Every time a game writes itself an opportunity to take its series in a fresh, unique direction but instead chooses to suck on the teat of the status quo, an angel gets violated by its very own harp and its wings get burnt to a crisp. But as long as our monkey brains don't shrivel so much we forget how to program pixels to murder other pixels, we can still capitalize on these opportunities. It's as simple as pointing out where the creators went wrong, shaming them like the naughty little children they are, and making it crystal-clear how to turn this wasted potential into something different and awesome. Luckily, I'm good at all of the above.
5Super Mario Bros. Ignores That Wart and Subcon Are Real
Early in the Super Mario Bros. series, Bowser briefly handed over the evil spotlight to Wart, a giant frog king out to rule the dreamland of Subcon because he's "mischievous."
Just like Pol Pot was a shenanigan-causing ne'er do well.
Mario and his buddies won by forcing vegetables down Evil Slippy's throat until he died, saving Subcon and reminding us all that health food = evil (if they'd killed him with cake, we'd be the fittest generation since the cavemen invented "sitting down"). The entire Subcon adventure was then revealed to be Mario's fever dream, and Wart has been cast aside ever since.
"That does it -- no more spicy meat-a-balls after midnight."
Except years later, Nintendo decided that Wart was real, and Mario didn't dream him up. For some reason, they only mentioned this once -- in a 1996 Japan-only sequel called BS Super Mario USA. You (well, not you, probably) played it on something called the Satellaview, which replaced in-game music with radio people dubbing in live voice-overs. Say what you will about the Virtual Boy, but at least it never tried to fucking talk to you.
All the fun of your kid sibling yapping while you play, but even easier to toss through the window in frustration.
The gameplay is Super Mario Bros. 2 all over again, so the less said about it, the better. The real meat is in the plot, which involves Wart escaping Subcon, invading another dream world to recover and prepare for revenge, and finally re-invading Subcon.
"If we're lucky, this dream will include Miss Piggy in the shower."
So ... Wart can't die, he can jump from dream to dream, and he causes actual, real-life damage (notice how Mario doesn't wake up when you lose). Not only is Wart real, he's Freddy Krueger with an army. And Nintendo has taken advantage of this exactly zero times. Even the radio game wastes the idea -- we're simply told Wart's back and can dream-leap, but then Mario kicks his ass again. The end, credits, annoyingly cute J-pop single.
Except it shouldn't be the end. Wart deserves a real chance at being something more than the bad substitute teacher. Give him his own spin-off series, one that sends Mario spiraling through a series of twisted nightmare worlds in a desperate race to put down Michigan J. Joffrey before the entire world becomes too terrified to ever sleep again. Or, alternately, Bowser -- aware of Wart's existence because his damn kid's been up for three weeks straight wailing about it -- can get in on the fun by concocting potions, giant hammers to the head, and other methods of putting Mario to sleep. This would allow Wart to invade the plumber's dreams directly and attempt to kill him on the spot.
It'd certainly be darker than your typical YIP WAH YAHOO LETS-A GO mustache-fest. But when you create a backstory as cool as Wart's, you have to bend the rules and risk an M rating. Even if you did unintentionally shart it out while promoting the single laziest sequel in history.
On the one hand, it's a blow-by-blow retread of a blow-by-blow retread. On the other hand, statues.
4Castlevania Ignored a Dracula-Belmont Bloodline Because They Didn't Want a Girl Belmont
Castlevania isn't an easy story to tell, because Konami Digital Entertainment Inc. keeps writing new first chapters. They just can't decide who they want to be the first Belmont to hate Dracula enough to grab a flaming whip, break into his house, and beat him to temporary death. Usually it's a dude, because these are video games, so of course it's usually a dude. But in 1997, someone at Konami decided to buck the trend and write Castlevania Legends, yet another origin tale. The new original whip-cracker's name? Sonia.
Why yes, this is official game art. How did you guess?
This isn't "a vampire hunter named Sue" -- Sonia is very much a woman, and very much not a fan of that annoying bloodsucker who insists on hanging around killing everybody. After a bit of will-they-or-won't-they with Dracula's son Alucard, Sonia beats Drac, who swears eternal revenge on her family, and that's it. For a story that's so hard to begin, it sure does progress quickly once you do.
So what happened to poor Sonia? Men happened, that's what -- head Castlevania producer Koji Igarashi, who wasn't involved with Legends, learned the first Belmont no longer had a big manly penis and flipped his shit. He declared the game not part of the series timeline, and later released Castlevania: Lament of Innocence, set 350 years before Castlevania Legends. While certainly not a great game (no Dracula, but we did get a guy named Walt), Castlevania: Lament of Innocence at least starred a sausage, and apparently that's all you need.
"He can look like a girl, but he sure as fuck can't boob it up like one!"
But more was lost than the patriarch of the Belmont clan now being a matriarch -- no, we also lost this:
It appears that Sonia and Alucard willed, with the result being a child that will "be praised by all the people as a hero." Yeah, that's Trevor Belmont, judging by how the game makes it clear that child will grow up to hunt Dracula as well. What's less clear is who the father is -- that is, unless you know how fiction works. There are only three characters in the game, and one of them makes a baby. Nobody creates life with someone the audience never meets, so the father has to be one of the other two. Since one of them is Pure Evil, that leaves one candidate: Alucard.
So not all of his heads are unnaturally tiny.
So during Igarashi's noble quest to ensure that every Belmont be a boy, he threw one of the biggest plot twists ever straight into the hellfire. Imagine the tension and drama that would have arisen once future Belmonts realized they have vampire blood in them. Do they continue fighting their great-grandfather (or great-great-, or great-great-great-, or great-great-great-great-grandfather, and so on)? Do they give up the whip and join Vlad (on their own accord, not hypnotized by evil spirits like Richter in Castlevania: Symphony of the Night)? Do they try to play mediator and reconcile the two sides at long last?
Castlevania: Tearful Family Reunion of Despair
But no Igarashi, you're clearly right. Disown Sonia, give us Walt, and keep on denying us that Battle of 1999 game we should've gotten years ago. Clearly you know what you're doing.