I have fond memories of my childhood, and yet, somehow the movie studios are just a little fonder. They enjoy reminiscing with me about the things I loved as a boy and even the things I didn't care for but which they insist I loved anyway. In fact, it's rare to see a movie released now that isn't based on a book, comic, cartoon or a show from my adolescence. This personalization of film is flattering but the studios and I both know that a friendship based on memories can't last. Already they are out of good ideas and shamelessly grasping for any last nugget of nostalgia; Battleship the movie is due out in 2012, Candy Land is in development, as is Rock 'Em Sock 'Em Robots, and even the Magic Eight Ball is getting 90 minutes worth of whatever they intend to use in place of plot.
Outlook not so good.
Rather than fight it, I've chosen to embrace the exploitation of my youth. I intend to see it through to the cheerless end, because as I understand it, there's money to be made. I've scraped together five new movie ideas based on games from my childhood, games the film industry accidentally overlooked. I've captured the flavor of each with a plot summary and an excerpt from the script. Let it be known now, if any of these movies ever get made, someone owes me some goddamn money.
5Guess Who (Is Going to Die)?
A jaded, independent cop is forced to team up with an attractive doctor of Behavioral Science to follow the trail of an elusive serial killer. The only clues indicating who the murderer will attack next are written in the physical features of the previous victims. Together, the unlikely pair must race against the clock to uncover the killer's profile through process of elimination before the death toll rises. Will the next victim have red hair? Will he be old? Will he be wearing a hat? The temperature rises as officer and doctor grow closer to the answers ... and closer to one another.
4Bop It (The Streets)
A year after his brother's mysterious murder during an unsanctioned Bop It tournament, a high school senior must delve into the underground world of Bob It culture to uncover the truth. What he finds is a ring of corruption and greed that leads all the way to the head offices of Hasbro. Unable to face the corporate giant alone, he enlists the help of a rag-tag Bop It gang to destabilize the entire institution. Through the journey, he learns the true meaning of brotherhood and simultaneously helps the gang build a Bob It studio for at-risk teens in an urban neighborhood.