MDK2 is an action shooter developed in 2000 by BioWare (a company best known for games like Mass Effect and Dragon Age) where the main characters are a janitor in a space suit, a mad scientist armed with a radioactive toaster and a cigar-chomping robot dog with four arms.
MDK2 also features one of the most intricate, impossible to find and ultimately ridiculous Easter eggs ever made. If you make it to the end of Level 7 and pay attention to the sky as you run around the boss arena (as opposed to paying attention to the huge spaceship dropping enemies on your head and trying to vaporize you), you may notice something peculiar: There appears to be something blocking some of the stars as you move.
Besides the big red circle, that is.
Most people would probably assume that it's just a glitch in the background and move on to fight the aforementioned space enemies. If some OCD-like compulsion drives you to try to reach the mysterious spot, though, you can search for a way to get there ... but good luck finding it, because the only existing path to that place is completely invisible. If you stand in a very specific out-of-the-way spot at the edge of the arena and walk forward, you'll step onto an invisible platform instead of, you know, falling down into the void.
It's basically that scene from Indiana Jones and the Last Crusade ... IN SPACE.
Apparently, BioWare expected you to find this invisible path by firing madly into space until you saw the bullets hit something, which incidentally is also the only way to navigate it without falling down. If you manage to make it through to the end, which takes several minutes, eventually you'll reach what looks like some sort of large floating castle in the sky:
Otherwise known as "that thing that was blocking the stars a little while ago."
At no point does the game reference this castle or even hint that it exists. So what's inside? Um, nobody knows, because there's no way to get in. The only reward for your insane perseverance is this bizarre poster at the back of the castle ...
Still more satisfying than the end of Mass Effect 3.
... featuring three members of the development team, one of whom had his head superimposed on the body of Satan from South Park. But there's more: At another point in the game, if you use the sniper visor to zoom in on the sky, you'll see ... stars.
But zoom in even further and ... what the hell?!
Yep, the sky is full of pictures of members of the development team, with names like "Chocolately Shatner" and "Temporary Spastic." Apparently this game was created by the Wu-Tang Clan or something.
Metroid games don't tend to feature a lot of talking: Usually it's just you in some deserted space labyrinth shooting balls of energy at little monsters crawling on the walls or falling down from the ceiling to murder you. Traditionally, the closest thing our fearless protagonist Samus Aran has to a girlfriend to shoot the shit with is a purple space dragon that wants to kill her.
The game's use of a female protagonist would be slightly more progressive if it had, y'know, made any difference at all.
Recently, however, modern Metroid games have started getting more chatty -- like that time they hid secret messages from Nintendo employees in one of the games.
In Metroid Prime 3 for Nintendo Wii, a futuristic radio thing called the Transmission Console is added to Samus' ship, and it's used to enter security codes and receive messages in the main game. However, you're also free to go in whenever you want and mash random combinations of numbers into the console, if you have nothing better to do.
Like play with the video game that you bought.
Most of the time, all you'll get is gibberish transmissions in an incomprehensible alien language. But it turns out that a handful of these only sound like they're in an incomprehensible alien language: It's actually just Japanese. In fact, they're messages from some of the bigwigs at Nintendo:
For example, if out of all the thousands of possible combinations you punch in 2-7-5-1, you can hear Nintendo president Satoru Iwata complaining that nobody takes him seriously (in a message that he hid in a video game). 8-3-5-4 plays a message from Mario creator Shigeru Miyamoto asking if you think Metroid games are fun. OK, we're starting to detect a theme of game developers working really hard to insert hidden messages but not actually having anything to say in them. There are also messages by Yoshio Sakamoto, co-creator of Metroid, Kenji Yamamoto, composer for many of the games, and producer Kensuke Tanabe. None of whom reveal anything earth shattering, like for instance that Samus has both male and female genitalia.
Keiji Inafune is the guy who designed Mega Man, besides having worked on many other Capcom games during his 23 years in the company, from Street Fighter to Resident Evil. In 2010, Inafune started his own company and launched a series of games called Hyperdimension Neptunia for PlayStation 3, which are basically about young girls in skimpy outfits fighting monsters with magic. They are the most Japanese thing ever.
All that's missing is for them to occasionally fall down into revealing poses and ... wait, nope, never mind.
At one point during Chapter 3 of the second game, a character will ask you a series of questions, and you only have one shot at getting them right. If the teenage girl you control answers "Yes" to everything this stranger asks, he'll grant you something called the "Inafune Brand" skills, which isn't named after Keiji Inafune ... it is Keiji Inafune.
Wait, is she shooting him out of her ass? Because it really looks like she's shooting him out of her ass.
You can literally bash enemies with your very own plaid-shirted, cross-armed Inafune. We understand that the screenshot looks like a bad Photoshop, but we assure you that it's a totally real thing you can get in the game. And if this is still too mundane for you, you can also summon Inafune's giant face to descend from the heavens and nuke the field with a laser that comes out of his mouth.
All this laser vomiting is exactly why he had to stop working at Capcom.
For all we know, Inafune had been pushing for Mega Man to shoot little Inafunes from his Mega-Blaster from the first game. If Inafune had had his way, M. Bison could have been defeated only by a well placed Ha-Do-Inafune from Ryu.
No, seriously, you have to see all of this to get the full effect.
Now that he runs his own company, he's finally able to unleash his insanity into the world.
For more from Codie, visit her site at Codiekitty.com. Her specialty is video games, but she also writes about books, movies and more.
For more insanity hidden within your favorite games, check out 7 Creepy Video Game Easter Eggs You'll Wish Were Never Found and 9 Video Game Easter Eggs That Took Years to Find.
If you're pressed for time and just looking for a quick fix, then check out 5 Bizarre Dinosaurs You Didn't Know Existed.
And stop by LinkSTORM to discover where we've hidden Brockway's mustache on the site.
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