5 Real Skills Video Games Have Secretly Been Teaching Us
We've all been there: bored on a Sunday night, minding your own business and playing some video games, when some ostensibly more productive member of society happens by and asks, "Why are you wasting your time with that? Do something useful instead; nobody's ever learned anything from a video game." First of all, it's kind of your fault for playing Xbox at the Senior Citizen's Home for Narratively Convenient Dickhead Bystanders. Second: Well, that's just not true. Video games have been teaching us all sorts of skills for years now, it's just that we don't always think to thank them for it.
#5. Timing

In video games, as in comedy and premature ejaculation, timing is everything. And nowhere in gaming is that more evident than the guillotine obstacle -- usually a set of repeatedly closing blades, doors or blocks that only allow the player to slip through the jaws with a perfectly timed sprint. In Super Mario Bros., it's the Thwomps. In Ocarina of Time, they pop up in the Fucking Shadow Temple.
Important note: While it's technically just called The Shadow Temple, any dungeon that incorporates both invisible walls and Floormasters should always be referred to with the "Fucking" prefix.
Guillotine obstacles are most emblematic of the old-school Prince of Persia games. Most of your playtime was spent taking two sprinting strides to pass through one set of snapping blades, then hitting the back button as fast as you could to avoid stepping into the other. The whole series plays out like the video game adaptation of that one Paula Abdul video starring MC Skat Kat:
"Two steps forward, one step back, we come together becAAAA MY SPINE! I CAN SEE INSIDE OF MY OWN SPINE!"
So what does the guillotine obstacle actually teach us?
Ever walked your dogs on a summer day only to find that every asshole on the block has set his sprinkler to water the sidewalk? That's a guillotine obstacle. Likewise with traffic: In most cities, the lights along major thoroughfares are timed. The reds and greens sync up to keep you at a certain speed. Navigating stoplights isn't a gaming exclusive skill, of course; anybody can manage it -- floor it past one intersection, slam on the brakes and then wait for the next to turn. But if you're a gamer, you recognize the obstacle for what it is: A matter of timing. There's never any need to stop at all. As long as you pay attention to and catch the overall pattern, you can slip right through those lights like bullets in the Matrix. If the minutes shaved off your commute and decreased wear and tear on your car aren't benefits enough for you, just pay attention the next time you're driving beside some wanna-be Vin Diesel in a souped up Civic, zooming from light to light. The look on his face the fifth time you pass him in your Rondo doing a comfortable 17 miles an hour should brighten even the most dismal commute.
#4. Organization

Organization is vital in your day to day life: Staying organized at work nets better job performance, while staying organized at home nets better hygiene (or at the very least, more efficient roach parades). And if you ever need to point to a skill that video games have taught you far better than any other medium, look no further than organization. Years of spatial-awareness based gaming like Dr. Mario have given gamers an exquisite sense of place and order matched only by Obsessive Compulsives and possibly the Third Reich. If worse ever comes to worse, a guy with a decade of Tetris under his belt can always get a job at a moving company or a grocery store.
Or as a doctor? This is how medicine works, right?
Even if you're not into puzzle games, you simply can't escape learning efficiency and space management. It's everywhere, in every genre. Take Resident Evil 4, for example: That's a game about fighting demons and the undead hordes, and still it stops and forces you to organize space -- in the form of your attache case -- just to bring the optimal loadout of weapons, healing items and ammunition.

That's the kind of incentivized training you just can't get from any other experience. No matter how many flat-packing workshops you take down at the local IKEA, you're always going to lose out to the guy who learned that a poorly packed suitcase meant that the undead would be feasting upon his glistening innards.
#3. Interior Design

Unless you're in charge of the barricade-building when terrorists inevitably take the Bravo building, your life is probably never going to hinge on interior design proficiency. But it is, nonetheless, a skill we all employ frequently, and one that gaming drills into us like Mr. Bubbles into an uppity Splicer. Sure, there are the obvious "design your home" games, like The Sims and Animal Crossing, where roughly half the playtime is spent rotating credenzas at 90 degree intervals, but you can actually encounter interior design training more frequently and insidiously ... in the block puzzle.
The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.
... but you still have to arrange the mirrors so the beam touches the sun, and to do that you're going to need to grab the fourth block from the left and-
Block puzzles are prevalent in everything from Zelda to Tomb Raider, the latter being a game almost entirely based on busty, lusty bitches manhandling cubes like some sort of twisted geometry-based BDSM porn.
"You've got some really acute breasts. No, that's not a pun. They're triangles. Your tits are triangular."
Block puzzles won't teach you Feng Shui or color coordination, of course, but they will teach you how a room fits together. And you'll use that skillset every single time you move house, as you will invariably have to shove an eight foot couch through a three foot door into a six foot room. If you've played enough block puzzle games, that changes from an impossible feat to a simple matter of rotation: Lift the couch vertically, pivot it on the arm, put the credenza over here -- no, you've got to rotate that 90 degrees -- and voila! It fits against the wall here without an inch to spare.
Ladies, if you've ever wondered what an avid game player can bring to the table that an average man can't, just wait until moving day: The gamer will have you comfortably reclining on your pristine leather chaise in minutes, the coffee table and ottoman perfectly placed so as to optimize flow of movement, while the non-gamer will still be outside, cursing an uncaring God and firing up a chainsaw.









