6 Video Games That Just Didn't Get It (And 6 That Did)
#3. Racing Lines Matter
Didn't Get It: Blur
The best racing game in the world is Mario Kart, and every asshole whining about the blue shell doesn't realize that's the only reason people are still playing against them. You wouldn't be winning without it, you'd be alone without it, because it turns out people who don't play games much don't enjoy being lapped by an obsessive. But mixing weapons with real racing lines is hard, which is why Mario Kart tracks have turns the size of small countries. In 2010 two games tried to combine attack with real racing lines, and only one deserved to die. That one was Blur. It started with a gaming campaign mocking Mario Kart, which is like a presidential campaign promoting communism.

Mocking Mario Kart is how you tell gamers "I don't understand fun."
Then it ripped off the wrong parts of Mario Kart anyway. Blur combined random weapons and homing missiles with racing lines so strict that the "incoming fire" warning was just the computer's way of mocking you. If you didn't have the counter-item your choices were "take it and lose time" or "try to avoid it and lose even more time." No matter how perfectly you set your course, some bastard could just destroy it for fun -- which was a pretty heavy life lesson for a racing game to deliver.
Got It: Split/Second
Instead of glowing energy balls, Split/Second had "power plays," parts of the course you could blow up including "crashing cargo planes" and "the entire background." Some dismissed this as just another movie game (you play it once and you've seen everything) but it was a perfect fusion of racing with weapons. To even hit other people you needed to know the course, the whole point of racing. Even better, the game balanced the Michael Bay with the Michael Schumacher: You could take 1st by blowing up an entire airport but one bad corner later you're in 8th. And if you know the power plays it's possible to out-drive them with sheer skill, because screw you blue shell! In Split/Second detonating a building orgy of pyrotechnic destruction has the same value as taking a perfect corner, because that's how good taking a perfect corner feels.

Yes this happens, and yes it's awesome.
#2. Light Gun Games Are Porn
Didn't Get It: Time Crisis
Scientists are trying to build machines which can see into our deepest thoughts and dreams, which is weird, because Operation Wolf did that in 1987: we want to shoot everyone without getting into trouble. Light gun games are the porn of action gaming. You don't have to move, make decisions or organize equipment, you just get an endless series of money shots right in their eager faces.

The subconscious.
Got It: Rambo

If you don't want to play this already it's because you have never understood balls.
The game is unadulterated adrenaline injected through your trigger finger. There is less than no reward for conserving ammo, you pussy. Your gun has a clip the size of the Empire State building and rewards rapid fire with RAGE! This rewards killing people and explosions with even more killing and explosions while Stallone screams RAAAAAAAAAGH! and the sheer testosterone instantly gives you an invincible and much bigger weapon. It also gives you a bigger gun in the game.

THE GREATEST TUTORIAL OF ALL TIME.
#1. Games Are Meant To Be Played
Got It Wrong: War GamesGaming is currently through World War III, the massive struggle between expert players who can not only tell the difference between Modern Warfare 3 and Battlefield 3 but actually seem to care. So many people haven't been upset by such minute differences since Darwin.

One of the games.
We realize that talking about Modern Warfare 3's single-player is like reviewing Jenny McCarthy's medical training -- the wrong part of something only designed to be enjoyed on monitors by large groups of sweaty men -- but it's a symptom of the Hollywoodification of modern gaming. Big budget game directors think they're making movies and they don't want to risk any stupid "player" messing up their awesome set piece. Shooters used to have levels for you to explore. Now they have corridors where the wallpaper looks like world war. In Battlefield not only can your A.I. teammates shove you out of position (a capital offence in game design), the set pieces start when they're in position and it's your own damn fault if you didn't go where you were told.

