6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)
Since its birth, video gaming has undergone an incredible evolution, from simple sprites and a ghost-eating Pac-Man to today' domination of home consoles. After all that time, any gamer who' worth their weight in rupees will remember (fondly, or otherwise) some once-common sights that went the way of the Virtual GameBoy, never to be seen or heard from again. CRACKED recalls some video-game staples of yesteryear, and admits that, in the end, there are still more of them kicking around than we'd like.

Who Made it Famous: Joust, Super Mario Bros., Sonic the Hedgehog, Kid Chameleon, Doom, Quake
In a world where you basically move in two directions-left or, if you're feeling really adventurous, right-there' not a lot that can fuck up your day more than a pit full of pointy and/or bubbling, white-hot hazards. From spikes to acid to a simple abyss (lazy programmers), pits have often plagued the weary gamer and forced too many long jumps.
Of all these random pit-based death traps, the king of deathly hollows has to be the lava pit-especially when made complete with fireballs that pop up so precisely on rhythm, they make Old Faithful look sloppy. Of course, in actuality even being near a pit of lava would cook you alive. But, in a universe where men mounted on giant birds joust one another for golden eggs, being near a lava pit-even one that cooks you alive-is the least of your worries.

Who Made it Famous: Q*Bert, Pac-Man, Super Mario Bros., Sonic the Hedgehog, Crash Bandicoot, Kirby
Whether they're collecting mushrooms and feathers to kill turtles or rings and emeralds to kill a fat doctor, classic video-game characters have always been subjected to tracking down and collecting the most useless, random objects to defeat the most existentially absurd foes imaginable.
Let' put it this way: We have ready access to both fruit and pills. Does this protect us from ghosts? Recent experience suggests otherwise. Thanks a lot, Pac-Man-you omnivorous yellow disc.
Although, to be fair, our turtle, Boxy, did get pretty sick when he got into our mushrooms.

Who Made it Famous: Kid Icarus, Paperboy, Castlevania, Prince of Persia, King' Bounty, Starflight
Although now a standard feature, the "Save Point" was once a luxury, not a right. In the Dark Ages of NES, gamers were forced to break out chisels and tablets in order to etch long, complex passwords just to avoid starting their games over when their moms invariably unplugged the system to use the vacuum cleaner. A note to developers of the Sega Genesis game King' Bounty, which featured a 64-character password input screen: Kids play games to avoid reading and writing, not practice.

Who Made it Famous: Mega Man, Super Mario Bros., Sonic the Hedgehog, StarFox, Bomberman, The Legend of Zelda, Super Metroid, Castlevania
You're walking down a dark alley when suddenly a masked man jumps out from behind a dumpster, scowling with a knife drawn. He shouts something unnecessarily dramatic, like, "You're dead meat!" He then proceeds to take two steps toward you, swing his knife, take two steps back, charge and repeat this pattern to infinity.
Not that frightening, is it? Especially once you recognize the weak spot flashing in red on his chest. Hit that three times-no more, no less-and he' guaranteed to collapse in a heap before exploding or flash red and white while fading out of existence.

Who Made it Famous: Super Mario Bros., Duke Nukem, Pitfall!, Gauntlet, Tomb Raider, Mega Man, Double Dragon
Game villains must have no interest in ever leaving their various lairs and/or hideouts, because the sheer number of spinning blades, falling blocks and other torture devices crammed into every conceivable corner renders them all horrible deathtraps. It' a wonder Bowser can find his way past the Whomps and rotary knives to go to the bathroom, let alone oversee his military operations outside the castle (not to mention having to deal with the multitudes of work-related injury claims from his Koopa staff).

Who Made it Famous: Pac-Man, Frogger, Donkey Kong, Space Invaders, Asteroids, 1942, Road Rash, Mortal Kombat
Admittedly, the high score had some theoretical relevance when the arcade still ruled supreme. How else could you prove that "POO" was better at Street Fighter than "ASS?" That meaningless string of numbers represented your opportunity to engage in condoned public vulgarity, and for an 11-year-old strung out on PixyStix and Sunkist, there' not much sweeter.
Fast forward to GTA 3, and the number of points you've accumulated by yourself in your living room is a lot less satisfying than keeping track of how many hookers you've paid, had sex with, run over and gotten your money back from.