Why has no-one made a comment about them using a Fullmetal Alchemist game?
ReplyAlways use the masterball when you get to the extreme legendary (Mewtwo, Lugia, Rayquaza, etc.). It's so much easier that way.
ReplyWell it's smarter to use it on a fleeing legendary like Entei, but I always throw them at the coverage legendary as an act of tradition.
For number one: HOW COULD YOU FORGET TO MENTION FABLE!! It is an outrage. "NERD RAGE OVERLOAD" *Explosion*
ReplyAfter Fable 3, EVERYBODY should ALWAYS forget to mention Fable.
So I'm playing Morrowind again (love this game) and I'm trying to roleplay more this time. So my character arrived in Balmora, and since she's not quite right in the head, started with finding a nice house, murdering the owner and proceding to obsesively collect just the right items to furnish the place just to her (my) liking. I've spent several hours running around the city and gathering candles, books, cups and so on. I went batshit OCD, and normally I'm a lazy slob and just throw stuff on the floor...
ReplyI agree with all of these except number 1. Fable 2 is completely the opposite here (and 3 kinda is as well). When you get sent to the bad guy palace if you choose the good options you get nothing for it and you lose xp. Also there is another part where your sent into a cave as a "trick" (don't get me started on how everyone knows its a trick/trap before you step foot in the bloody place) where the good option will make your character 10 years older while the evil option will kill some NPC you never see again.
ReplyFable definitely has a hard-on for screwing you over for being anything but an evil, axe-wielding knight that ruins everyones s**t with weaponry the size of their grandparents summer home.
You're good? Here's frilly robes, you look like you're 107, and you glow letting everyone know where you are.
You're evil? Here's badass looking armor, a cadre of weapons, you look like you did when you started sans natural aging, and everyone gives you s**t so you don't end them!
I have to place these oddly shaped geometrical block formations into lines or you'll kill my wife and kids? YOU SIR......ARE ON
ReplyWhenever I must pack or help a friend move, the Tetris song comes on in my head.
ReplyIn Canis Canem Edit (PS2) aka: Bully: Scholarship Edition (Wii and Xbox 360) the bad side is epic, and being a goody-goody who goes to all classes will get you no where...
ReplyExcept having an epic racing bike..
See, I have separate game files for the choices . . . takes a fuckton of save space but I get more out of the game in the long run.
ReplyWell, I was evil and managed to keep the ones that mattered - Boone the sniper, Gannon the awesome gay doctor guy, and Veronica the awesome punchey-explodey lesbian. I don't know how the hell you guys played the game, but here's a wonderful quote for you to remember about your New Vegas skills:
Reply"Yer doin' it wrong."
2 of the companions listed as "good" ...are not ..the rose of butch cassidy and boone the sniper were not good
boone never gave a s**t what you did...so long as you killed the legion and not the NCR.....but since people seem to interpret the legion as evil and the ncr good, he's seen as good
As a non-gamer, I learnt my morality from the Cracked comments pages.
ReplyThus I am witty, pedantic, reactionary and passionate about deeply unimportant things.
I know these are not strictly moral traits. My pedantry forced me to point that out.
i find your comment rather shallow and pedantic
Arcanum: It's entirely possible for a good character to get all the way to the end and bea the game with no appreciable combat skill by getting EVERYONE to like you and follow you.
ReplyWhatever massive amount of points you had for referencing Zelda and Final Fantasy so liberally have sadly been savagely decapitated for linking to a TvTropes page.
ReplyI had literally *just* wrenched myself from that black hole before reading this article. There goes the rest of my morning...
Just embrace it. Who needs a life, anyways?
Besides, by spending the rest of your life reading TvTropes (which is totally doable even if you're 15 and live to be 100), you would die knowing literally everything there is to know about how the world works and how people interact with each other. That's gotta count for something, right?
...Really? Not even a little? Well, damn.
Might and Magic VIII - those goddamn potions. :)
ReplyDude, yes. To this day I blame Might and Magic for my overwhelming obsession of keeping neat rows of shelves and other row-like things when I'm organizing stuff.
I always end up playing the good campaign for almost exactly that reason; for example, Dragon Age Origins is much less fun after your only good healer and your only good lockpicker left you just for killing a few of their friends.
Replyno kidding
you get uberhealer and hot redhead markswoman from hell
make one little sacreligious decision and BAM now you gotta kill them
After making a good mage, I went ahead and made an 'evil' character. Berseking 'Might makes right' commander that basically told Leliana to stand down and shut up when she thought what I was doing was wrong. Killed the healer no problem. Brofisted Sten (most awesome person in game) and donned aviator glasses of megadickery.
You forgot #1a: highly developed de-sensitivity to violence. Incredibly useful when I'm shooting people in the face.
Replytrue dat... and lack of surprise when the zombies come... itll be an i-told-you-so moment for us all :)
I think the article was about positive skills. Desesitivity to violence is only useful if you're in the military.
Oh nice, I always knew my fetish with gamers wasn't a bad thing :D they're actually useful!
Reply Hide All See All 3 RepliesHaha, just kidding guys :)
about the fetish?
About the "they're actually useful" thing :)
BOOM !! goes the dynamite..
Regarding Number 2, all I'm gonna say is Legend of Dragoon. (23 item slots but 2500 armor slots?! ARE YOU f*****g KIDDING ME)
ReplyNumber 1, hell yes. Screw the dark side in KOTOR. Sure, you get lots of personal power for your main character, but at the cost of having to kill/lose half your party, including all but one Force-user. Light side all the way: I may not be able to electrocute you at will, but at least I've got powerful friends backing me up the whole way.
ReplyAnd let those wimmy girlguides ride your coattails all the way to the end? f**k that, I'll keep all the power to myself and electrocute at will all day long!
Also, in the first KOTOR, light was badly balanced against dark; you could have an alignment that gave you all the dark powers far more quickly than a light alignment. I played light because it made the game more challenging. Of course, the opposite was true of the sequel.
If you play Arcanum of steamworks etc. you likely would have a different opinion on the matter of short term decisions and consequences in games.
Reply