The other one.
This is just the worst case of an industry-wide problem. Players are dealt with instead of entertained, and handed a few buttons to push during quicktime events so they feel they're still involved.
Got It Right: SkyrimThe Elder Scrolls series has always understood that the games are toys, and if a kid enjoys breaking it then, hey, their toy. The series is famous for ludicrously unbalanced builds, with low-level characters more invisible than a Romulan warbird's air supply and even more likely to kill innocent people. Games like Skyrim realize that invisible walls and locked doors are the combovers and viagra of game design: horrible signs of insecurity in people who can't keep up with young people but still want to screw them.
Sexy Bro
Some players like to level up "massage" and "musk." Also: "accessorizing."
In Skyrim you can be as stupid as you like until something kills you, just like the real world. No hand-holding tutorials or grown-ups installed to say, "Don't do that!" My character is equal parts destructive magic and paper mache, a fragile shell which vaporizes everything with eldritch fire because nobody thinks to shake my hand first. The force of which would break my biscuity skeleton to powder. Other people play the game like a cross between Hoarders and serial killing, and a few even take on the main story because that's pretty fun too. And by "main story" I mean "that drinking competition quest." There may be some dragons somewhere too, but I've been too busy.

Yeah yeah, I'll get round to that.
Because Bethesda understands that a video games are meant to be played, not obeyed.
For more gaming disasters, check out 10 Days As a Skyrim Widow and The 7 Most Elaborate Dick Moves in Online Gaming History.
Luke McKinney has worked out that Modern Warfare 3 only has one gun. He also tumbles and has a website.









