As kids, we didn't really pay attention to the moral implications of our video games. Destroying a city full of civilians in Rampage was no different from eliminating a line of blocks in Tetris. But at some point little bastards grow a moral compass, and when we look back at our harmless games, all the rose-colored glasses in the world couldn't hide the blood.
... because they're rose-colored. If anything, they'd accentuate the red tones. Right?
5Theme Park -- Roller Coasters and Suicide
No, we're not talking about your friend's weird Roller Coaster Tycoon parks that are designed solely to murder as many people as possible. Five years before thousands of junior high homework sessions were destroyed by that time sink, there was Theme Park, the amusement park simulator of your distant ancestors. It's standard sim fare -- build rides and artery-clogging food vendors to make a profit while keeping your guests and staff happy. It's cute and lighthearted.
Except for the giant cobra. You'll want to avoid him.
In games like Theme Park and SimCity, pretty much the only way to lose is to mismanage your money and go bankrupt. But instead of giving you a quick "Game Over" and bouncing you back to the main menu, Theme Park went for something ... darker.
Yup, you just watched the owner of the theme park (i.e., the guy you played as) kill himself. Chopin's Funeral March blares as you see a shot of your character flinging himself from the window reflected in his family photo. Later versions of Theme Park changed the scene to show the character's head peeking over the windowsill after he jumps out of what is presumably a ground-floor window -- but not the original. So losing not only put the park out of business, but destroyed an entire family as well. Nice going, player -- you just haaad to have that second snake slide. Now you carry the psychic weight of those broken lives.
"And also you're dead. Your wife follows soon after. The children suffer crippling emotional problems forever. Restart?"