6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)
Since its birth, video gaming has undergone an incredible evolution, from simple sprites and a ghost-eating Pac-Man to today' domination of home consoles. After all that time, any gamer who' worth their weight in rupees will remember (fondly, or otherwise) some once-common sights that went the way of the Virtual GameBoy, never to be seen or heard from again. CRACKED recalls some video-game staples of yesteryear, and admits that, in the end, there are still more of them kicking around than we'd like.

Who Made it Famous: Joust, Super Mario Bros., Sonic the Hedgehog, Kid Chameleon, Doom, Quake
In a world where you basically move in two directions-left or, if you're feeling really adventurous, right-there' not a lot that can fuck up your day more than a pit full of pointy and/or bubbling, white-hot hazards. From spikes to acid to a simple abyss (lazy programmers), pits have often plagued the weary gamer and forced too many long jumps.
Of all these random pit-based death traps, the king of deathly hollows has to be the lava pit-especially when made complete with fireballs that pop up so precisely on rhythm, they make Old Faithful look sloppy. Of course, in actuality even being near a pit of lava would cook you alive. But, in a universe where men mounted on giant birds joust one another for golden eggs, being near a lava pit-even one that cooks you alive-is the least of your worries.

Who Made it Famous: Q*Bert, Pac-Man, Super Mario Bros., Sonic the Hedgehog, Crash Bandicoot, Kirby
Whether they're collecting mushrooms and feathers to kill turtles or rings and emeralds to kill a fat doctor, classic video-game characters have always been subjected to tracking down and collecting the most useless, random objects to defeat the most existentially absurd foes imaginable.
Let' put it this way: We have ready access to both fruit and pills. Does this protect us from ghosts? Recent experience suggests otherwise. Thanks a lot, Pac-Man-you omnivorous yellow disc.
Although, to be fair, our turtle, Boxy, did get pretty sick when he got into our mushrooms.

Who Made it Famous: Kid Icarus, Paperboy, Castlevania, Prince of Persia, King' Bounty, Starflight
Although now a standard feature, the "Save Point" was once a luxury, not a right. In the Dark Ages of NES, gamers were forced to break out chisels and tablets in order to etch long, complex passwords just to avoid starting their games over when their moms invariably unplugged the system to use the vacuum cleaner. A note to developers of the Sega Genesis game King' Bounty, which featured a 64-character password input screen: Kids play games to avoid reading and writing, not practice.

Who Made it Famous: Mega Man, Super Mario Bros., Sonic the Hedgehog, StarFox, Bomberman, The Legend of Zelda, Super Metroid, Castlevania
You're walking down a dark alley when suddenly a masked man jumps out from behind a dumpster, scowling with a knife drawn. He shouts something unnecessarily dramatic, like, "You're dead meat!" He then proceeds to take two steps toward you, swing his knife, take two steps back, charge and repeat this pattern to infinity.
Not that frightening, is it? Especially once you recognize the weak spot flashing in red on his chest. Hit that three times-no more, no less-and he' guaranteed to collapse in a heap before exploding or flash red and white while fading out of existence.

Who Made it Famous: Super Mario Bros., Duke Nukem, Pitfall!, Gauntlet, Tomb Raider, Mega Man, Double Dragon
Game villains must have no interest in ever leaving their various lairs and/or hideouts, because the sheer number of spinning blades, falling blocks and other torture devices crammed into every conceivable corner renders them all horrible deathtraps. It' a wonder Bowser can find his way past the Whomps and rotary knives to go to the bathroom, let alone oversee his military operations outside the castle (not to mention having to deal with the multitudes of work-related injury claims from his Koopa staff).

Who Made it Famous: Pac-Man, Frogger, Donkey Kong, Space Invaders, Asteroids, 1942, Road Rash, Mortal Kombat
Admittedly, the high score had some theoretical relevance when the arcade still ruled supreme. How else could you prove that "POO" was better at Street Fighter than "ASS?" That meaningless string of numbers represented your opportunity to engage in condoned public vulgarity, and for an 11-year-old strung out on PixyStix and Sunkist, there' not much sweeter.
Fast forward to GTA 3, and the number of points you've accumulated by yourself in your living room is a lot less satisfying than keeping track of how many hookers you've paid, had sex with, run over and gotten your money back from.