why cant people tell between mw3 and battlefield 3? heres an easy way to tell, MW3 looks like its from 2006, battlefield 3 (on pc) looks like its from 2012
ReplyBy the way, I do see the points Luke is trying to make, even though he 1) gets a few facts wrong, or so it appears and 2) failed on comparisons and humour. I just think many readers missed the point of what Luke was trying to say entirely.
ReplyI am incredibly shocked at the absence of Interplay fantards bawing over how Bethe$duh (their preferred spelling - seriously) ruined their precious Fallout franchise and how totally wrong the author is! My mood improves.
ReplyI think some games are a bit more like puzzles and therefore there is a right and wrong way to play - but those games should not be Call of Battlefield 3.
ReplyI played Skyrim for an hour at a friend's house and have my own copy of Call of Duty and I have to admit that Skyrim is waaaaay better. Plus f**k online players.
ReplyIts funny how u compare an rpg to a shooter, but same idea. PLayer choice is always, which is why I love to play games like bf3, halo, Skyrim, etc that let you chose how to play instead of forcing you the gamestyle. If I want to bomb the sht out of my own base let me!
I find it funny you wrote an article about differences in video games, but act like the massive difference between BF3 and MW3 hardly exists.*
ReplyI don't play either of them, but at least I know theres a huge difference.
MW3= Look it moves! KILL IT! or Look it isn't moving! KILL IT!
BF3= Is that an enemy? We should approach cautiously to check. It's an enemy, im planting the c4.
yeah, no idea why some people cant tell the difference, the tactics are completely different, the graphic style of each game is just different enough to be obvious, and battlefield 3 has about 10x the graphics, unless your on console, where you cant really care about graphics can you?
Speaking of #2 on the list, who can forget actual "porn" games like "Bubble Bath Babes" on the Nintendo, or "Hot Slots" with its 8-bit booby glory? hehe -That was before my (puberty) time and I never actually played those, though their themes were along the lines of Tetris-like gameplay and slot machines... with boobies of course.
ReplyThe point being, leave Tetris to TETRIS and boobies to REAL porn. I mean, how hard would it be to whack it while holding a Nintendo controller?!
Or Miss World 96 Nude...
"Shooters used to have levels for you to explore. Now they have corridors where the wallpaper looks like world war."
ReplySo... Doom? Quake? Unreal? Medal of Honor? Which one of these wide-open wonders are you referring to? At what point in the mythical before did shooters become oppressed by cooridors? :P
Good article, though.
I've never been to interested in shooters myself, so I can't say that older shooters got it right. But I do know that modern shooters, at least, just have world war wallpapers.
Doom 1/2 duke nukem before forever. any shooter from that era at all.
Maybe I'm a rare breed, but I play different games for different reasons, and when I want a good story, I want the gameplay to serve the story, so I am completely fine with long cutscenes, as long as the story is engaging.
Reply Hide All See All 4 RepliesJoin me my brother, for together, perhaps gaming will become more then just kill all the zombies, or get all the items. perhaps, games will tell a story again.
Agree
I feel similarly, but at the same time I feel like there are good and bad ways to go about that, and the author addressed the bad ways. The way I understood it (which could certainly be wrong) he was moreso talking about set pieces that are made to show visuals or cinematics rather than storyline. Such games as LA Noire focus heavily on story and narration, and while that probably took away from the bare bones gameplay a bit, it was an excellent game with a compelling story and I had no problem with it focusing more on that than the gunfights or chases. So I agree with you for the most part, but at the same time I feel like that wasn't the issue being addressed by the article.
Jeb, you would love LA Noire
I aged split second and I just barley dodged the edge of the planes wing
ReplyIt was the best racing game I've ever played next to burnout
Wow, this article brought out the MGS fanbois.
ReplySilent Hill wasn't scary (look up Penumbra), Half-Life is NOT the smartest first person shooter ever (hello? DOOM ring a bell?), Street Fighters Combo's DO NOT require skill (Mortal Kombat 3's combo's were plenty times harder to pull off), Time Crisis DID and DOES suck, i'll give you that one, and video games are not JUST meant to be played. They can be used as much more than just "mindless self indulgence," sometimes they're used to tell stories, sometimes their designed to make the player think, and sometimes, they're MEANT to be realistic. Although neither battlefield nor modern warfare fall into the realistic category, not even in the slightest.
ReplyHe's not saying you can't tell stories in games; he's railing against games that act like dvd's that pause every few seconds and tell you to push a button to continue.
As a player, I want story, but I want to be a part of it, dammit; preferably, the main part.
That's why Skyrim is a good example of how to do it right; while all the story elements are there, the player decides how they're told. In fact, on two different play-throughs, I've had two completely different stories: one was about a prisoner who discovered some secret power and saved the world, fighting for justice, helping the downtrodden, and valiantly battling dragons along the way (aka, the main story.) The second story was about a serial-killer lizard man seeking out demonic artifacts and insinuating himself into various powerful groups in order to amass wealth, infamy, and power. He doesn't care about the world's problems; in fact, the world isn't being constantly attacked by dragons because he hasn't gotten that far along the main quest yet. The game gave me the choice as to what story I was a part of, and that's what games that play too much like they're on rails (like the examples given) miss.
You lost me at Time Crisis, but completely made it up to me with #1.
ReplyPlayed, Not obeyed... My new mantra for video games.
Replylol
ReplyOn Skyrim...damn fucken right
Replybf3 multiplayer is actually pretty good, In terms of open world experience it rivals skyrim. Anything can happen in battlefield I've had matches where I was killing helicopters in freefall, in another game I was blowing up tanks using a sniper rifle.
Replycool story. the other day i took out the entire opposing team using a single bullet within 3 seconds.
Whoop. I do all of that with a used toilet paper roll, but the stats get way higher when I use to guns.
I like Time Crisis because of its Time Limit, probably due to my preference for restrictions placed upon me so that I can work around and overcome these confines, thus proving my superiority to the game and its puny designers.
ReplyMario Kart is quite fun, I will definately agree there. Other than that, I'm not too big a gamer
ReplyDamn, I love Metal Gear Solid, but everybody will always complain about the cutscenes.
Reply Hide All See All 4 RepliesI love the story, and thus, feel alone in this matter.
Do not fear, I am with you!
Also, being an incredibly pretentious Literature and Philosophy student actually increases my appreciation of the series, and to this day believe that MGS2 is one of the most glorious "What the hell am I doing with my life?" meditations ever (in a good way). Also, the series hates us, the player. And I like that.
....well that's creepy.
I feel the same about Final Fantasy 7. :)
I feel the same about MGS and VII. I don't think there's a greater FF, except maybe III, and there never will be.
They made the cutscenes skippable; which eliminated any and all complaints I had about their longevity.