Video games based on movies are almost universally terrible, we all know that. The studios want them to be commercials, the game designers haven't seen the movie yet and the only people who buy them are confused grandparents late for a birthday party.
But sometimes they go beyond just being terrible video games and actually manage to completely undermine the entire point of the property they're adapting. For instance ...
5In Scarface: The World Is Yours, Crime Totally Pays
Brian De Palma's classic story of excess and the American dream gone wrong is one of those films where the ending is more famous than the rest of the movie. Al Pacino's Tony Montana is the center of that tale, and (spoiler!) when his ridiculously violent-yet-awesome death comes at the climax of the film, you knew it was destined to end that way. Guys like Tony don't just ride off into the sunset.
Unless the dragon was already heading that way.
Yes, Tony eventually reaches the top, but only by abandoning nearly all human morality. Finally, after taking a few thousands rounds to the chest and some buckshot to the back, Tony lies dead in the swimming pool at the center of his decadent mansion, with neon lights reading "The World Is Yours" glowing behind him.
As lessons go, it's not exactly subtle.
How the Game Missed the Point
When Scarface: The World Is Yours came out on all of the major game systems in 2006, it seemed like it'd be a lot of fun to live through the rise and fall of a criminal empire -- even if we all knew how it was going to end. Then they said that the game would be a sequel.
Really? Scarface: Mortuary Tycoon sounds like the worst idea.
So, what, the whole game is about a Weekend at Bernie's-style madcap adventure to pretend Tony is alive? Or is he a zombie?
Neither. In the opening cinematic, you see the finale of the movie. Only here, Tony whirls around just in time to kill his attacker and somehow escapes the mansion entirely unscathed.
"Ha, not this time! I ain't learnin' nothin' about no stinkin' morality!"
So, forget about that whole character arc thing. In the alternate universe of the game, Tony pays no price for his hubris, and so the story is instantly transformed from a gritty morality tale into yet another Grand Theft Auto-type game where you amuse yourself by wreaking havoc, with no consequences.
Man, he's really going to blunt those chainsaw teeth. He'll regret that later.
You also have to keep in mind that the only reason the drug dealers are coming to kill Tony in the finale is because of a good deed he did -- his humanity finally overcame his greed when he refused to murder innocent kids. Yet in the game, putting random civilians in danger is not just allowed --the player is actually rewarded for it. Driving on the wrong side of the road, creating unnecessary explosions and doing basically anything that endangers innocent life increases your "balls" meter.
What? Don't look at us that way. There is an actual balls meter. It measures your balls level.
For destroying balls, you get 30 balls. Game economics.
Anyway, when the balls meter is full, presumably meaning you are at total balls-saturation level, you go into "rage" mode. You become literally invincible, and you have unlimited ammunition. Reviewers absolutely adored this feature, saying it captured Tony's "seeming invulnerability during raging shootouts" in the film.
Tony, being invulnerable.
At the end of the game (spoiler, again!), if the player does everything right, Tony wipes out the competition, becomes the king of the Miami drug scene and lives happily ever after.
Thanks to some help from his little health-shooting friend.