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Super Smash Brothers on The Cracked Blog

Super Smash Brothers: The DEFINITIVE Review (Do You Enjoy It? Only I Have The Answer!)

Wednesday, March 12th, 2008

Well, it’s been on the minds and in the sweaty, chapped-from-manual-stimulation hands of most of this blog’s readers for nearly four days now, so let’s discuss it. The Brawl, what with the Donkeys and the Squirtles. What do we think? Well, since they pay me to, I’ll tell you what I think, and we’ll move forward from there.

Characters

There’s a lot of them, so that’s good. They didn’t lose anyone I loved, and it’s a Genesis-boy’s wet dream to see Sonic tearing up Green Hill Zone on a next-gen system. I mean for the love of Prower, why the hell did Sega ever abandon the sure-fire “Sonic moves quickly to the right” scenario?

Some of the newbies are pretty pathetic in my hands (Pokemon trainer, don’t quit your day job at the Evergrande City Starbucks). But as my buddy Steve routinely handing me my ass with the Ice Climbers and Jigglypuff proves, Smash is a game where enough practice can allow you to piss off your friends with nearly any character.

And now, watch me garner the combined hatred of thousands of Internet fanboys with no more than two syllables: Snake? Meh.

Assist Trophies

Maybe it’s because at my house we play with items turned off (and the loser has to spend the night outside; we’re pretty intense), but fuck Nintendogs. Little motorcycle guys, you’re cool.

As for the rest, let’s not kid ourselves: they’re basically Pokeballs. Which isn’t bad, it’s just surprising that Nintendo found a way to cram even more first-party characters into what is essentially a huge circle jerk. A circle jerk with, you know, fighting and stuff. Like High School gym.

In case you hadn’t gathered, I used a forged doctor’s note to get out of High School gym.

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Gaming News Extravaganza!

Thursday, November 1st, 2007

The holiday season is fast approaching, and so, like a herd of digital wildebeest designed to trample the Simba of your financial stability, are a slew of games either you or your insufferable children will find utterly irresistible. In deference to the Donkey Kong on so many of our backs, a few news items from the world of gaming.

1. Rock Band Song List Released

I don’t know about you guys, but Guitar Hero 3 has dominated most of the free moments of my life this week. A very dear friend purchased it and brought it over for all to enjoy, and enjoy we did. Aside from some nagging cosmetic changes due to Harmonix giving up the reigns (the lead singer’s giant, poorly modeled chin is something out of an existential nightmare), it’s fairly solid. The timing is ever-so-slightly off compared to GH2, but you’d only know that if you were a loser like me who plays it incessantly, and the song list is one of the strongest of the franchise.

No wonder then, that Rock Band, Harmonix’s own genre-expanding entry into the beat game market, shares five of its tracks with its discarded stepson. The rest of the tracks mirror the same sensibilities: a good mix of thrashers, emo and classic rock, and a complete list can be found here. Now all you’ve got to do is assign some friends to each instrument and start pretending you have musical talent.

2. Virtual Theft Case Actually Taken Seriously

Second Life, a massive online “game” (in the loosest sense of the term) has spawned more bizarre sex/gaming news than I care to relate, probably because it’s essentially nothing more than a giant chat room with graphics and places where furries can go to dance provocatively with one another’s avatars. The latest is this article about 36 people suing some guy for stealing the code for virtual sex toys they built and distributed for actual, American, God-fearing cash.

Upon reading the article, my first response was to wonder what broader implications this case will have concerning things like virtual property, intellectual theft, and the like. My next impulse, which totally superseded my first one, was a deep sense of sorrow that in the event this case makes it to the Supreme Court and sets any sort of legal precedent, our children will henceforth learn about a burgeoning sector of law by reading about “the case of the stolen dildo blueprints” in their Social Studies classes.

3. They’re WHAT now?! That’s AWESOME!

Smash Brothers: Brawl for the Wii was already easily the most exciting game of the season for me: the other installments have been incredible, this one promises to utilize the Wiimote in new and arousing ways, and you get to play as Sonic the Goddamned Hedgehog, far and away the video game character with whom I associate the most fond childhood memories. Yes, I was a Sega kid; sad for me. But now I know all the heartbreaks, all the Sega CDs and 32xs and Dreamcasts have been worth it, because the new Smash Brothers game is going to include a level design feature.

At last, no more jumping from giant retarded pink ball to giant retarded rock-snake or knocking your opponent across the screen only to be hit by a car and fly off the level. Finally, I can craft the perfect Smash Brothers level: a single platform, floating in black space, with a smaller platform suspended above it. Ahhhh. Just imagining it feels so damn good.