not really related but anyone else think that Chrono Trigger was one of the most Bad-Ass games ever?
ReplyHELL YEA!!!!!
All of the gimmicks you miss, I consider them pathetic.
ReplyMOST of the gimmicks you don't want, I consider them extremely cool.
I just didn't go and made an article saying: "My personal preferences are rule."
Long passwords are only unforgotten because we make it a habit to piss on the grave, why is it on the "good" list and not unlimited carrying? I honestly can't think of much in the world of gaming that pisses me off more than either having to write down/memorize a long ass password just to continue my game or having to spend way too much time dragging my ass back to the storage chest in order to stock some items away so I can get the key item that continues the game.
ReplyI wonder it it's even worth mentioning Assassin's Creed, but then I remember after the second game was released the playable character was able to swim, and was pretty much the only character who was able to swim
ReplyA lot of these "gimmicks that went away too soon" are still happening today. Especially the ones Super Mario Bros. is known for.
Replythis guy forgot to include the fact that most modern Pokemon games carry all sorts of crap in a little backpack. from rocks, to repels, Poke balls, glasses, scarfs, steroids, first-aid spray stuff, berries, BIKES... must i continue?
ReplyYes, please continue.
Red Dead Redemption came out in what 2006? And John Marston couldn't get waist high in water without drowning. They justified this by saying he didn't know how to swim.
ReplyYet he had enough time to become an expert sharpshooter with shotguns, rifles, repeaters, pistols and revolvers? Grossly misplaced priorities.
John Marston lives in a DESERT. Hell, I'd be surprised anyone knows how to swim out there.
Red Dead Redemption was set during the wild west...which well, there wasn't a YMCA to learn to swim at.
its amazing how elder scrolls skyrim somehow defeats all these gimmick and comes out as a fresh game...
Replywell done
and ps .. elder scrolls was listed on the list too
I hate swimming in video games. I wish more characters were unable to swim. Also, fishing. I hate fishing in real life and games. Just get rid of water entirely.
ReplyYou don't have unlimited carrying capacity in HL, you can carry all of the weapons but ammo is limited depending on the weapon. Saying the Elder Scrolls has "unlimited" carrying capacity is just not smart.
ReplyThe pictures wont load. f**k it.
ReplyRemarkably unfunny, and not even accurate.
ReplyWhere are the jokes? Or at least the clever observations?
...Video Game logic. It's a fun thing to play with. It's like.. time wasting, so you have more play time than if you just got to use regular logic. Their world is not the same as ours... because, you know. It's a video game. And of course you can't walk over the waist high picket fence or through invisa-walls. If they let you, where would it end? You don't need to access the whole town, even if it would be awesome, because thats not the point of the game, and there isn't anything over there. ((Except when those times when there actually is.. >.< ))
ReplyI didn't really care for this article. These were mostly basic things that make up a game. And also, you can swim in the Metal Gear Solid series. The first one you walked under the water but it was just in the beginning. Games 2 and 3 there are whole areas where you swim. This article is jut crap for the most part.
ReplyI don't see what's wrong with the item shop guy, floating platforms, or unlimited carrying capacity. And passwords sucked. You'd write them down somewhere and then forget where you put it or get one little part of it wrong writing it down. Games still have pits of death. Stop being the average old grumpy sack of shit.Yes, the concept of invisible walls needs to burn with those who created it, but the hell is wrong with a platform that's floating?
ReplyThere are a few points I can agree with (not being able to swim is retarded) but mostly, I play video games because you can do things you normally wouldn't in reality. Having to constantly switch out items in my inventory or having to memorize a bunch of random passwords not only takes away from the reality-defying quality of video games, it adds an unwanted nuisance to distract from my gameplay experience.
ReplyResident Evil 4 Merchant Guy was awesome, strangah. Hehehe.
ReplyYou can't swim in MGS? I remember swimming in MGS2 and 3 (while wearing a bitching crocodile mask in the latter), don't remember anywhere I could have swum in MGS or MGS4. Ok, you couldn't swim in the pool of molten metal in MGS but I don't think that's unrealistic.
Remind me again why video games have to be realistic?
ReplyThose are gimmicks?
ReplyWait, you want the long, unintelligible passwords back? Screw that! Heck, I prefer boss fights like Mr. Freeze in Batman Arkham City where you had to find what to do next compared to remembering a pattern and then beating the boss through muscle memory and not true skill.
Reply