant connection. Which requires constant security. Which requires constant bullshit. Ask any PC gamer, they're already there.

Ahhhh, the thrilling sign-in cut scene from Fuck Gamers 3.
That brings us back to the analogy of the car. Let's say you want to play Starcraft II's single player campaign. A few weeks in, you sit down to play the 20th map. At startup, it logs you into their server at battle.net and asks you for a password. If it can't make the connection, or you can't enter the password, you can't play your single-player campaign. Your only option is to start over from the beginning. And it's the same if you want to take your laptop with you and play the game on a plane or in the car or at Grandma's house.

Many other games, meanwhile, won't let you play until you first set up a Games For Windows Live account and give Microsoft your contact info. This comes bundled with so many glitches and annoyances that if you go to Google right now and type "GFWL" the very first suggested result is "GFWL offline" -- people searching for a way to somehow turn that shit off.
That's the thing -- it's not just about privacy or Big Brother, it's that these online services fuck up constantly. Even before the PSN network took, well, everyone offline, you had horror stories of EA blocking somebody from playing their own single-player game, because they used offensive language on EA's message board.
I had my Xbox Live account locked (unable to make any purchases of games or videos) for 72 hours for suspicious activity. What was the activity? I bought three episodes of Battlestar: Galactica at two in the morning, then came back at 5 a.m. to buy more. What, is that the behavior of anyone other than an upstanding citizen? Were they somehow able to detect that I was nude at the time? And that I kept shouting at the television that I wanted "one of them Asian robot girls who light up red when they touch my boner"?
Via DenofGeek.com
Whatever it was, Customer Service couldn't lift the lock, even after I called and assured them that it was me and that the purchases had been made on purpose. It was in the wake of the PSN outage, and they were erring on the side of caution. They couldn't risk Sony's nightmare.
That's your future, gamers. Take a good look at it. It will work like this:
A. Eventually, all gaming must be online in order for publishers to make money;
B. It is next to impossible to secure gamers' online data without many annoying security measures;
Therefore,
C. All future gaming will come with many annoying security measures.
Their bottom line depends on it. But that leads to a different issue ...

The difference between the games you played as a kid and the games you'll be playing in the coming years is the difference between owning a car and having to pay for a cab every time you want to leave the house.
Via TruthDig.com
Or the difference between a nice Ukrainian bride and a hooker.
In the business, they talk about transforming video games from "a packaged goods model" to a "service model." So instead of buying something and taking it home to use it, you pay smaller amounts, monthly, forever.
There are several problems with this:
A. As I explained in detail here, instead of making games that explore new worlds and experiences, design becomes all about addiction and repetition. Games that are all about making the player endlessly grind for the purpose of earning items that can only be used for one thing: grinding for more items. Forever.
Via Getty
B. Much of what you will be charged for are things you were used to getting for free. Like the new Call of Duty series holding back some maps and features for their "elite" service, for a monthly paid subscription. This will be on top of what Microsoft already charges Xbox 360 users for online service, and the $60 you paid for the game. They're testing the boundaries of how far they can push it.
C. There will, with time, be zero reason for game companies to spend substantial money on games that can't be stretched out with multiplayer or downloadable episodes. How can they justify single-player, story-driven games? It's leaving money on the table.
Via RetroGamer
I'd still be playing Final Fantasy III if they'd sold DLC for it.
That's the point: There's nothing wrong with online multiplayer games in and of themselves, or with a publisher selling me more of a game I loved. It's just that this is going to further shrink our choices. Not every game lends itself to this kind of thing. Which brings me to the larger problem ...









I just hate how there are good games that sell f**k all ( ICO, Beyond Good and Evil, Shadow of the Colossus, Okami, etc.) But then there are bad games that sell like vibrators at a convention for horny women(Jaws Unleashed, Sonic 2006, Every Call of Duty game after 4, etc.). That's why I love Valve. They work so long on their games just to make sure that they're not cookie-cutter FPSes. Hell, Modern Warfare 1 is one of my favorite games, but if given a choice between it and Team Fortress 2, I'm picking TF2.
ReplyHate to be this guy but... Comparing cod to bf3 is just mean. Bf3 is by far a superior game in all aspects. Cod is a game for untallented children, battlefield takes talent and skill to play
ReplyThe fact of the matter is this all means fuckall if we can't get this information out there beyond us, a small collective of gamers and consumers. If we could get the masses and even the game devs to realize what's going on and what we want, it could be fixed. Until then, enjoy your FPSs and sequels, because that's what sells and that's what they're going to keep giving us.
