Cohesive storytelling is a new thing in video games. The standard for nearly 30 years was to just fill the screen with whatever nonsensical lunacy lured the most quarters or sold the most copies, and even today it's hard for games to break away from that formula. So fans fill in the narrative blanks with their own theories, adding layers of meaning and symbolism the creators almost certainly didn't intend.
But occasionally, these crazy fan theories make a sobering amount of sense, sometimes more so than the actual games they're derived from.
6Donkey Kong Country Is Anti-American Propaganda
On the surface, Donkey Kong Country documents the journey of a well-dressed gorilla across 40 epic levels as he seeks to reclaim a hoard of bananas stolen from his family by a crocodile monarch who saw fit to leave them strewn across an entire island continent rather than keep them in a single giant fruit basket.
"No no, just throw all the bananas down a mine shaft. It's more fun that way."
The Crazy Fan Theory:
As explained in this video from the Game Theorists, Donkey Kong Country is secretly a piece of anti-American propaganda about the Banana Wars of the late 19th and early 20th centuries. As that is one of the most baffling sentences in history, it requires a bit of explaining.
You see, after the Spanish-American War, the United States gained control of Cuba and Puerto Rico, giving the U.S. military a foothold in the Caribbean that it used to freely police several Caribbean states, such as Honduras, Nicaragua, Mexico, and Haiti. It frequently intervened on behalf of the United Fruit Company (now known as Chiquita Brands International), who illegally overthrew local businesses in those states to gain virtual domination of the banana trade (this is where the term "banana republic" comes from, which would later be used to unironically sell expensive clothes to yuppies).
Michael Gray, Via Wikimedia
We prefer our khakis with a generous helping of disenfranchised South Americans.
The theory goes that Donkey Kong Country is supposed to symbolize one of those Caribbean states (probably Nicaragua or Honduras), and all of its bananas are being stolen by an invading military force. Check this out: King K. Rool, the leader of the evil crocodiles, doesn't even like bananas, so that would suggest he's stealing them for some economically strategic reason rather than joyous gluttony. Same thing with the United States -- Americans don't love bananas so much as they love trade monopolies. And the president at the time of the Banana Wars was Teddy Roosevelt, a man often compared to a king, who had absolutely no problem beating the juggling Jesus out of any country that stood in the way of American imperialism, particularly those in the Caribbean. Roosevelt is King K. Rool -- even their names look similar when you put them side by side like that.
The game eventually has you fighting King K. Rool on a pirate ship, which seems odd (since he isn't a pirate) until you realize that the United Fruit Company and the U.S. military had a habit of enforcing their will with fleets of naval vessels. You're actually doing battle with Teddy Roosevelt aboard a U.S. Navy frigate.
Come to think of it, Roosevelt did have a cape like that.
Certain enemies in the game more clearly represent the U.S. military:
A later level reveals that the crocodiles are turning large portions of Donkey Kong Country into desolate oil fields, which is such a thinly veiled reference to American foreign policy that the final boss might as well be a giant neon cowboy in a huge pickup truck.
Yep. Two endangered species in a fight for their life against a flaming barrel of crude.
In actuality, the boss is a giant oil drum amid mountains of stolen bananas. So, pretty much the same thing.