Being wiped out by Terminators is one of humanity's greatest fears, when it's really wishful thinking. We flatter ourselves that the machines would need hyperalloy killingmotrons. The average modern human isn't even a match for a malfunctioning escalator, and millions are already being defeated by nothing more than phones with pizza on speed dial.
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"Hi, this machine that constantly reports my location to a global computer network is helping me make myself slower moving!"
If the machines ever do become sentient and dispatch deathbots, it'll only be to make us feel better, because the devices that already know our weaknesses are just too embarrassing.
Slot machines are a diagnostic of everything we still need to fix in the human brain. It's normal to throw a couple of dollars in to try them out, because paying attention to new, loud, and shiny objects used to be good survival instincts before television.
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By the time they notice that the hungry wolves aren't a nature documentary, it'll be too late.
Slot machines are reverse swear jars -- you put money into them and then curse -- and have the same effect on a functional mind: teaching you not to do that again. Homo sapiens is defined by being able to learn from experience and use tools. Slot players do the exact opposite.
The same emotions as a monkey with a stick, but the opposite contribution to progress.
Slot machines are the most existentially obvious scam: The fact that they're there proves that they make money for the casino by taking it away from everyone else. Anything the player says after that point isn't an argument, it's an error report from their brain. In fact, they shouldn't be called players, because that word implies skill. They're more involved in "playing" the casino septic system, where at least they affect when things come out the other end. And the fundamental laws of existence prove that they'll always push out less than they fed in. Slot machines have users in the same way drugs do, except even the gummiest crystal meth head isn't being conned into paying for his own body chemistry.
Slot machines are the lint traps of society. There should be slot machines on every street corner, and every cent they collect should be spent on education.
Another science fiction fear is total computer control of humanity by beeping implants. But the sale of 76 million Tamagotchis means that the machines can already track our most mentally vulnerable with less circuitry than a Game & Watch. And it doesn't even need a strap, because the fleshslave volunteers to carry it.
The exploding collars from The Running Man had the same effect on your higher functions.
Deep down the human brain needs to achieve something. That's why so many people are unhappy despite eating and sleeping as much as they want. The desire to achieve is what conquered the globe, mastered the atom, and thrust us into space. Unfortunately, this drive for ultimate self-improvement is less intelligently wired than a 1960s Ford. The Tamagotchi short circuits it, jamming a bit of cheap silicon across the terminals to start the engine without being able to drive anywhere. And it's the intellectual equivalent of feeding a hose from the exhaust to the cabin.
The Tamagotchi was a button you pressed and it told you well done. That's masturbation for your sense of achievement, but without the same level of physical exercise and imagination of regular jerk/schlicking. It puts users lower on the self-respect scale than lab rats, who at least need the electrode jammed into their brain before they'll start obeying machines. The Tamogotchi also decides when you have to press a button, and if you don't the sliver of melted sand becomes hungry, unhappy, or rebellious, or it shits itself. Yes, you need to clean up after that. When the video game is deciding when the player has to play, a very important human-machine dynamic has been put into reverse.
They even invented the TamagoChu, a version that does the same things but doesn't require any player interaction. That's sadder than a kitten being orphaned by everything else in the universe dying simultaneously. That's not a product; that's laziness, stupidity, and entitlement embodied in the worst possible triforce of gaming for people who want the full Tamagotchi experience without being bothered to press buttons. It's also worrying, as the machines are clearly preparing to do without us.
TamagoChu also came in breeding pairs, in case your science-fiction-danger sense wasn't alerted yet.
What's worse is that Tamagotchi haven't gone away: Like Skynet, they've morphed into invulnerable computer programs. And like Skynet, they did it in a truly terrible sequel to something that was already pretty bad for humanity. Every FarmVille game is an invincible Tamagotchi, advertising expendable humans who've deciding that jerking off computer numbers is more important than fellow meatsacks. That's not just wasting human lives, that's recruiting collaborators for the machine war.