ReplyTEN m***********g Halos? Jesus. One was f*****g ENOUGH. I hate Halo.
That's why I love games like Catherine and Valkyria Chronicles. Both are amazing innovative games that do not rely on multiplayer to be good. They are good because they have amazing story lines and innovative game play and stories. Sadly these seem to be getting rarer and rarer these days.
Reply"1. We Still Don't Know What a Real Game IS"
ReplyReally? They've been called "video games" and just plain "games" for decades now.
A while ago, Epic Games president Mike Capps (mentioned in the article) did an interview with IGN saying that Epic wouldn’t ever develop Wii games because it would be going “backward.” FYI, his company developed Infinity Blade, an iPhone game. So developing iPhone games is going “forwards”? Also, from what the article says, it seems like Capps doesn’t even know where “forwards” is at this point. Interesting…
Reply Hide All See All 3 RepliesAh, assuming you think the Wii is a decent console at all (I don't, but No More Heroes was pretty fun). But yeah, pretty much it is "forwards". Mobile devices are where the market is headed, has been headed for a long time.
And yet Epic is still working on console games (they're currently working on Unreal Engine 4) instead of focusing more on games for mobile devices.
I actually really enjoy my Wii. It's a great console for those kids, and the fact that Nintendo hasn't tied it to d/l content means that the games need to work and be finished before they're released. The (still) high price and money-grubbing business models of Sony & Microsoft have kept me away from PS3 and 360 - and I was a launch-day purchaser of the PSX and PS2.
Man, I was half way through the article when I thought, "why don't they make a straight-up Multiplayer for games like COD and BF, for $40, and then sell the campaign as an 'add-on' for those who like a story", but then you get into all that about three new "game" subspecies... that's pretty much the only logical step.
ReplyCan't speak for CoD, but BF started out as straight-up multiplayer.
Remember those awesome arcade games from the 90's that you can still play in some movie theaters? Like House of the Dead, Time Crisis, or that awesome star wars trilogy arcade game? Why haven't the wii or sony/microsoft rip offs been able to even make games that are at least on par with those games? The star wars game i'm talking about was the shit. Just look up Star Wars Trilogy arcade
ReplyHOD overkill is an awesome Wii game. There are quite a few good-to-great light gun games for Wii, actually. And I find the Wii setup is excellent for FPS games, as well. People dismiss Wii games because of the "graphics". Games are about way more than graphics to me.
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I don't think a new game set in the kirby or zelda universe can be considered a "sequel. Other than that I agree with a lot of points you brought up
ReplyI'm waiting for a holodeck, myself. Give me some place where I can go and actually be in the game of my choosing - my game.
ReplyHave you ever noticed that you can play old or simple games like minesweeper, the original super mario and sonic, hell, even pong with a friend for hours and still be enjoying yourself, whereas you can get someone mw3 and they will beat the campaign fairly quickly, and get tired of the multiplayer after a month or so, and then never play it again because before they decide they would like to play something like it, mw4 will have come out. I think modern day video games focus on the wrong things. It doesn't matter how many different things you can do or how many different ways you can do them, all that matters is that you enjoy doing the things that you can. They don't have to have the best storyline or graphics, as long as playing the game is fun. I think they sometimes forget that video games are made for entertainment, not accademy awards. My favorite all time console is the N64, and I have a WII and 360. The graphics weren't lifelike in the N64, but i think they looked the coolest of any console by anyone before or after. I didn't have amazing controlles or fabulous storytelling in its games, but they were fun to play and still are, and that's all that matters in a good game.
Reply#5, amen.
ReplyMy boyfriend and I have an xbox and a ps3 and love them both for different reasons, I manage the video game store that my father owns so I'm what you might call a gamer girl.
Reply Hide All See All 5 RepliesMy biggest complaint, which was mentioned a tiny bit, is single player story driven games are way too short these days! I HATE online gaming, I don't want to play the same s**t over and over again with a bunch of retarded 12 year olds that do nothing but cheat, curse, and act like morons. Any time my boyfriend pops in something multiplayer online ALL I hear is him yelling at the tv and sounding like he is NOT having a good time. NO thank you.