Wait, you want the long, unintelligible passwords back? Screw that! Heck, I prefer boss fights like Mr. Freeze in Batman Arkham City where you had to find what to do next compared to remembering a pattern and then beating the boss through muscle memory and not true skill.
ReplyHuh. Contra = inability to swim? Then what the heck was the blue stuff you had to wade through on the first level?
ReplyWading ain't swimming. If Contraman got any deeper than his waist, he instantly drowned or dissolved or something.
There are spinning floor blades in Skyrim, I just turned around and left.
ReplyI've lost faith in Cracked. You guys simply complain too much about things that AREN'T meant to be realistic.
Reply*fryface*
Not sure if trolling or...
Way to pick on the same game.. Jak and Daxter is awesome, even if it's strange and physics-defying..
ReplyOblivion nor Skyrim do not have unlimited carrying capacity. You should know Swaim, because i thought you play them alot.
ReplyOr Morrowind. Feather spells were more confusing back then too! XD
so what you're saying is that video games (a form of entertainment most people use when they need a break from reality) need to be MORE realistic? some of these I can understand but others it seems you're just griping because they don't follow "real world" laws and limitations
ReplyLink is not an elf; he's a Hylian which is a subrace of humans. (Knowing that, you probably wouldn't have written the article any differently because it would've been confusing to non-Zelda players, but I felt the need to say it anyway)
ReplyLooks like someone never watched the old LoZ cartoons, Link has a bag thats like the Tardis, small on the outside, mind-bogglingly huge on the inside.
ReplyYes, but the old LoZ cartoons aren't canon.
Hey hey hey!!! Spider-Man is, in fact, unable to swim. It's in the books and even earlier games as well!
ReplyOi, what the hell are you all commenting this 2007 article for?!, I though I was the only guy reading old stuff in here but now it seems there's a few pages of comments from 2011 O.o
ReplyThe only game I've played that had a reasonable explanation for why you can't swim is Overlord. That explanation being that you're wearing a full suit of plate armor.
ReplyYou've always been able to navigate through water in Metal Gear Solid, I loved this article but that annoyed me
Replyf*****g Frogger man! When I learned that dumbshit was a FROG who couldn't swim I just kinda stopped playing.
ReplyWhat the writer failed to mention about the piranhas offshore/battleship-patrolled beaches/electrified oceans is that they're there for a very good reason: to have boundaries. Every game has to have boundaries, and I'd rather have piranhas kill me in the water to maintain said boundaries than just dying when touching the water (Tony Hawk's series springs to mind). Sure, it's clichéd, but at least it's plausible!
ReplyWhat developers should really be doing is getting rid of that regenerating health crap I see on 95% of shooters today. But, that's just my opinion.
Oh yeah, and you left out GTA with the unopenable doors thing. How many buildings can you walk into? Like f*****g four, eff you see kay en gee four dude
ReplyWtf? Elder Scrolls having unlimited carrying capacity? You're either retarded or have never played Oblivion. That was my f*****g #1 source of grief....I had to use the dupe glitch to get my capacity to 2000, which even then you can't carry a hundredth of the total items in the game :/
ReplyI resent Psychonauts being mentioned in here. Every instance of it being mentioned is explained in game.
ReplyCan't swim? Family curse of dying by drowning.
Floating platforms? Only in peoples minscapes.
Double jump? He's a powerful telekinetic. You see the representation of his mind powers when he double jumps.
I know this is an old article, but it bugged me. Psychonauts is a great game!
This is old, but I feel I should mention that SM64 does not have a midair double jump. You land and jump again, the second's higher. though EVERYBODY should know this by now.
ReplyOblivion don't have any unusable doors that I can think of, (please give me an exact example) and Invisible walls are just the game's boundaries at certain points, you can get out by climbing over the mountains but once you're there there is just random forest.
Reply Hide All See All 3 RepliesAlso - Oblivion did not have unlimited carrying capacity. I guarantee I'm not the only person who has had to drop a fantastic item because of the horrible phrase "You are over-encumbered".
Instant example: The testing hall. About 15 doors out of 50 or so were un-openable, leaving you to wonder what was behind them. There are others too, but right now I can't remember the specific areas.
Soadfan, the Testing Hall isn't exactly meant to be playable. It's meant to be a testing area for the designers to make sure everything was done right. It doesn't exactly count.