Now that we're in a golden age of video game technology, players are constantly demanding that video games be made as graphically detailed and realistic as possible. However, programmers have been going to insane lengths to show off their attention to detail in other, less obvious ways for years now, and you probably didn't even notice.
These are the amazing little flourishes that simultaneously wow us with their obsessive compulsion and provide a powerful rejoinder to the argument that soaring game budgets are both necessary and entirely justified.
6Call of Duty Is Packed With "Authentic" Details No One Will Ever Notice
In addition to being a lightning rod for kids who communicate exclusively via homophobic racism, Call of Duty is one of the best-selling game series of all time. The games pride themselves on realism in their portrayal of both military strategy and equipment (OK, the last game did feature robot attack spiders), sometimes to an absurd degree. For instance, in the Black Ops II multiplayer, they have gadgets called Tac Inserts that control where you respawn. Normally you can only see them for a split second before placing them on the ground. However, if you hold onto one long enough (essentially making yourself a giant stationary target with a glowing PDA), you'll notice a set of coordinates on the item's display screen:
They lead to a psychiatrist's office.
If you write those coordinates down and search for them on Google Maps, you'll find that they correspond to your in-game location in the real world. For example, one level is set in Singapore, so your Tac Insert's coordinates will show a place in Singapore. The detail is simultaneously so mind-bogglingly precise and utterly pointless that it's almost beautiful.
But this series is full of "nobody will ever notice this" details -- in one level of Call of Duty: Modern Warfare 3, you're trapped in a plane that is falling from the sky. If you happen to press the reload button during this brief sequence, your magazine will actually float away from you like it would in real life.
Luckily, pants prevent the same thing from happening when you shit yourself.
In Call of Duty: Black Ops and its 1980s-movie-sequel-titled follow-up, Black Ops II, there is a multiplayer level called Nuketown that is crammed full of hidden details. For instance, there is a scale model of the Brady Bunch house, despite the fact that 90 percent of the game's audience isn't even old enough to tell you the names of all five original Power Rangers.
"Here's a story ... of a lovely lady ... who was bringing up thr- INCOMING! HIT THE FUCKING DECK!"
Nuketown also features a countdown clock, which displays the actual time left in the match rather than the amount of time Indiana Jones has to locate a refrigerator, a population counter that changes depending on how many people are left in the game, and mailboxes bearing the names of the game's main protagonists. All of these details are impossible to notice while you're battling a horde of screaming teenagers hyped up on Monster and Avenged Sevenfold.