So I was SOOOOO excited when Uncharted 3 came out! Awesome story, gameplay, graphics, humor, a true interactive movie!!! ...until I beat it in 3 days with a total of 9 hours of gameplay. That's three hours a day for 3 days. Not exactly worth 59.99+tax. Oh but it has multiplayer!!! NOOOOO. I want the good ol days of Final Fantasy 7 when it took you over a month of exploring and STILL finding new things to do! Or the old Resident Evil games, you know the ones that actually had ZOMBIES? Those things took a good chunk of time to get through!
Bioshock was pretty good bang for your buck, and Final Fantasy 13-2 took an ok amount of time. But there are just too many games that take no time at all to get through anymore :*(
I couldn't agree more with this statement if I tried
I know, however, there is the occasional game that I play several times over because it is so good. For example I've played and beat easy mode of Skyward Sword twice because it is such a good game. But now I'm rambling. Anyways, the online multiplayer isn't that bad on some games, while others it's more worth it to smash your head into the wall.
It does suck when you have to invite an offline friend to a party because it is easier than muting all the punks/squeakers/D-bags
It's directly associated with the level of graphics. Even though it was really really hard work making the graphics for the games like ff7 back in the day, it was still considerably less work than making the incredibly detailed maps that you see in single player modes of today. There are just too many polygons. If the ff7 developers wanted to make cloud and co. run for several miles after some side quest that had nothing to do with the story, and still make it seem "fresh" all they had to do was change the color of the environment. Something you just can't do in a game like Gears of War, that is still quite a diversified shooter. But to compare ff7 in a fair way to other games, you have to stay within type, as in ff7 vs Chrono Trigger, which leads me to say that comparing modern fps games with their "good ol' days" peers makes the modern gmaes come out on top. Not because of the graphics, mind you, since good-looking graphics can merely be trying to hide an awful game, but because of the story-telling aspect. Dialogue, acting, control over your character, general story, diversity of sorroundings, all contribute to making the modern shooter a more submersive experience than old ones. The multiplayer is now by default a part of every shooter, and is something you pay for with your 59.99+tax, so not using it is in no way the developer's fault.
^tl;dr - Older games still kick more ass.
re: the first graphic
ReplyDead island is NOT a mindless FPS. Yes you can use guns but bullets are scarce; swords and blunt objects are much more effect...totally not a mindless FPS! :D
You're right, it's just a mindless fetchquest simulator with some of the worst controls ever.
Zombies make even s****y games tolerable, though, so it kinda evens out.
I've still logged more hours on it than Red Dead Redemption.
ReplyThe above phrase should never be uttered
To each his own.
cowtton candy
ReplyWhat's the future of games?
ReplyAs consoles get more and more capable, we'll see a huge increase in the amount of content games can contain. Sure, games such as Call Of Duty and Battlefield will remain popular among adolescents, but as those adolescents age, they'll want to find games that aren't full of 13- year- olds testing out swears they learned days earlier. Games like Skyrim and Fallout will become more popular, and probably will incorporate MMO- Elements when consoles get to a point where games such as those mentioned above can be hosted between multiple consoles. Developers that wish to be at the forefront of this emerging field of in- depth MMORPG's would do well to hire authors and artists to fill these huge new worlds with hours of content.
Say what you will, but The modern warfare series is one of the few gmes that actually made me care about the characters. If someone in Skyrim dies, no big deal, just reload a save. Sometimes linear game-play is a good thing. That's why they don't make pick your own adventure books into movies. So for storyline modern warfare > Skyrim. But f**k the multiplayer, so many angry 13 year olds with no parents.
^ MW3 made care that Soap was eventually going to f*****g die. That whole bromance between him and Price was awful.
I'm staying with straight retro games. Plus i have a modded old school xbox with several hundred games on it. I won a PS3 in a contest , jailbroke to play foreign games and then when it conked I decided i am staying with PS2 or lower. Frak all of that firmware update crap these current gen consoles want you to do. And when no more consoles are available I'll build the equivalent of a top notch Alienware PC and use the emulators and roms.
Replyum... PS3s don't have any kind of regional locks. That's one of the key differences between 360 and PS3. While the PS3 does have its downsides, region-locks aren't one of them.
I don't disagree with Mr. Wong - **regarding AAA titles***. However, I can cite a near-endless stream of indie games that prove this wrong.
ReplyI will feel no remorse if the "great game developers" fall. Indies who produce for the love of the medium instead of the love for money will rise to take their place.
If that were only the truth. As much as I like indie games and the creativeness, they're not consistent in quality. Artistic expressions only go so far. After awhile I think "fuck it, I'm not autistic and have to pretend to like this shit. Where are the real games at??"